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  Topic: Trigger
boo_zmud

Replies: 2
Views: 3666

PostForum: zMUD General Discussion   Posted: Tue Sep 16, 2003 11:30 am   Subject: Trigger
^ ^ ^ ^ ^ ^

Innovative and constructive way to train two spells.
Nice, but bad. ;|
  Topic: Prompt cancellation
boo_zmud

Replies: 1
Views: 2443

PostForum: zMUD General Discussion   Posted: Tue Sep 16, 2003 11:00 am   Subject: Prompt cancellation
Quick question:

It's likely I'm doing something wrong, but the #prompt and %prompt command/functions don't seem to 'cancel' even though the cancel button is clicked.

For example:

tmpTarget = ...
  Topic: Syntax checking in Class Script tag
boo_zmud

Replies: 1
Views: 2850

PostForum: zMUD General Discussion   Posted: Fri Sep 05, 2003 3:50 pm   Subject: Syntax checking in Class Script tag
It's okay, I found the solution.

I had buttons left over from a recent version of zMUD which had no button name, therefore the script appears incorrect and the buttons did not appear at all in the ...
  Topic: Syntax checking in Class Script tag
boo_zmud

Replies: 1
Views: 2850

PostForum: zMUD General Discussion   Posted: Fri Sep 05, 2003 3:21 pm   Subject: Syntax checking in Class Script tag
I have numerous script I use and everything works fine apart from when I click the Class Scripting tab in the Settings Editor whilst a Class is selected.

The indication of the syntax checking is th ...
  Topic: Reverse...
boo_zmud

Replies: 11
Views: 11010

PostForum: zMUD General Discussion   Posted: Fri Sep 05, 2003 3:13 pm   Subject: Reverse...
Bit strange this, but this variable function:

#var fncReverseChars {#loop %len(%1),1 {#echoprompt %copy(%1,%i,1)};#echo}

Used like this:

#exec @fncReverseChars(Text I want backwards)
...
 
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