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  Topic: Main Window Disappears
bluedragon

Replies: 2
Views: 3947

PostForum: zMUD General Discussion   Posted: Wed Mar 24, 2004 5:04 am   Subject: Main Window Disappears
view -> preferences -> general, check the box "MUD Output" - it's between status bar and caption on top, on the left side of options (at least in 7.04)
  Topic: multiple Zmuds on diff logical drives?
bluedragon

Replies: 13
Views: 16662

PostForum: zMUD General Discussion   Posted: Tue Mar 23, 2004 8:37 pm   Subject: multiple Zmuds on diff logical drives?
that would only provide the ability to see both, it would not provde the difference between alt+tab and ctrl+tab, nor would it change how the focus char acts.
  Topic: multiple Zmuds on diff logical drives?
bluedragon

Replies: 13
Views: 16662

PostForum: zMUD General Discussion   Posted: Tue Mar 23, 2004 8:10 am   Subject: multiple Zmuds on diff logical drives?
i'm not running out of space on my monitor, i was stating that i like to see two muds next to each other instead of tabbed setup, i have no reason to full-screen zmud because of my large resolution, s ...
  Topic: multiple Zmuds on diff logical drives?
bluedragon

Replies: 13
Views: 16662

PostForum: zMUD General Discussion   Posted: Tue Mar 23, 2004 3:51 am   Subject: multiple Zmuds on diff logical drives?
i do use the 7.04 currently, and i was just saying there might be issues with settings - the main thing is that i want it so i can be on two muds at once, each with different characters, so i can use ...
  Topic: multiple Zmuds on diff logical drives?
bluedragon

Replies: 13
Views: 16662

PostForum: zMUD General Discussion   Posted: Tue Mar 23, 2004 1:47 am   Subject: multiple Zmuds on diff logical drives?
i see this hasn't been responded to in awhile, but i was wondering if anyone may have figured out, or know of a way to run multiple instances of zmud? i know configuration files may have issues saving ...
  Topic: Triggers below a certain number
bluedragon

Replies: 3
Views: 4832

PostForum: zMUD General Discussion   Posted: Sat Nov 01, 2003 6:47 pm   Subject: Triggers below a certain number
i'm not positive, but i would imagine you could do something like this:

#TR {Health (%x)} {#var health %remove(",", "%1") {_nodef} {autoheal}; #IF (@health < 1900) {quaff heal; #T- autoheal}} {a ...
  Topic: zmud slowdown
bluedragon

Replies: 1
Views: 3164

PostForum: zMUD General Discussion   Posted: Sat Nov 01, 2003 7:49 am   Subject: zmud slowdown
it seems that after having zmud open and connected/botting on a mud after about 24hours i notice it's taking up over 140m of memory according to task manager, and is very slow to responding to input o ...
  Topic: detecting crash / reconnection
bluedragon

Replies: 4
Views: 6465

PostForum: zMUD General Discussion   Posted: Fri Oct 31, 2003 2:44 am   Subject: detecting crash / reconnection
alright thanks - it appears as if this doesn't work when the window name is numbers though (i dunno about mixed numbers and letters) but my window was named "34" because that was default.. once i rena ...
  Topic: detecting crash / reconnection
bluedragon

Replies: 4
Views: 6465

PostForum: zMUD General Discussion   Posted: Thu Oct 30, 2003 8:44 pm   Subject: detecting crash / reconnection
that is what i do currently, i was hoping to avoid two variables though, i guess i'll just make aliases to set both/unset both.

the hard part comes in because i have two characters connected at onc ...
  Topic: detecting crash / reconnection
bluedragon

Replies: 4
Views: 6465

PostForum: zMUD General Discussion   Posted: Thu Oct 30, 2003 3:59 pm   Subject: detecting crash / reconnection
is there a way to check if the mud has crashed, or disconnected you, and then you reconnect?

what i'm trying to do is re-start a bot if the mud crashes, so when i enter the game (automatically back ...
  Topic: Triggering on One thing.. but NOT another
bluedragon

Replies: 4
Views: 6960

PostForum: zMUD General Discussion   Posted: Tue Oct 28, 2003 10:27 pm   Subject: Triggering on One thing.. but NOT another
ah, i have heard not to use wait in triggers before, but never researched why, thanks for the input.

and to respond to mud automater, the alarm (#ALA) command will still delay the response, by the ...
  Topic: Triggering on One thing.. but NOT another
bluedragon

Replies: 4
Views: 6960

PostForum: zMUD General Discussion   Posted: Tue Oct 28, 2003 2:00 pm   Subject: Triggering on One thing.. but NOT another
you shouldn't use %1 in the pattern, you want to use %w for a word, * for a phrase, %d for a number, or %x for a mixture of numbers and letters..
putting () around the %w (or *, %d, ect) makes it pla ...
  Topic: map in 6.62-error parsing command
bluedragon

Replies: 4
Views: 7574

PostForum: zMUD General Discussion   Posted: Wed Oct 22, 2003 12:36 am   Subject: map in 6.62-error parsing command
i'm getting this same error, i have jet and mdac installed... i ran that check utility program and under summary report i get these:
Item Name,Item Type,ErrorString,Status
ODBCCP32.dll,File,Field 'F ...
  Topic: nested trigger and variable not coming out right
bluedragon

Replies: 6
Views: 8160

PostForum: zMUD General Discussion   Posted: Tue Oct 21, 2003 12:53 am   Subject: nested trigger and variable not coming out right
thank you!

that makes sense. i've seen you answer a lot of questions here lightbulb, thanks for your input.
  Topic: nested trigger and variable not coming out right
bluedragon

Replies: 6
Views: 8160

PostForum: zMUD General Discussion   Posted: Mon Oct 20, 2003 9:44 pm   Subject: nested trigger and variable not coming out right
as i said, the response the mud gives is always on the same line as the prompt - here's exact duplication of what's happening when i use the trigger you pasted, the commands sent to the mud are blue
...
  Topic: nested trigger and variable not coming out right
bluedragon

Replies: 6
Views: 8160

PostForum: zMUD General Discussion   Posted: Mon Oct 20, 2003 4:16 pm   Subject: nested trigger and variable not coming out right
when i do that, it does this:
Variable: botaction
reply
  Topic: nested trigger and variable not coming out right
bluedragon

Replies: 6
Views: 8160

PostForum: zMUD General Discussion   Posted: Mon Oct 20, 2003 3:18 am   Subject: nested trigger and variable not coming out right
i'm attempting to do a control trigger - so that i may choose people who i'll let them control my character.. which this works fine, here's the trigger:
pattern: ^(%w) tells you: DO THIS -- (*) --$
...
  Topic: #if statement going off when it shouldn't
bluedragon

Replies: 8
Views: 11631

PostForum: zMUD General Discussion   Posted: Sun Oct 05, 2003 7:28 pm   Subject: #if statement going off when it shouldn't
thank you for the responses, i figured the problem came into play with strings.. the first option with using a varlist works for me.. and as i said, for some reason %3 didn't end up working for me - h ...
  Topic: #if statement going off when it shouldn't
bluedragon

Replies: 8
Views: 11631

PostForum: zMUD General Discussion   Posted: Sun Oct 05, 2003 7:01 am   Subject: #if statement going off when it shouldn't
i have this trigger that is set to automatically concoct potions of the given spell when people say "potion <spell>" or any given variants of that - but it goes off when people say something lik ...
  Topic: the #capture command
bluedragon

Replies: 2
Views: 4734

PostForum: zMUD General Discussion   Posted: Tue Aug 19, 2003 4:40 pm   Subject: the #capture command
that sounded like a good idea, and a way to fix it... but i just went to try that, and it's already unchecked..

and i made sure it was the correct window i did that on, and i know because everytime ...
  Topic: the #capture command
bluedragon

Replies: 2
Views: 4734

PostForum: zMUD General Discussion   Posted: Sun Aug 17, 2003 3:19 am   Subject: the #capture command
i have triggers that capture text from gossip and tell channels into different windows, howver i notice if someone pastes a url, like http://un:pw@site:port/dir
then inside the main mud window it wor ...
 
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