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  Topic: Trouble with wildcards in triggers created with an alias
benny1564

Replies: 4
Views: 7102

PostForum: zMUD General Discussion   Posted: Sat Nov 12, 2005 5:14 pm   Subject: Trouble with wildcards in triggers created with an alias
Thank you!
  Topic: Trouble with wildcards in triggers created with an alias
benny1564

Replies: 4
Views: 7102

PostForum: zMUD General Discussion   Posted: Sat Nov 12, 2005 4:44 pm   Subject: Trouble with wildcards in triggers created with an alias
Oke, but if I want a trigger, that creates a trigger, that creates a trigger with a wildcard... How would I do that?
  Topic: Trouble with wildcards in triggers created with an alias
benny1564

Replies: 4
Views: 7102

PostForum: zMUD General Discussion   Posted: Sat Nov 12, 2005 8:34 am   Subject: Trouble with wildcards in triggers created with an alias
Hi, I need an alias that creates a trigger that does something with the first wildcard in the trigger, %1.
But if I enter
#alias (temporary) {#temp {monster (%d)} {#echo %1 monsters}}
the %1 in th ...
  Topic: Mapper wont catch the whole room name because of comma
benny1564

Replies: 1
Views: 3765

PostForum: zMUD General Discussion   Posted: Sun Oct 23, 2005 11:54 am   Subject: Mapper wont catch the whole room name because of comma
When the mapper encounter a room with the name "Large hill, covered in vines." for example, the mapper only saves "Large hill".
I use a trigger to tag the room name so it's probably trigger related, ...
  Topic: Walk to every room in one zone?
benny1564

Replies: 4
Views: 6995

PostForum: zMUD General Discussion   Posted: Fri Oct 14, 2005 5:00 pm   Subject: Walk to every room in one zone?
I use the onwalkend to initialise a new path when the previous is done but it only works for speedwalks started by me. It doesn't work when a speedwalk was started with #walk.
  Topic: Walk to every room in one zone?
benny1564

Replies: 4
Views: 6995

PostForum: zMUD General Discussion   Posted: Thu Oct 13, 2005 4:01 pm   Subject: Walk to every room in one zone?
I remember asking this some 1.5 years ago, but I can't find any answers on the forums or my computer so I ask again. How do I make my mapper walk to every mapped room in one zone?

This is new: Can ...
  Topic: Multiplaying on a MUD?
benny1564

Replies: 5
Views: 11606

PostForum: zMUD General Discussion   Posted: Thu Sep 22, 2005 3:11 pm   Subject: Multiplaying on a MUD?
Does zmud support proxys?
  Topic: Multiplaying on a MUD?
benny1564

Replies: 5
Views: 11606

PostForum: zMUD General Discussion   Posted: Wed Sep 21, 2005 4:43 pm   Subject: Multiplaying on a MUD?
I am just wondering about the multiplaying support in Zmud, there is a whole chapter in the help files about it.
  Topic: Multiplaying on a MUD?
benny1564

Replies: 5
Views: 11606

PostForum: zMUD General Discussion   Posted: Wed Sep 21, 2005 3:19 pm   Subject: Multiplaying on a MUD?
Is it possible as an admin on a MUD to differentiate between two computers behind a router and one computer multiplaying two characters? An admin on Aetolia told me they had "ways to discover multipla ...
  Topic: Newbie needs a little help with functions
benny1564

Replies: 5
Views: 9415

PostForum: zMUD General Discussion   Posted: Thu Sep 01, 2005 4:15 pm   Subject: Newbie needs a little help with functions
So a function that sends stuff to the mud and the returns an integer is not possible today?
  Topic: Newbie needs a little help with functions
benny1564

Replies: 5
Views: 9415

PostForum: zMUD General Discussion   Posted: Thu Sep 01, 2005 1:19 pm   Subject: Newbie needs a little help with functions
What if I want an alias that returns something?
  Topic: Make trigger A fire before trigger B?
benny1564

Replies: 4
Views: 8283

PostForum: zMUD General Discussion   Posted: Thu Aug 04, 2005 4:06 pm   Subject: Make trigger A fire before trigger B?
Is there any easy way to make trigger A fire before trigger B when they are set to fire on the same line?
  Topic: Measure the time between two triggered lines?
benny1564

Replies: 2
Views: 5178

PostForum: zMUD General Discussion   Posted: Sat Jul 23, 2005 8:40 am   Subject: Measure the time between two triggered lines?
Is there any way to measure the time between two triggered lines? In milliseconds?
And can I use milliseconds with #alarm?
  Topic: #LOG and #WINDOW
benny1564

Replies: 3
Views: 6415

PostForum: zMUD General Discussion   Posted: Wed Jul 13, 2005 5:46 pm   Subject: #LOG and #WINDOW
I wish to start logging to the file in @filename. Is that possible? #log @filename does not work.
  Topic: Are there any problems with maps made in 7.04 in 7.05?
benny1564

Replies: 1
Views: 4156

PostForum: zMUD General Discussion   Posted: Thu Jan 27, 2005 5:58 pm   Subject: Are there any problems with maps made in 7.04 in 7.05?
Are there any problems with maps made in 7.04 in 7.05?
  Topic: Mapper updates position graphically but not the queue
benny1564

Replies: 1
Views: 4642

PostForum: zMUD General Discussion   Posted: Mon Jan 17, 2005 5:58 pm   Subject: Mapper updates position graphically but not the queue
I have found the problem, when using the #walk command, everything gets messed up, is there any other way except double clicking on a room to start a speedwalk?
  Topic: Mapper updates position graphically but not the queue
benny1564

Replies: 1
Views: 4642

PostForum: zMUD General Discussion   Posted: Sun Jan 16, 2005 7:18 pm   Subject: Mapper updates position graphically but not the queue
Sometimes, the mapper goes really weird, most of the time it works great though. When I move in a direction wether in speedwalk or normal travelling, the mapper moves me one step, everything correct. ...
  Topic: Problems with #FIND and the mapper
benny1564

Replies: 6
Views: 11130

PostForum: zMUD General Discussion   Posted: Sun Oct 10, 2004 4:56 pm   Subject: Problems with #FIND and the mapper
I have this old character which is working fine. I have alot of triggers and #TAG -stuff.
How do I do if I want to use the maps on another character?

I have imported both the .mdb and the .zfg fil ...
  Topic: Problems with #FIND and the mapper
benny1564

Replies: 6
Views: 11130

PostForum: zMUD General Discussion   Posted: Mon Oct 04, 2004 6:12 am   Subject: Problems with #FIND and the mapper
I created a new character, and I cant use #find with him.
I can speedwalk but not #find.
  Topic: Change roomcost on multiple rooms?
benny1564

Replies: 11
Views: 13634

PostForum: zMUD General Discussion   Posted: Fri Oct 01, 2004 5:02 pm   Subject: Change roomcost on multiple rooms?
It did work, I wasn't in MAP mode.
  Topic: Change roomcost on multiple rooms?
benny1564

Replies: 11
Views: 13634

PostForum: zMUD General Discussion   Posted: Thu Sep 30, 2004 7:07 pm   Subject: Change roomcost on multiple rooms?
Your script isn't working lightbulb :(
  Topic: Problems with #FIND and the mapper
benny1564

Replies: 6
Views: 11130

PostForum: zMUD General Discussion   Posted: Thu Sep 30, 2004 4:44 pm   Subject: Problems with #FIND and the mapper
I dont know of any setting like that, but #find does not work if more than one room has the same name.

Off topic: Do you perhaps play on Aetolia?
  Topic: Change roomcost on multiple rooms?
benny1564

Replies: 11
Views: 13634

PostForum: zMUD General Discussion   Posted: Mon Sep 27, 2004 2:21 pm   Subject: Change roomcost on multiple rooms?
How do I delete this one?
  Topic: Change roomcost on multiple rooms?
benny1564

Replies: 11
Views: 13634

PostForum: zMUD General Discussion   Posted: Mon Sep 27, 2004 11:51 am   Subject: Change roomcost on multiple rooms?
You should be able to put your map in edit mode, open up the room properties window, and <SHIFT>Click to select any rooms you'd like to change the value for, then when you change the value in th ...
  Topic: Change roomcost on multiple rooms?
benny1564

Replies: 11
Views: 13634

PostForum: zMUD General Discussion   Posted: Sun Sep 26, 2004 6:55 pm   Subject: Change roomcost on multiple rooms?
And if the color isn't blue, if it is 173 in red, 216 in green and 230 in blue? This is where you make your own colors.
 
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