Author |
Message |
Topic: #walk bug with 7.03 |
broadnax
Replies: 3
Views: 3952
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Forum: zMUD General Discussion Posted: Wed Mar 10, 2004 1:14 am Subject: #walk bug with 7.03 |
Nah i use fast mode, it didn't do it again for a week, and just did it. I can return to the start room and #walk again to the same destination and it doesnt do it. I still end up in the correct room w ... |
Topic: #walk bug with 7.03 |
broadnax
Replies: 3
Views: 3952
|
Forum: zMUD General Discussion Posted: Thu Mar 04, 2004 7:38 am Subject: #walk bug with 7.03 |
This problem is a bit intermittent, but it's happened a few times.
When I type #walk <roomname> 9 times out of 10, I go there correctly,
and the blue dot on the map is in the correct location. ... |
Topic: %pathfrom |
broadnax
Replies: 9
Views: 6266
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Forum: zMUD General Discussion Posted: Sat Feb 21, 2004 2:50 am Subject: %pathfrom |
I use #walk a lot, and i have key rooms named. So if I want to go somewhere i just type #walk <roomname>. Now that I have upgraded to 7.01, I've noticed that for some reason a direction sometime ... |
Topic: MudReader |
broadnax
Replies: 11
Views: 19440
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Forum: zMUD General Discussion Posted: Mon Nov 24, 2003 9:17 pm Subject: MudReader |
Zor!! haha your plugin rocks! I used it for a while and it worked great. Later on I did something to screw it up and ran into the TTS not loaded issue as well. Thanks for supporting your plugin. I'll ... |
Topic: Mapper rooms not joining up |
broadnax
Replies: 5
Views: 7998
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Forum: zMUD General Discussion Posted: Sun Jul 06, 2003 2:34 pm Subject: Mapper rooms not joining up |
I havent had that exact problem, but I can't seem to drag my links to other rooms with the latest version of zmud, my screen jumps to the corner of my map, and i cant even see the rooms anymore. One o ... |
Topic: button location |
broadnax
Replies: 4
Views: 6936
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Forum: zMUD General Discussion Posted: Sun Jul 06, 2003 2:28 pm Subject: button location |
You can also look at the button properties, tab position/size, and remove the check in the autoposition block and move them anywhere you want from there. Same with the size of the button. |
Topic: Map Error = "Index Not Found" HELP! |
broadnax
Replies: 1
Views: 3036
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Forum: zMUD General Discussion Posted: Sun Jul 06, 2003 2:22 pm Subject: Map Error = "Index Not Found" HELP! |
I had this same error last night. Strange fix, but this is what I did. I opened another map I had, and saved it as a new name. Then I opened the map I had just saved, and it was empty (which I wasn't ... |
Topic: Trigger problem |
broadnax
Replies: 4
Views: 4671
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Forum: zMUD General Discussion Posted: Sun Jul 06, 2003 2:17 pm Subject: Trigger problem |
If you're going to have two seperate triggers anyway, why not make them exactly what they are shown as?
|
Topic: Forall |
broadnax
Replies: 4
Views: 5298
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Forum: zMUD General Discussion Posted: Sat Jul 05, 2003 6:09 am Subject: Forall |
I figured out a way to do it by including #YESNO in my #FORALL statement. Only drawback is that if someone enters the room to kill me while im clicking yes, no, cancel, or the "x" i cant move. I have ... |
Topic: Forall |
broadnax
Replies: 4
Views: 5298
|
Forum: zMUD General Discussion Posted: Sat Jul 05, 2003 4:37 am Subject: Forall |
Is there an easy way for me to increment through my variable list? I thought maybe I could #delitem after it was repaired so it would cycle to the next item. Was hoping for an easier fix as #forall wo ... |
Topic: Forall |
broadnax
Replies: 4
Views: 5298
|
Forum: zMUD General Discussion Posted: Fri Jul 04, 2003 8:51 pm Subject: Forall |
Would really be helpful to me to be able to put a timer in the FORALL
loop, so it would continue, say, with the next item in the list after 5 seconds.
FORALL example
list="sword|ring|shield"
# ... |
Topic: Combining Zones |
broadnax
Replies: 1
Views: 2723
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Forum: zMUD General Discussion Posted: Sun Feb 23, 2003 7:52 pm Subject: Combining Zones |
I would like to be able to combine all of my zones into one zone. Importing zone didnt seem to work, and it just created a new zone with the same name as the zone i was trying to import. Next i tried ... |
Topic: Menu & Submenu |
broadnax
Replies: 1
Views: 2602
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Forum: zMUD General Discussion Posted: Sun Dec 22, 2002 4:50 pm Subject: Menu & Submenu |
The situation:
The mud has four guilds
Cleric
Fighter
Mage
Thief
My goal is to create a button at the top
of my screen which I can click, and then
select the guild I am about to play, thus
... |
Topic: moving on map using zmud vnums |
broadnax
Replies: 6
Views: 5912
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Forum: zMUD General Discussion Posted: Sun Aug 25, 2002 7:40 am Subject: moving on map using zmud vnums |
I think I found a way to do what i wanted, altho it is a little time consuming. In each room in the zone, I am going to put a room script that allows me to load that room vnum into @vnum, so every roo ... |
Topic: moving on map using zmud vnums |
broadnax
Replies: 6
Views: 5912
|
Forum: zMUD General Discussion Posted: Sat Aug 24, 2002 3:36 am Subject: moving on map using zmud vnums |
I see that i can use recall to do this, however i want to throw a kink in it, if there are more than one safe room in the area, i want to run to the one that is the closest.
Broadnax |
Topic: moving on map using zmud vnums |
broadnax
Replies: 6
Views: 5912
|
Forum: zMUD General Discussion Posted: Sat Aug 24, 2002 3:22 am Subject: moving on map using zmud vnums |
Is it possible to make triggers to run from one room to another using the zmud generated vnums. What im trying to do is make my char run to a saferoom from anywhere in that area should i be attacked o ... |
Topic: #T? Time stored in a variable possible? |
broadnax
Replies: 2
Views: 3415
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Forum: zMUD General Discussion Posted: Sun Feb 03, 2002 7:04 pm Subject: #T? Time stored in a variable possible? |
This is what I am trying to do. When I xp, I like to see how much I have done in the last hour. Well, I reset the tick timer with a button, and reset my xp, so I can track both of those. Now all I hav ... |
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