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  Topic: onRoomWalk causing crash
ccogdill

Replies: 1
Views: 1568

PostForum: CMUD General Discussion   Posted: Mon Jan 14, 2008 5:48 am   Subject: onRoomWalk causing crash
I don't have a event defined for onRoomWalk, but when i look at the debugger i see that it is being executed. This causes CMud to crash whenever I move to a different room. How do i remove the onRoo ...
  Topic: Clear out the directions in the speedwalking queue
ccogdill

Replies: 7
Views: 4488

PostForum: CMUD General Discussion   Posted: Sun Nov 11, 2007 8:44 pm   Subject: Clear out the directions in the speedwalking queue
Is there a way to clear out the directions in the queue for speed walking? I have a bot that I created that will #slow walk me to a location on the mud. But sometimes if I go through a portal it wil ...
  Topic: Change to how unknown XML tags are echoed
ccogdill

Replies: 2
Views: 1897

PostForum: CMUD Beta Forum   Posted: Thu Nov 01, 2007 3:25 am   Subject: Thats why my equipment list was missing the names of the slots
eq
You are using:
<used as light> (Glowing) (Humming) Aladdin’s Magic Lamp
<worn on finger> (Glowing) (Humming) Lapis Lazuli Ring
<worn on finger> (Glowing) (Humming) L ...
  Topic: Right click menu shows trigger is disabled when it isn't.
ccogdill

Replies: 2
Views: 1785

PostForum: CMUD Beta Forum   Posted: Sat Oct 27, 2007 11:32 pm   Subject: Right click menu shows trigger is disabled when it isn't.
In the package editor window tree view, I have two classes which are expanded so I can see the triggers/aliases etc... in them.

I right click on the first class and disable the whole class.
...
  Topic: Trigger With Variable Doesn't fire.
ccogdill

Replies: 4
Views: 3107

PostForum: CMUD Beta Forum   Posted: Sat Oct 27, 2007 6:59 pm   Subject: Trigger With Variable Doesn't fire.
Ok I figured out what went wrong. I had a few more strings in my stringlist besides {say|says} there was:

#VAR Channel {tell the group|Q/A|gloats|say|tells|shouts|chats:|clans|shout|gossip|chat ...
  Topic: Trigger With Variable Doesn't fire.
ccogdill

Replies: 4
Views: 3107

PostForum: CMUD Beta Forum   Posted: Sat Oct 27, 2007 5:58 pm   Subject: Trigger With Variable Doesn't fire.
Um the above was in the latest version of cMud beta 2.09
  Topic: Trigger With Variable Doesn't fire.
ccogdill

Replies: 4
Views: 3107

PostForum: CMUD Beta Forum   Posted: Sat Oct 27, 2007 5:57 pm   Subject: Trigger With Variable Doesn't fire.
I created a trigger with a stringlist variable in it, then put the variable in a trigger.

Like so:
#VAR Channel {say|says} {_nodef} "chat2"
#TRIGGER {%w {@Channel}} {#CAPTURE (1) tell} "chat2" ...
  Topic: returning alias name
ccogdill

Replies: 4
Views: 3198

PostForum: zMUD General Discussion   Posted: Sat May 10, 2003 6:24 am   Subject: returning alias name
Here is the code that fits within the alias. I wanted to know the name of the alias to make the code more error proof.

; Change this for the channel you wish to colorize, ex: gossip, say, tell, et ...
  Topic: returning alias name
ccogdill

Replies: 4
Views: 3198

PostForum: zMUD General Discussion   Posted: Fri May 09, 2003 7:07 am   Subject: returning alias name
Is there a way to programatically tell what alias you are executing?

So, If I have an alias:

#AL kk {kill %1;kick %1}

Is there a way to return kk to the script?

  Topic: Skip first blank line but trigger on next
ccogdill

Replies: 1
Views: 1457

PostForum: zMUD General Discussion   Posted: Tue May 06, 2003 8:37 am   Subject: Skip first blank line but trigger on next
I want to put mobiles in a database, with a few of their stats. I created a alias for the consider command which gives the following:


You see fido dog (level 0)
Race: fido Sex: female Class: ...
  Topic: norecall rooms colored in my map
ccogdill

Replies: 1
Views: 1414

PostForum: zMUD General Discussion   Posted: Sun Mar 16, 2003 8:53 am   Subject: norecall rooms colored in my map
I'd like to make all my norecall rooms colored dark grey. I have set up a trigger to do exactly this:

#TRIGGER {Unsympathetic laughter of the Gods plays upon your ears~.}
{#NODIR
#IF (@stats.Cu ...
  Topic: flee trigger
ccogdill

Replies: 2
Views: 1852

PostForum: zMUD General Discussion   Posted: Sat Feb 15, 2003 11:15 am   Subject: flee trigger
On the mud I play when you flee it sends:
You flee west from combat!

I have a trigger set up like so:
#TRIGGER {^You flee (%w) from combat!} {#ECHO room link : %roomlink( ,%left( "%1", ...
  Topic: Can't get lost with this script - DizzyMud
ccogdill

Replies: 2
Views: 5475

PostForum: Finished MUD Scripts   Posted: Sat Oct 19, 2002 7:52 am   Subject: Can't get lost with this script - DizzyMud
This script will work with any mud that uses the gate and summon command.

BTW, I play on DizzyMud stargazer.inetsolve.com:4000

  Topic: Can't get lost with this script - DizzyMud
ccogdill

Replies: 2
Views: 5475

PostForum: Finished MUD Scripts   Posted: Fri Oct 18, 2002 8:45 am   Subject: Can't get lost with this script - DizzyMud
Here is a little script with two commands:
Post <mobname>
return

Post will summon a mobile and store your room and zone from your mapper.

return will return you to that mobile and
relo ...
  Topic: Auto Mapper Question
ccogdill

Replies: 1
Views: 1859

PostForum: zMUD General Discussion   Posted: Sun Aug 11, 2002 11:51 pm   Subject: Auto Mapper Question
I just added this script to my trigger but it has no affect to the mapper:

#VAR exit ""
#VAR count 1
#IF (@exits != "none") {
#LOOP %len( @exits) {
#VAR exit %concat( @e ...
  Topic: Auto Mapper Question
ccogdill

Replies: 1
Views: 1859

PostForum: zMUD General Discussion   Posted: Sat Aug 10, 2002 9:44 am   Subject: Auto Mapper Question
My room description looks like this:

Slaver's Route Before the Prisons
You stand on the Slaver's Route. The road stretches on between two huge
buildings. The building to the south is the head q ...
  Topic: Spell Status and Life Guage
ccogdill

Replies: 0
Views: 4501

PostForum: Finished MUD Scripts   Posted: Thu Jul 25, 2002 11:13 pm   Subject: Spell Status and Life Guage
I play on Dizzy Mud, this is a script i use to keep track of the spells that are affecting my charecter. The spells will show up on the status bar, if you are affected by a spell such as haste it wil ...
  Topic: Colored Text Say Command
ccogdill

Replies: 6
Views: 10967

PostForum: Finished MUD Scripts   Posted: Thu Jul 25, 2002 7:13 pm   Subject: Colored Text Say Command
I wrote this script to print out your say command as alternating colors, it is very flexible. If you want to alternate red, white, blue just change the scheme to your muds charecters. Also if your m ...
  Topic: comma spam
ccogdill

Replies: 2
Views: 1800

PostForum: zMUD General Discussion   Posted: Thu Jul 25, 2002 5:30 am   Subject: comma spam
I have the following alias script named say that will alternate the text you say in different colors. The mud used { as an escape charecter for the ascii, rather than & in the help files.

#VAR ...
 
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