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  Topic: Problem with using map in a mud with gates and doors
bskrzysiek

Replies: 7
Views: 10200

PostForum: CMUD General Discussion   Posted: Sat Feb 07, 2015 9:55 am   Subject: Problem with using map in a mud with gates and doors
So when map is on, "Slow walking" tab options in "Scripting" don't work? Because when map is off I can use function for example #SLOW 3n3e and steps are executed with a delay set in "Slow walking" tab ...
  Topic: Problem with using map in a mud with gates and doors
bskrzysiek

Replies: 7
Views: 10200

PostForum: CMUD General Discussion   Posted: Thu Feb 05, 2015 9:01 am   Subject: Problem with using map in a mud with gates and doors
I tried what you proposed but it didn't help because dot is still moving even if the movement was not successful.

I think I would need to have sth like this:

"go north" AND IF mud sends "The gat ...
  Topic: Problem with using map in a mud with gates and doors
bskrzysiek

Replies: 7
Views: 10200

PostForum: CMUD General Discussion   Posted: Wed Feb 04, 2015 9:37 am   Subject: Problem with using map in a mud with gates and doors
In the mud I'm playing there are a lot of gates which have to be unlocked by commends like “knock the door” etc., then I have to wait and after some time there is a message like “Gate is now op ...
  Topic: Two #SLOW functions one after another
bskrzysiek

Replies: 7
Views: 8413

PostForum: CMUD General Discussion   Posted: Thu Jan 29, 2015 12:52 pm   Subject: Two #SLOW functions one after another
I created #EVENT onWalkEnd {#ECHO Test} but it doesn't show anything after completion of #SLOW or speedwalk? How does it work exactly?
  Topic: Two #SLOW functions one after another
bskrzysiek

Replies: 7
Views: 8413

PostForum: CMUD General Discussion   Posted: Thu Jan 29, 2015 12:11 pm   Subject: Two #SLOW functions one after another
Can you expand you answer? I'm not using any map. The reason why the first solution wouldn't work for me is because I need to have flexiblity to change for example Path_2 to Path_3.
  Topic: Trigger fired but did not compile (problem with defining new variable)
bskrzysiek

Replies: 6
Views: 12659

PostForum: CMUD General Discussion   Posted: Thu Jan 29, 2015 11:50 am   Subject: Trigger fired but did not compile (problem with defining new variable)
Thank you! {} works just fine :)!
  Topic: Two #SLOW functions one after another
bskrzysiek

Replies: 7
Views: 8413

PostForum: CMUD General Discussion   Posted: Thu Jan 29, 2015 11:45 am   Subject: Two #SLOW functions one after another
It's not a possible for the thing I am coding.

Is there any other way to achieve that? #WAIT would be ok but only if there would be a solution to calculate precisely how long Path_1 would take to c ...
  Topic: Two #SLOW functions one after another
bskrzysiek

Replies: 7
Views: 8413

PostForum: CMUD General Discussion   Posted: Thu Jan 29, 2015 10:19 am   Subject: Two #SLOW functions one after another
I have two paths called Path_1 and Path_2

I want to execute them one after another with single command like this:
#SLOW "Path_1";#SLOW "Path_2"

The result is that Path_1 is ...
  Topic: Trigger fired but did not compile (problem with defining new variable)
bskrzysiek

Replies: 6
Views: 12659

PostForum: CMUD General Discussion   Posted: Thu Jan 29, 2015 9:32 am   Subject: Trigger fired but did not compile (problem with defining new variable)

<trigger priority="1080" id="108">
<pattern>Some text</pattern>
<value>$VAR location Name_of_location</value>
</trigger>


The resul ...
 
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