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  Topic: [3.12] map conversion failure
avidal

Replies: 21
Views: 31397

PostForum: CMUD Beta Forum   Posted: Mon Jan 04, 2010 9:18 pm   Subject: [3.12] map conversion failure
Cool, thanks.
  Topic: [3.12] map conversion failure
avidal

Replies: 21
Views: 31397

PostForum: CMUD Beta Forum   Posted: Mon Dec 28, 2009 6:59 pm   Subject: [3.12] map conversion failure
Zugg, have you had a chance to look at this map yet? I happen to use the same map and I've wanted to get it converted to sqlite for other reasons (a browseable online map using the google maps API). I ...
  Topic: Scripting in alternative languages
avidal

Replies: 5
Views: 7762

PostForum: zMUD General Discussion   Posted: Fri Apr 25, 2008 8:19 pm   Subject: Scripting in alternative languages
Ah. And if I code in JScript for ZMUD, will I still have the zvar object available? Do triggers and aliases work the same? You define the trigger/alias name/pattern as normal, and the code itself i ...
  Topic: Scripting in alternative languages
avidal

Replies: 5
Views: 7762

PostForum: zMUD General Discussion   Posted: Fri Apr 25, 2008 7:53 pm   Subject: Scripting in alternative languages
ZMUD and CMUD both allow you to code in alternative languages via the Windows Script Host(?)

My question is, how does this work? I've never seen a single article or tutorial on it. I have ActiveP ...
  Topic: Suggestions for Cmud
avidal

Replies: 13
Views: 19286

PostForum: CMUD Beta Forum   Posted: Wed Jun 14, 2006 12:30 am   Subject: Suggestions for Cmud
Yamabushi, I think you're expecting too much out of highly beta software. This version of the software is what's typically distributed in a closed beta, but Zugg decided for a public beta to get more ...
  Topic: Running z/cMud in Windows Vista 64-bit
avidal

Replies: 4
Views: 9548

PostForum: CMUD Beta Forum   Posted: Tue Jun 13, 2006 3:46 pm   Subject: Running z/cMud in Windows Vista 64-bit
It's not my fault you don't need the compatibility checkbox, Myrddin gave me bad info!
  Topic: Multi-line commands causes a crash
avidal

Replies: 5
Views: 9333

PostForum: CMUD Beta Forum   Posted: Tue Jun 13, 2006 3:06 am   Subject: Multi-line commands causes a crash
Verified a friend of mine had it happening as well.



edb: What do you mean left click in the command window and drag to the left? That didn't do anything for me. Do you mean in the input box ...
  Topic: TICK TIMER: Counter writes over itself
avidal

Replies: 0
Views: 4600

PostForum: CMUD Beta Forum   Posted: Tue Jun 13, 2006 2:57 am   Subject: TICK TIMER: Counter writes over itself
Nothing major here, really. I'm not even sure if this part was tested, or just patched in and taken for granted since it's such a minor part of the program.

Anyway, when you click Tools > Tick ...
  Topic: Bug: Re Importing a MUD
avidal

Replies: 2
Views: 6085

PostForum: CMUD Beta Forum   Posted: Tue Jun 13, 2006 2:41 am   Subject: Bug: Re Importing a MUD
I agree Tech. Most of these bugs seem minor, nothing solidly game-breaking yet, in my experience.
  Topic: Multi-line commands causes a crash
avidal

Replies: 5
Views: 9333

PostForum: CMUD Beta Forum   Posted: Tue Jun 13, 2006 2:40 am   Subject: Multi-line commands causes a crash
Note: The UP key to scroll back in history works just fine, you just can't use DOWN when your command is multi-line.
  Topic: MAP: Map shows loading progress bar, does not load
avidal

Replies: 0
Views: 4691

PostForum: CMUD Beta Forum   Posted: Tue Jun 13, 2006 2:37 am   Subject: MAP: Map shows loading progress bar, does not load
After a map is associated with a mud package or what have you, if you restart cMUD it'll show that the map is loading via a progress bar like normal, but no map will actually load unless you go to Fil ...
  Topic: Multi-line commands causes a crash
avidal

Replies: 5
Views: 9333

PostForum: CMUD Beta Forum   Posted: Tue Jun 13, 2006 2:35 am   Subject: Multi-line commands causes a crash
I tried submitting the bug reports with attached screenshots, but it kept telling me it failed. I was able to reproduce the bug at will:

Type any command into the command bar for your MUD window, ...
  Topic: What does everyone think?
avidal

Replies: 31
Views: 44916

PostForum: CMUD Beta Forum   Posted: Tue Jun 13, 2006 2:30 am   Subject: What does everyone think?
The layout is so premiere. The flyouts, the settings window, the docking, everything. And even buggy, it moves pretty damn fast.
  Topic: Quick Settings flyout
avidal

Replies: 1
Views: 5935

PostForum: CMUD Beta Forum   Posted: Tue Jun 13, 2006 2:14 am   Subject: Quick Settings flyout
On the same note, a similar thing happens with variables, aliases, and macros.

This time, however, you get the correct name of the selected item, but the code for it defaults to the code for the fi ...
  Topic: Quick Settings flyout
avidal

Replies: 1
Views: 5935

PostForum: CMUD Beta Forum   Posted: Tue Jun 13, 2006 2:11 am   Subject: Quick Settings flyout
First off, let me say that my first impressions...


Woo.

I love it. It's so slick and sleek. Not a single deal-breaking bug encountered for me yet. I have no problems rebuilding some of my s ...
  Topic: Wow, the automatted crash system sure works
avidal

Replies: 10
Views: 14490

PostForum: CMUD Beta Forum   Posted: Mon Jun 12, 2006 10:45 pm   Subject: Wow, the automatted crash system sure works
I haven't actually gotten a chance to install it yet because I'm at work and I should be doing programming of my own instead of playing with Zugg's toy :P
  Topic: Missing Feature I would love to have back
avidal

Replies: 7
Views: 11808

PostForum: CMUD Beta Forum   Posted: Mon Jun 12, 2006 10:29 pm   Subject: Missing Feature I would love to have back
cMUD isn't in the 'feature request' stage at the moment...isn't there a wishlist thread where you can put features you'd like to ensure are there, that aren't covered in the threads where he talks abo ...
  Topic: Running z/cMud in Windows Vista 64-bit
avidal

Replies: 4
Views: 9548

PostForum: CMUD Beta Forum   Posted: Mon Jun 12, 2006 9:00 pm   Subject: Running z/cMud in Windows Vista 64-bit
An imm from the MUD I play (www.wotmud.org) tried out cMUD in 64-bit Vista and said that it would crash within 3 seconds of launching cMUD, and the same happened with zMUD.

To fix it, he just ran b ...
  Topic: Porting script help[clearing/creating aliases]
avidal

Replies: 8
Views: 12097

PostForum: zMUD General Discussion   Posted: Wed Jun 05, 2002 5:11 pm   Subject: Porting script help[clearing/creating aliases]
Nvm, figured that one out as well. Took me a second, but I noticed that there was no closing bracket on the IF statement.

Complete script, if anyone cares, is this:

#CLASS AutoPort
#AL port {# ...
  Topic: Porting script help[clearing/creating aliases]
avidal

Replies: 8
Views: 12097

PostForum: zMUD General Discussion   Posted: Wed Jun 05, 2002 5:00 pm   Subject: Porting script help[clearing/creating aliases]
Yeah, I figured that part out myself.

Testing the script now, only problem I'm getting is with the #IF statement. It doesn't seem to want to work in ver. 6.16

For some reason, the #IF statement ...
  Topic: Porting script help[clearing/creating aliases]
avidal

Replies: 8
Views: 12097

PostForum: zMUD General Discussion   Posted: Wed Jun 05, 2002 4:42 pm   Subject: Porting script help[clearing/creating aliases]
Thanks :D

Haven't tested it, but it looks good.

One question though:

#AL port {#CLASS Ports;#AL %1 %2;#CLASS 0}

As I understand, with the port alias, if I type in "port caem thisisthe ...
  Topic: Porting script help[clearing/creating aliases]
avidal

Replies: 8
Views: 12097

PostForum: zMUD General Discussion   Posted: Tue Jun 04, 2002 6:43 pm   Subject: Porting script help[clearing/creating aliases]
I play WoTMUD (wotmud.org:2222), and the magic user's on this mud (called 'channelers') are able to port (called 'travel') to different places, depending on a certain portcode. These codes change eve ...
 
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