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  Topic: #walk bug with 7.03
broadnax

Replies: 3
Views: 3952

PostForum: zMUD General Discussion   Posted: Wed Mar 10, 2004 1:14 am   Subject: #walk bug with 7.03
Nah i use fast mode, it didn't do it again for a week, and just did it. I can return to the start room and #walk again to the same destination and it doesnt do it. I still end up in the correct room w ...
  Topic: #walk bug with 7.03
broadnax

Replies: 3
Views: 3952

PostForum: zMUD General Discussion   Posted: Thu Mar 04, 2004 7:38 am   Subject: #walk bug with 7.03
This problem is a bit intermittent, but it's happened a few times.
When I type #walk <roomname> 9 times out of 10, I go there correctly,
and the blue dot on the map is in the correct location. ...
  Topic: %pathfrom
broadnax

Replies: 9
Views: 6266

PostForum: zMUD General Discussion   Posted: Sat Feb 21, 2004 2:50 am   Subject: %pathfrom
I use #walk a lot, and i have key rooms named. So if I want to go somewhere i just type #walk <roomname>. Now that I have upgraded to 7.01, I've noticed that for some reason a direction sometime ...
  Topic: MudReader
broadnax

Replies: 11
Views: 19440

PostForum: zMUD General Discussion   Posted: Mon Nov 24, 2003 9:17 pm   Subject: MudReader
Zor!! haha your plugin rocks! I used it for a while and it worked great. Later on I did something to screw it up and ran into the TTS not loaded issue as well. Thanks for supporting your plugin. I'll ...
  Topic: Mapper rooms not joining up
broadnax

Replies: 5
Views: 7998

PostForum: zMUD General Discussion   Posted: Sun Jul 06, 2003 2:34 pm   Subject: Mapper rooms not joining up
I havent had that exact problem, but I can't seem to drag my links to other rooms with the latest version of zmud, my screen jumps to the corner of my map, and i cant even see the rooms anymore. One o ...
  Topic: button location
broadnax

Replies: 4
Views: 6936

PostForum: zMUD General Discussion   Posted: Sun Jul 06, 2003 2:28 pm   Subject: button location
You can also look at the button properties, tab position/size, and remove the check in the autoposition block and move them anywhere you want from there. Same with the size of the button.
  Topic: Map Error = "Index Not Found" HELP!
broadnax

Replies: 1
Views: 3036

PostForum: zMUD General Discussion   Posted: Sun Jul 06, 2003 2:22 pm   Subject: Map Error = "Index Not Found" HELP!
I had this same error last night. Strange fix, but this is what I did. I opened another map I had, and saved it as a new name. Then I opened the map I had just saved, and it was empty (which I wasn't ...
  Topic: Trigger problem
broadnax

Replies: 4
Views: 4671

PostForum: zMUD General Discussion   Posted: Sun Jul 06, 2003 2:17 pm   Subject: Trigger problem
If you're going to have two seperate triggers anyway, why not make them exactly what they are shown as?
  Topic: Forall
broadnax

Replies: 4
Views: 5298

PostForum: zMUD General Discussion   Posted: Sat Jul 05, 2003 6:09 am   Subject: Forall
I figured out a way to do it by including #YESNO in my #FORALL statement. Only drawback is that if someone enters the room to kill me while im clicking yes, no, cancel, or the "x" i cant move. I have ...
  Topic: Forall
broadnax

Replies: 4
Views: 5298

PostForum: zMUD General Discussion   Posted: Sat Jul 05, 2003 4:37 am   Subject: Forall
Is there an easy way for me to increment through my variable list? I thought maybe I could #delitem after it was repaired so it would cycle to the next item. Was hoping for an easier fix as #forall wo ...
  Topic: Forall
broadnax

Replies: 4
Views: 5298

PostForum: zMUD General Discussion   Posted: Fri Jul 04, 2003 8:51 pm   Subject: Forall
Would really be helpful to me to be able to put a timer in the FORALL
loop, so it would continue, say, with the next item in the list after 5 seconds.

FORALL example

list="sword|ring|shield"
# ...
  Topic: Combining Zones
broadnax

Replies: 1
Views: 2723

PostForum: zMUD General Discussion   Posted: Sun Feb 23, 2003 7:52 pm   Subject: Combining Zones
I would like to be able to combine all of my zones into one zone. Importing zone didnt seem to work, and it just created a new zone with the same name as the zone i was trying to import. Next i tried ...
  Topic: Menu & Submenu
broadnax

Replies: 1
Views: 2602

PostForum: zMUD General Discussion   Posted: Sun Dec 22, 2002 4:50 pm   Subject: Menu & Submenu
The situation:
The mud has four guilds
Cleric
Fighter
Mage
Thief

My goal is to create a button at the top
of my screen which I can click, and then
select the guild I am about to play, thus
...
  Topic: moving on map using zmud vnums
broadnax

Replies: 6
Views: 5912

PostForum: zMUD General Discussion   Posted: Sun Aug 25, 2002 7:40 am   Subject: moving on map using zmud vnums
I think I found a way to do what i wanted, altho it is a little time consuming. In each room in the zone, I am going to put a room script that allows me to load that room vnum into @vnum, so every roo ...
  Topic: moving on map using zmud vnums
broadnax

Replies: 6
Views: 5912

PostForum: zMUD General Discussion   Posted: Sat Aug 24, 2002 3:36 am   Subject: moving on map using zmud vnums
I see that i can use recall to do this, however i want to throw a kink in it, if there are more than one safe room in the area, i want to run to the one that is the closest.

Broadnax
  Topic: moving on map using zmud vnums
broadnax

Replies: 6
Views: 5912

PostForum: zMUD General Discussion   Posted: Sat Aug 24, 2002 3:22 am   Subject: moving on map using zmud vnums
Is it possible to make triggers to run from one room to another using the zmud generated vnums. What im trying to do is make my char run to a saferoom from anywhere in that area should i be attacked o ...
  Topic: #T? Time stored in a variable possible?
broadnax

Replies: 2
Views: 3415

PostForum: zMUD General Discussion   Posted: Sun Feb 03, 2002 7:04 pm   Subject: #T? Time stored in a variable possible?
This is what I am trying to do. When I xp, I like to see how much I have done in the last hour. Well, I reset the tick timer with a button, and reset my xp, so I can track both of those. Now all I hav ...
 
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