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  Topic: Command for Trigger/Class Enabled/Disabled
biocdkt

Replies: 1
Views: 3393

PostForum: zMUD General Discussion   Posted: Sun Jan 23, 2005 7:09 am   Subject: Command for Trigger/Class Enabled/Disabled
Is there a function or command that calls to see if a trigger or class is enabled? I.E....

#IF (%classEnabled=1) {say This script is ready to go} {say this script is turned off for your protection ...
  Topic: #CO
biocdkt

Replies: 1
Views: 3067

PostForum: zMUD General Discussion   Posted: Sun Aug 24, 2003 2:40 am   Subject: #CO
I know the basic #CO blue or pink or what ever colors. But every color has it's brighter color (i.e. typically on a mud it'll be "b" for dim blue and "B" for bright blue). How does zmud determine th ...
  Topic: Clear screen
biocdkt

Replies: 6
Views: 7560

PostForum: zMUD General Discussion   Posted: Sun Aug 24, 2003 2:19 am   Subject: Clear screen
In cause you haven't, I would start with the mud admins.
If you can figure out what the mud is doing to clear your buffer, then maybe you can figure out a way to bypass it.
Since I know the host can ...
  Topic: multi line patterns??
biocdkt

Replies: 1
Views: 3073

PostForum: zMUD General Discussion   Posted: Sun Aug 24, 2003 2:09 am   Subject: multi line patterns??
On this mud there are two #CR at every tick that looks like...
<75hp 146m 130mv>


<75hp 146m 130mv>
Is there a way to keep track of these ticks as if the tick return was...
<75h ...
  Topic: Brute Force Door Script
biocdkt

Replies: 3
Views: 4758

PostForum: zMUD General Discussion   Posted: Sat Aug 09, 2003 4:19 am   Subject: Brute Force Door Script
lol, didn't think about that time thing :) hehe
ty for the info. I think I'll try the dictionary idea.
  Topic: script looping
biocdkt

Replies: 2
Views: 4179

PostForum: zMUD General Discussion   Posted: Fri Aug 08, 2003 11:40 pm   Subject: script looping
Some doors on the mud I play don't echo with the door name when you "bump" into them. So I am making a script that finds the door name using a brute force technique. It starts with "a" then goes to ...
  Topic: script looping
biocdkt

Replies: 2
Views: 4179

PostForum: zMUD General Discussion   Posted: Fri Aug 08, 2003 6:43 pm   Subject: script looping
How do I keep zmud from stopping endless loops?
I have one that I want to be endless (I have a #WA in there so it doesn't get carried away).
  Topic: Brute Force Door Script
biocdkt

Replies: 3
Views: 4758

PostForum: zMUD General Discussion   Posted: Fri Aug 08, 2003 8:27 am   Subject: Brute Force Door Script
Trying to find a door name, that's hidden from echos by "bumping" into the wall where the door is.
Thinking about starting script with "open @scriptBruteForceDoor"
Where at the starting of the scrip ...
 
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