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  Topic: Triggers: Matching Multiple Patterns
atraeyu

Replies: 9
Views: 12371

PostForum: CMUD General Discussion   Posted: Sat Dec 15, 2007 7:59 pm   Subject: Triggers: Matching Multiple Patterns
Perhaps ... a link to that page in the #TRIGGER documentation would be helpful, too :)
  Topic: Noob Question: Help with timed action
atraeyu

Replies: 14
Views: 17701

PostForum: CMUD General Discussion   Posted: Sat Dec 15, 2007 12:56 pm   Subject: Noob Question: Help with timed action
You're solution is the one I've been using - to make sure I have unique ID's (even though the ID's are nested inside different classes). It's a good temporary solution, but I'd love to get it figured ...
  Topic: Triggers: Matching Multiple Patterns
atraeyu

Replies: 9
Views: 12371

PostForum: CMUD General Discussion   Posted: Sat Dec 15, 2007 1:18 am   Subject: Triggers: Matching Multiple Patterns
Sorry, I couldn't find it in the documentation (not under #TRIGGER in commands, anyway). I did look first, I just couldn't seem to find the answer. :( Thank you though, it does work!
  Topic: Triggers: Matching Multiple Patterns
atraeyu

Replies: 9
Views: 12371

PostForum: CMUD General Discussion   Posted: Sat Dec 15, 2007 12:55 am   Subject: Triggers: Matching Multiple Patterns
I'm trying to make a trigger execute when it encounters more than one phrase, I made a test trigger to test it out.
If I set the pattern to "triggertestone" when the mud sends me the text "triggertes ...
  Topic: Temporary Triggers
atraeyu

Replies: 9
Views: 14706

PostForum: CMUD General Discussion   Posted: Sat Dec 15, 2007 12:37 am   Subject: Temporary Triggers
It doesn't work either. I'm very confused about what I'm doing wrong. I changed the name of the alias in the AutoShare class to something, so now there is only one trigger (in the AutoTrain class) n ...
  Topic: Noob Question: Help with timed action
atraeyu

Replies: 14
Views: 17701

PostForum: CMUD General Discussion   Posted: Sat Dec 15, 2007 12:35 am   Subject: Noob Question: Help with timed action
#t+/- "AutoTrain|castFail"
Doesn't seem to work.

Neither does: #T- "AutoTrain/castFail"
or
#T- AutoTrain/castFail
or
#T- AutoTrain|castFail

... I'm not sure what I'm missing.

The trigge ...
  Topic: Temporary Triggers
atraeyu

Replies: 9
Views: 14706

PostForum: CMUD General Discussion   Posted: Sat Dec 15, 2007 12:20 am   Subject: Temporary Triggers
Hmm. It's strange. If I do #T- castFail (my first castFail trigger - located inside my AutoShare class gets disabled).

If I do #T- AutoTrain/castFail
or
#T- AutoTrain|castFail

Nothing happe ...
  Topic: Temporary Triggers
atraeyu

Replies: 9
Views: 14706

PostForum: CMUD General Discussion   Posted: Sat Dec 15, 2007 12:05 am   Subject: Temporary Triggers
The alarm works perfect ... it's disabling the trigger that doesn't work.
  Topic: Adding Randomness
atraeyu

Replies: 3
Views: 5321

PostForum: CMUD General Discussion   Posted: Fri Dec 14, 2007 11:14 pm   Subject: Adding Randomness
Thank you :)
  Topic: Adding Randomness
atraeyu

Replies: 3
Views: 5321

PostForum: CMUD General Discussion   Posted: Fri Dec 14, 2007 11:02 pm   Subject: Adding Randomness
I want cast light to execute only 10% of the time. I'm doing this by using the following:

#CASE %random {cast light} {#NOOP} {#NOOP} {#NOOP} {#NOOP} {#NOOP} {#NOOP} {#NOOP} {#NOOP} {#NOOP}

Is t ...
  Topic: AutoLogin not working
atraeyu

Replies: 5
Views: 7402

PostForum: CMUD General Discussion   Posted: Fri Dec 14, 2007 10:55 pm   Subject: AutoLogin not working
The name and password are already filled out correctly and the box "Use this name and password to automatically log in." is checked.
  Topic: AutoLogin not working
atraeyu

Replies: 5
Views: 7402

PostForum: CMUD General Discussion   Posted: Fri Dec 14, 2007 10:48 pm   Subject: AutoLogin not working
Autologin doesn't work, I'm not sure why. Is this something I can manually fix?
  Topic: Temporary Triggers
atraeyu

Replies: 9
Views: 14706

PostForum: CMUD General Discussion   Posted: Fri Dec 14, 2007 10:37 pm   Subject: Temporary Triggers
I'm having problems disabling the triggers via code (not sure what I'm doing wrong).

This works: #ALARM recast +5 {AutoTrain/castRegen}

This does not: #T- {AutoTrain/manaLow};
This also does no ...
  Topic: Temporary Triggers
atraeyu

Replies: 9
Views: 14706

PostForum: CMUD General Discussion   Posted: Fri Dec 14, 2007 9:51 pm   Subject: Temporary Triggers
I'm wondering if there would be a more simple way to do all this by using temporary triggers and a single alias.
The goal: Start my regeneration spell. If it fails, recast it. When mana is full, p ...
  Topic: Noob Question: Help with timed action
atraeyu

Replies: 14
Views: 17701

PostForum: CMUD General Discussion   Posted: Fri Dec 14, 2007 6:44 pm   Subject: Noob Question: Help with timed action
Hmm. I have another class that has triggers which contain the same name. It seemed to me that when I didn't specify the full path of the trigger I.E. the trigger castFail inside AutoTrain instead of ...
  Topic: Noob Question: Help with timed action
atraeyu

Replies: 14
Views: 17701

PostForum: CMUD General Discussion   Posted: Fri Dec 14, 2007 6:24 pm   Subject: Noob Question: Help with timed action
Problem with enabling/disabling triggers.
I have a class "AutoTrain" which contains an alias and three triggers (and other things that aren't relevant).

ALIAS: castRegen
TRIGGERS: manaFull, castF ...
  Topic: Noob Question: Help with timed action
atraeyu

Replies: 14
Views: 17701

PostForum: CMUD General Discussion   Posted: Thu Dec 13, 2007 3:59 pm   Subject: Noob Question: Help with timed action
Awesome. Thanks! Here's another question for ya:

Right now castLight does "cast light." Let's say I want to make it either "cast light" or "levitate". How would I make it do one or the other?
...
  Topic: Noob Question: Help with timed action
atraeyu

Replies: 14
Views: 17701

PostForum: CMUD General Discussion   Posted: Thu Dec 13, 2007 3:28 pm   Subject: Noob Question: Help with timed action
Awesome. Thanks! Here's another question for ya:

Right now castLight does "cast light." Let's say I want to make it either "cast light" or "levitate". How would I make it do one or the other?
...
  Topic: Alarm / Warning Trigger
atraeyu

Replies: 2
Views: 4862

PostForum: CMUD General Discussion   Posted: Thu Dec 13, 2007 2:31 pm   Subject: Alarm / Warning Trigger
Thank you! :)
  Topic: Noob Question: Help with timed action
atraeyu

Replies: 14
Views: 17701

PostForum: CMUD General Discussion   Posted: Thu Dec 13, 2007 2:30 pm   Subject: Noob Question: Help with timed action
Questions (Sorry to be such a pain, thank you so much for all your help):

1. I assume #T+ means "Enable Trigger" and #T- means "Disable Trigger."
2. You're doing some fancy-shmancy stuff recast, ...
  Topic: Alarm / Warning Trigger
atraeyu

Replies: 2
Views: 4862

PostForum: CMUD General Discussion   Posted: Thu Dec 13, 2007 2:06 pm   Subject: Alarm / Warning Trigger
The mud I play on allows us to use triggers for casting, but requires us to be at the computer. Since I work on the computer, I'm usually at the computer - but I'm working on automating some of the p ...
  Topic: Noob Question: Help with timed action
atraeyu

Replies: 14
Views: 17701

PostForum: CMUD General Discussion   Posted: Thu Dec 13, 2007 1:06 pm   Subject: Noob Question: Help with timed action
Woot, the first one does the basic work, but it's not smart enough yet. :) Thank you so much!

If light succeeds, we'll see the the message "You light up the room."
If regeneration succeeds, we'll ...
  Topic: Noob Question: Help with timed action
atraeyu

Replies: 14
Views: 17701

PostForum: CMUD General Discussion   Posted: Thu Dec 13, 2007 12:20 pm   Subject: Noob Question: Help with timed action
I just got CMUD yetsterday. I want to make CMUD execute a series of commands every 60 seconds:

1. cast light
2. wait 5 seconds
3. cast regeneration

Any ideas? Thanks. As an additional qu ...
  Topic: #IF help
atraeyu

Replies: 8
Views: 19596

PostForum: CMUD General Discussion   Posted: Mon Jan 01, 2007 11:44 pm   Subject: #IF help
Curly braces didn't work either.
Right now I've got the following text inside the script field for the trigger:

#IF(@SP > 150) {
say High SP!
} {
say Low SP! ...
  Topic: #IF help
atraeyu

Replies: 8
Views: 19596

PostForum: CMUD General Discussion   Posted: Mon Jan 01, 2007 10:34 pm   Subject: #IF help
I've tried it several ways now ... I just can't get it to work. I must be doing something really dumb. I did try copy and pasting your trigger text there, but that didn't work either.
 
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