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  Topic: basic questions about zmud mapper speedwalk queue
baro

Replies: 1
Views: 3515

PostForum: zMUD General Discussion   Posted: Tue Jul 20, 2010 7:20 pm   Subject: basic questions about zmud mapper speedwalk queue
I realised that it does jump room.

MUD____________Mapper
e_______________e (214) aggro-ed
________________#PAUSE sent to mapper
e (in combat)_____#NODIR triggered on e (215)
e (in combat)_____# ...
  Topic: Zmud mapper speedwalk running ahead of actual mud location
baro

Replies: 2
Views: 3725

PostForum: zMUD General Discussion   Posted: Tue Jul 20, 2010 7:56 am   Subject: Zmud mapper speedwalk running ahead of actual mud location
Thanks, Matt!

I've tried it, SLOW mode would solve that problem, but then I realise its not too efficient in another sense because it really is kinda slow.. I need it to be quite quick too because ...
  Topic: basic questions about zmud mapper speedwalk queue
baro

Replies: 1
Views: 3515

PostForum: zMUD General Discussion   Posted: Tue Jul 20, 2010 7:43 am   Subject: basic questions about zmud mapper speedwalk queue
When i issue a speedwalk by #WALK or double clicking a room on the map, it issues a speedwalk from my room to target room. On the status bar, I see its in the format as follows:

For speedwalk: run ...
  Topic: Zmud mapper speedwalk running ahead of actual mud location
baro

Replies: 2
Views: 3725

PostForum: zMUD General Discussion   Posted: Mon Jul 19, 2010 5:45 pm   Subject: Zmud mapper speedwalk running ahead of actual mud location
It seems that my location on the zmud mapper is moving ahead of my location in mud.

Sometimes when i speedwalk to a room, but get caught in the way by an aggro mob, my location on mapper continues ...
  Topic: Need a little help with scripting mapper and mob db
baro

Replies: 0
Views: 2236

PostForum: zMUD General Discussion   Posted: Sun Jul 18, 2010 3:43 pm   Subject: Need a little help with scripting mapper and mob db
Hi everyone, I'm new to zmud, over the past couple of days I figured out a working mapper configuration for my mud and managed to map out a couple of areas.

Now I'm looking into building a mobs db. ...
 
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