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  Topic: Trigger Priority
blondi

Replies: 5
Views: 1749

PostForum: zMUD General Discussion   Posted: Tue Mar 23, 2004 12:25 am   Subject: Trigger Priority
Thanx very much for your answers

The enabling and disabling of triggers an classes i alredy know and that's not the problem.
I tried servaral things an i think i get it now, but that are all crud ...
  Topic: Trigger Priority
blondi

Replies: 5
Views: 1749

PostForum: zMUD General Discussion   Posted: Sun Mar 21, 2004 7:26 pm   Subject: Trigger Priority
Hi there

is there any possibility to tell zmud to only firering one trigger, and all other triggers will not fire (although they have a matching pattern)? some examples

#TRIGGER {^(*) sagt: *$} ...
  Topic: #if bug? or am i to stupid for?
blondi

Replies: 1
Views: 762

PostForum: zMUD General Discussion   Posted: Sat Sep 20, 2003 11:40 am   Subject: #if bug? or am i to stupid for?
i have this 2 Vars:
#VAR team_member {2}
#VAR team_ang_pid {0} {0}

an this piece of code

#if (@team_member!=2) {
#SAY "Du bist kein Teamleiter!"
#color bold,red
} {
#IF (%1="" AND @ ...
  Topic: optimizing macros
blondi

Replies: 5
Views: 1606

PostForum: zMUD General Discussion   Posted: Sun Jun 08, 2003 2:40 pm   Subject: optimizing macros
oh i see my error %db("sehr viel schwächer",@s_lp_rel_1) i mixed it up.

Now i have it, i put all things in stringlists
and for the schaetz_rel_xxx i made one stringlist for the patt ...
  Topic: optimizing macros
blondi

Replies: 5
Views: 1606

PostForum: zMUD General Discussion   Posted: Sun Jun 08, 2003 12:59 pm   Subject: optimizing macros
Thank your very much I got it the first Script is much faster an shorter:

Trigger:
(*):({ weit entfernt von| noch laengst nicht| bald schon| fast|})({ absolut superuebel| superuebel| sehr sehr ueb ...
  Topic: optimizing macros
blondi

Replies: 5
Views: 1606

PostForum: zMUD General Discussion   Posted: Sun Jun 08, 2003 1:51 am   Subject: optimizing macros
Sorry for asking but i can't see how to do it with a #CASE cause in the help the case is only with a number as index. here i need strings as index und numbers as 'commands'
you can say i nee a backwa ...
  Topic: optimizing macros
blondi

Replies: 5
Views: 1606

PostForum: zMUD General Discussion   Posted: Sat Jun 07, 2003 2:20 am   Subject: optimizing macros
Hi there

i have 2 macros which take a long time to run, so i want wo ask you if you can see any thing which can be optimized:

Macro one:
Trigger: (*):({ weit entfernt von| noch laengst nicht| b ...
  Topic: resetable and stoppable countdowntimer
blondi

Replies: 3
Views: 1377

PostForum: zMUD General Discussion   Posted: Tue May 20, 2003 12:12 am   Subject: resetable and stoppable countdowntimer
Thank you

i didn't know that recreating an #alarm with the same trigger resets them, zhere's nothing in the 6.40 helpfile

another stupid question but i can't find somethin in the helpfile, too
...
  Topic: resetable and stoppable countdowntimer
blondi

Replies: 3
Views: 1377

PostForum: zMUD General Discussion   Posted: Mon May 19, 2003 7:50 pm   Subject: resetable and stoppable countdowntimer
I hope you can help me cause i've no idee how to do that

i receive from the mud a string let's say 'start' after a random time i receive a string 'stop', but not always.
'start' sets a flag in my ...
  Topic: Problem with #if =~ in #while
blondi

Replies: 5
Views: 1294

PostForum: zMUD General Discussion   Posted: Mon Apr 21, 2003 6:50 pm   Subject: Problem with #if =~ in #while
Thank you very much, that's it

  Topic: Problem with #if =~ in #while
blondi

Replies: 5
Views: 1294

PostForum: zMUD General Discussion   Posted: Mon Apr 21, 2003 4:03 pm   Subject: Problem with #if =~ in #while
Here is the script, its not finished

#IF (@bef_string =~ "* Du hast (%d) Punkte~, brauchst aber (%d)~!*") {
#SAY Punkte: %%1 von %%2
bef_temp= " Du hast "%%1" Punkte, ...
  Topic: Problem with #if =~ in #while
blondi

Replies: 5
Views: 1294

PostForum: zMUD General Discussion   Posted: Sun Apr 20, 2003 7:06 pm   Subject: Problem with #if =~ in #while
the poblematic piece of code is that:

bef_string=%replace( @bef_string, ", den Kampf", " koennen. Den Kampf")
#WHILE (%pos( "Den Kampf mit", @bef_string)) {#IF (@bef_ ...
  Topic: #if =~ pattern syntax
blondi

Replies: 3
Views: 1278

PostForum: zMUD General Discussion   Posted: Thu Apr 10, 2003 9:58 am   Subject: #if =~ pattern syntax
Thank you very much.

Now it is clear to me, what is ment with the double %%

  Topic: #if =~ pattern syntax
blondi

Replies: 3
Views: 1278

PostForum: zMUD General Discussion   Posted: Wed Apr 09, 2003 10:01 pm   Subject: #if =~ pattern syntax
I know the thing is in the helpfiles, but this piece of englisch is to hard for me to understand cause englisch is not my main language

So please could somebody tell me (with examples) how to use p ...
  Topic: Problem with Multiline Trigger
blondi

Replies: 0
Views: 741

PostForum: zMUD General Discussion   Posted: Sun Apr 06, 2003 10:54 pm   Subject: Problem with Multiline Trigger
Hi folks
i have a big problem with a multiline trigger
after i ask a NPC a question, i get after some seconds (and some lines i don't interested in) some lines like:

NPC sagt: "text"
N ...
 
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