Author |
Message |
Topic: Trigger |
boo_zmud
Replies: 2
Views: 3666
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Forum: zMUD General Discussion Posted: Tue Sep 16, 2003 11:30 am Subject: Trigger |
^ ^ ^ ^ ^ ^
Innovative and constructive way to train two spells.
Nice, but bad. ;| |
Topic: Prompt cancellation |
boo_zmud
Replies: 1
Views: 2443
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Forum: zMUD General Discussion Posted: Tue Sep 16, 2003 11:00 am Subject: Prompt cancellation |
Quick question:
It's likely I'm doing something wrong, but the #prompt and %prompt command/functions don't seem to 'cancel' even though the cancel button is clicked.
For example:
tmpTarget = ... |
Topic: Syntax checking in Class Script tag |
boo_zmud
Replies: 1
Views: 2850
|
Forum: zMUD General Discussion Posted: Fri Sep 05, 2003 3:50 pm Subject: Syntax checking in Class Script tag |
It's okay, I found the solution.
I had buttons left over from a recent version of zMUD which had no button name, therefore the script appears incorrect and the buttons did not appear at all in the ... |
Topic: Syntax checking in Class Script tag |
boo_zmud
Replies: 1
Views: 2850
|
Forum: zMUD General Discussion Posted: Fri Sep 05, 2003 3:21 pm Subject: Syntax checking in Class Script tag |
I have numerous script I use and everything works fine apart from when I click the Class Scripting tab in the Settings Editor whilst a Class is selected.
The indication of the syntax checking is th ... |
Topic: Reverse... |
boo_zmud
Replies: 11
Views: 11010
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Forum: zMUD General Discussion Posted: Fri Sep 05, 2003 3:13 pm Subject: Reverse... |
Bit strange this, but this variable function:
#var fncReverseChars {#loop %len(%1),1 {#echoprompt %copy(%1,%i,1)};#echo}
Used like this:
#exec @fncReverseChars(Text I want backwards)
... |
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