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  Topic: Capturing the next line
bothkill

Replies: 1
Views: 1260

PostForum: CMUD General Discussion   Posted: Tue Mar 15, 2016 10:07 am   Subject: Capturing the next line
Hi!

For certain room types, I have difficulties with the Mapper getting the right room name. I thought of a way of correcting the room names. I know how to do this with Map commands.
What I don't ...
  Topic: Substitute for Umlauts but with exceptions
bothkill

Replies: 1
Views: 1442

PostForum: CMUD General Discussion   Posted: Wed Oct 01, 2014 12:57 pm   Subject: Substitute for Umlauts but with exceptions
I try to replace the German two-letter groups with Umlauts:
ae = ä
oe = ö
ue = ü
sz = ß

There are 2 requirements:
1. I need exceptions, since not all those two-letter groups are Umlauts
2 ...
  Topic: I just bought Cmud...
bothkill

Replies: 3
Views: 2086

PostForum: CMUD General Discussion   Posted: Thu Jan 10, 2013 2:50 pm   Subject: I just bought Cmud...
I only really play one mud..

Would that be NannyMUD?
  Topic: Speedwalking is buggy
bothkill

Replies: 8
Views: 2026

PostForum: CMUD General Discussion   Posted: Mon Apr 09, 2012 5:33 am   Subject: Speedwalking is buggy
My guess is there are duplicate exits and the mapper cannot deal with that case. (i.e. two south exits, one leading to a room, and the other leading to another room or to nowhere.)

I would identify ...
  Topic: Fix Cmud map (with ReedN's cmud_map_doctor? )
bothkill

Replies: 14
Views: 7813

PostForum: CMUD General Discussion   Posted: Mon Mar 26, 2012 8:06 pm   Subject: Fix Cmud map (with ReedN's cmud_map_doctor? )
I can confirm the issue reported by Hennes is a CMUD bug.
It also happens to me.

The error arises WHEN mapping new rooms AFTER coloring rooms (by selecting them with a rectangle).

Here are the ...
  Topic: Fix Cmud map (with ReedN's cmud_map_doctor? )
bothkill

Replies: 14
Views: 7813

PostForum: CMUD General Discussion   Posted: Mon Mar 26, 2012 12:30 pm   Subject: Fix Cmud map (with ReedN's cmud_map_doctor? )
It seems that was tried with no success.

I downloaed the MapConvert program and tried the repair option.
This resulted in a map file which is slightly smaller (42Mb rather than 43MB), but does n ...
  Topic: Fix Cmud map (with ReedN's cmud_map_doctor? )
bothkill

Replies: 14
Views: 7813

PostForum: CMUD General Discussion   Posted: Mon Mar 26, 2012 7:17 am   Subject: Fix Cmud map (with ReedN's cmud_map_doctor? )
An example of testing:

From your log it looks like the mapper tries to make a room whose number (next-to-create-room number) is already in the database.

Do the following:

1.Download this exec ...
  Topic: Fix Cmud map (with ReedN's cmud_map_doctor? )
bothkill

Replies: 14
Views: 7813

PostForum: CMUD General Discussion   Posted: Mon Mar 26, 2012 6:36 am   Subject: Fix Cmud map (with ReedN's cmud_map_doctor? )
I am not an IT specialist but I got some experience on working with the map database file. I designed my own solution to recycling the numbers of deleted rooms (with some hints from and collaboration ...
  Topic: Labels - How do I edit them?
bothkill

Replies: 4
Views: 1689

PostForum: CMUD General Discussion   Posted: Thu Mar 22, 2012 9:38 am   Subject: Labels - How do I edit them?
Is it possible to hide or move the "to zone" labels?

Indeed, sometimes you REALLY need to move them. Like in this case:

http://img264.imageshack.us/img264/4140/exitconnections1we0.jpg

And I o ...
  Topic: Portals
bothkill

Replies: 10
Views: 4414

PostForum: CMUD General Discussion   Posted: Thu Mar 22, 2012 6:56 am   Subject: Re: Portals
I'm having trouble finding documentation on portals.

For documentation I use the CMUD menu Help/Search (enter portal - and you'll get the related help files)


Where are they stored in the confi ...
  Topic: Labels - How do I edit them?
bothkill

Replies: 4
Views: 1689

PostForum: CMUD General Discussion   Posted: Thu Mar 22, 2012 6:47 am   Subject: Re: Labels - How do I edit them?
Is it possible to create a room associated label (not just text on the map)?

To make room-associated labels:
1. switch map to Map mode
2. right-click on the room
3. Label / (label location)

T ...
  Topic: Speedwalking with Delays
bothkill

Replies: 15
Views: 5857

PostForum: CMUD General Discussion   Posted: Wed Mar 21, 2012 7:33 am   Subject: Speedwalking with Delays
Looks to me here's the time for [url=http://forums.zuggsoft.com/modules/mx_kb/kb.php?page=3&mode=doc&k=2993]Multistate triggers.
  Topic: #YESNO, Auto-Select?
bothkill

Replies: 5
Views: 3395

PostForum: zMUD General Discussion   Posted: Tue Mar 20, 2012 6:40 am   Subject: #YESNO, Auto-Select?
Maybe if you describe in more detail what you want to achieve, we will be able to find a solution to it by other means.

As a workaround, I'm thinking of using a combination of buttons/alarms/variab ...
  Topic: Help Setting up Automapper
bothkill

Replies: 13
Views: 3934

PostForum: CMUD General Discussion   Posted: Fri Mar 16, 2012 1:56 pm   Subject: Help Setting up Automapper
Bothkill--the find location command is #FIND. It executes a #LOOK and tries to match the room name/description that is returned to something in the map database. As Oxseyn says, it is intended to be ...
  Topic: Help Setting up Automapper
bothkill

Replies: 13
Views: 3934

PostForum: CMUD General Discussion   Posted: Fri Mar 16, 2012 7:34 am   Subject: Help Setting up Automapper
If it gets lost, will the find location command work to reset your position automatically?

I don't know the find location command you say, but if I get lost I fix it manually.
There are 2 ways how ...
  Topic: Help Setting up Automapper
bothkill

Replies: 13
Views: 3934

PostForum: CMUD General Discussion   Posted: Fri Mar 16, 2012 7:08 am   Subject: Help Setting up Automapper
I use differently here:

Full room descriptions : off
Obvious exits in short description : on

But I will try with all your settings and see if I can get it to work.

One side note:
If one use ...
  Topic: Help Setting up Automapper
bothkill

Replies: 13
Views: 3934

PostForum: CMUD General Discussion   Posted: Wed Mar 14, 2012 1:32 pm   Subject: Help Setting up Automapper
So, I get it you use the Slow or Safe walkmode.
I quitted that a long time ago. I use Fast walkmode and when it happens that my position is no in synch, (like beeing stopped by Aldaron ;) ) I do a ma ...
  Topic: Help Setting up Automapper
bothkill

Replies: 13
Views: 3934

PostForum: CMUD General Discussion   Posted: Wed Mar 14, 2012 7:13 am   Subject: Help Setting up Automapper
Glad to see someone here that plays NannyMUD!

This type of LPMud should work without problems.
I use brief mode. I see you use the verbose mode. In verbose mode there are 2 different ways in which ...
  Topic: [3.33a] #T- No longer works
bothkill

Replies: 8
Views: 8314

PostForum: CMUD Beta Forum   Posted: Wed Jan 18, 2012 7:12 pm   Subject: [3.33a] #T- No longer works
Now I have to agree with MattLofton.

I inserted #T+/- in my scripts and they work fine. Couldn't find any problems with them now.
  Topic: Ceiling on %numrooms or broken mapfilter?
bothkill

Replies: 3
Views: 1672

PostForum: CMUD General Discussion   Posted: Tue Jan 17, 2012 8:20 am   Subject: Ceiling on %numrooms or broken mapfilter?
Soon I'll reach your number with my map and I'll let you know what happens.


So, I got past your number.
My map now has 54332 rooms and #SHOW %numrooms returns 54332.
No ceiling over here.

No ...
  Topic: [3.33a] #T- No longer works
bothkill

Replies: 8
Views: 8314

PostForum: CMUD Beta Forum   Posted: Tue Jan 17, 2012 7:02 am   Subject: [3.33a] #T- No longer works
I tend to agree with Mdprev.

I've encountered a problem with #T- or #T+.
They didn't work in little-more-than-simple zScripts. In order to make them work I had to move them out of those little-mor ...
  Topic: [3.34 MAPPER BUG] Doors on one-way exits
bothkill

Replies: 3
Views: 1402

PostForum: CMUD General Discussion   Posted: Mon Jan 16, 2012 7:22 am   Subject: [3.34 MAPPER BUG] Doors on one-way exits
I noticed that bug too.

To get rid of the door I did:
1. Make the exit normal.
2. Remove door.
3. Make the exit one-way.
  Topic: Mapper and Multiplaying?
bothkill

Replies: 2
Views: 2060

PostForum: CMUD General Discussion   Posted: Thu Jan 05, 2012 8:32 am   Subject: Mapper and Multiplaying?
For Multiplaying check [url=http://forums.zuggsoft.com/forums/viewtopic.php?t=36480&start=0&postdays=0&postorder=asc&highlight=]this thread and read my posts over there.

But surely ...
  Topic: Need a web developer job? Work with Zugg!
bothkill

Replies: 15
Views: 11128

PostForum: CMUD General Discussion   Posted: Thu Dec 22, 2011 11:20 am   Subject: Need a web developer job? Work with Zugg!
I don't indent to be mean, but indeed maybe it's just you.

This would be the first place to adevertise for a such a job.
Who wouldn't want to be job-mate with Zugg, if one meets the job descriptio ...
  Topic: cmud mapper nomap trigger
bothkill

Replies: 2
Views: 1653

PostForum: CMUD General Discussion   Posted: Sat Apr 30, 2011 10:55 pm   Subject: cmud mapper nomap trigger
Or, if you use fast mode you could try these depending on a number of factors (which ones, you will figure out in time):

#TRIGGER {The south gate is closed.} {#MOVE n}

#TRIGGER {The south gate i ...
 
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