| Author | 
	Message | 
  
  
	   Topic: Using #Commands to create room exits (of other type) | 
  
  
	bushd 
	   
	  Replies: 7 
	  Views: 14531 
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	 Forum: zMUD General Discussion   Posted: Tue Dec 13, 2005 7:28 pm   Subject: Using #Commands to create room exits (of other type) | 
  
  
	| That is closer to what I am looking for though ideally the best method would to be able to #call %roomlink(,o,"worm warp",normal (as far as one way or normal,name,<room to linkto>).  After messi ... | 
  
  
	   Topic: Using #Commands to create room exits (of other type) | 
  
  
	bushd 
	   
	  Replies: 7 
	  Views: 14531 
	 | 
	 Forum: zMUD General Discussion   Posted: Tue Dec 13, 2005 4:43 am   Subject: Using #Commands to create room exits (of other type) | 
  
  
	| Using room scripts won't work with the autowalking though.  I want to be able to add directions so the auto walker will work with them.  Otherwise there is no point to using the map and just run trigg ... | 
  
  
	   Topic: Using #Commands to create room exits (of other type) | 
  
  
	bushd 
	   
	  Replies: 7 
	  Views: 14531 
	 | 
	 Forum: zMUD General Discussion   Posted: Tue Dec 13, 2005 1:23 am   Subject: Using #Commands to create room exits (of other type) | 
  
  
	| I don't need to define direction types, I would like to be able to create directions from rooms with a command so that I could have my map, run an import script, and have new portals and wormholes pla ... | 
  
  
	   Topic: Using #Commands to create room exits (of other type) | 
  
  
	bushd 
	   
	  Replies: 7 
	  Views: 14531 
	 | 
	 Forum: zMUD General Discussion   Posted: Mon Dec 12, 2005 10:39 pm   Subject: Using #Commands to create room exits (of other type) | 
  
  
	| I've been searching through help files and posts for atleast a good hour trying to find a method of using #commands to create an exit.  This is so I could create a text file of #commands to be importe ... | 
  
  
	   Topic: Capturing a room name--multiple colors in one line | 
  
  
	bushd 
	   
	  Replies: 3 
	  Views: 6478 
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	 Forum: zMUD General Discussion   Posted: Mon Dec 05, 2005 6:14 pm   Subject: Capturing a room name--multiple colors in one line | 
  
  
	| If EVERY room ends in a period to be more precise add that into the trigger and then add it back into the variable hardcoded. | 
  
  
	   Topic: Advanced zMud Triggers (Multi-Line Channel) | 
  
  
	bushd 
	   
	  Replies: 3 
	  Views: 7868 
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	 Forum: zMUD General Discussion   Posted: Mon Dec 05, 2005 6:11 pm   Subject: Advanced zMud Triggers (Multi-Line Channel) | 
  
  
	
 #CLASS {Illusion|Communication}
 #VAR lastchancolor {1}
 #VAR moreLines {0}
 
 #TRIGGER "CaptureChan1" {^~((*)~): (*), ~" ... | 
  
  
	   Topic: Advanced zMud Triggers (Multi-Line Channel) | 
  
  
	bushd 
	   
	  Replies: 3 
	  Views: 7868 
	 | 
	 Forum: zMUD General Discussion   Posted: Thu Nov 17, 2005 10:39 am   Subject: Advanced zMud Triggers (Multi-Line Channel) | 
  
  
	Alright, I've been working on this for quite some time.
 
 I can get zMud to smoothly capture two lines without error using States and line1 being the regular with no " and line2 being a *" that occur ... | 
  
  
	   Topic: Triggers with list variable in pattern stop working... | 
  
  
	bushd 
	   
	  Replies: 6 
	  Views: 14280 
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	 Forum: zMUD General Discussion   Posted: Tue Nov 15, 2005 10:16 pm   Subject: Triggers with list variable in pattern stop working... | 
  
  
	I had an issue like this where the list didn't even work.  I made a work around for it and will work everytime, so long as you have a decent computer:
 
 
 Trigger: ^(*) arrives from the & ... | 
  
  
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