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  Topic: Using #Commands to create room exits (of other type)
bushd

Replies: 7
Views: 11387

PostForum: zMUD General Discussion   Posted: Tue Dec 13, 2005 7:28 pm   Subject: Using #Commands to create room exits (of other type)
That is closer to what I am looking for though ideally the best method would to be able to #call %roomlink(,o,"worm warp",normal (as far as one way or normal,name,<room to linkto>). After messi ...
  Topic: Using #Commands to create room exits (of other type)
bushd

Replies: 7
Views: 11387

PostForum: zMUD General Discussion   Posted: Tue Dec 13, 2005 4:43 am   Subject: Using #Commands to create room exits (of other type)
Using room scripts won't work with the autowalking though. I want to be able to add directions so the auto walker will work with them. Otherwise there is no point to using the map and just run trigg ...
  Topic: Using #Commands to create room exits (of other type)
bushd

Replies: 7
Views: 11387

PostForum: zMUD General Discussion   Posted: Tue Dec 13, 2005 1:23 am   Subject: Using #Commands to create room exits (of other type)
I don't need to define direction types, I would like to be able to create directions from rooms with a command so that I could have my map, run an import script, and have new portals and wormholes pla ...
  Topic: Using #Commands to create room exits (of other type)
bushd

Replies: 7
Views: 11387

PostForum: zMUD General Discussion   Posted: Mon Dec 12, 2005 10:39 pm   Subject: Using #Commands to create room exits (of other type)
I've been searching through help files and posts for atleast a good hour trying to find a method of using #commands to create an exit. This is so I could create a text file of #commands to be importe ...
  Topic: Capturing a room name--multiple colors in one line
bushd

Replies: 3
Views: 4730

PostForum: zMUD General Discussion   Posted: Mon Dec 05, 2005 6:14 pm   Subject: Capturing a room name--multiple colors in one line
If EVERY room ends in a period to be more precise add that into the trigger and then add it back into the variable hardcoded.
  Topic: Advanced zMud Triggers (Multi-Line Channel)
bushd

Replies: 3
Views: 5987

PostForum: zMUD General Discussion   Posted: Mon Dec 05, 2005 6:11 pm   Subject: Advanced zMud Triggers (Multi-Line Channel)

#CLASS {Illusion|Communication}
#VAR lastchancolor {1}
#VAR moreLines {0}

#TRIGGER "CaptureChan1" {^~((*)~): (*), ~" ...
  Topic: Advanced zMud Triggers (Multi-Line Channel)
bushd

Replies: 3
Views: 5987

PostForum: zMUD General Discussion   Posted: Thu Nov 17, 2005 10:39 am   Subject: Advanced zMud Triggers (Multi-Line Channel)
Alright, I've been working on this for quite some time.

I can get zMud to smoothly capture two lines without error using States and line1 being the regular with no " and line2 being a *" that occur ...
  Topic: Triggers with list variable in pattern stop working...
bushd

Replies: 6
Views: 11388

PostForum: zMUD General Discussion   Posted: Tue Nov 15, 2005 10:16 pm   Subject: Triggers with list variable in pattern stop working...
I had an issue like this where the list didn't even work. I made a work around for it and will work everytime, so long as you have a decent computer:


Trigger: ^(*) arrives from the & ...
 
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