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  Topic: Triggers won't fire?
asm

Replies: 4
Views: 12535

PostForum: CMUD General Discussion   Posted: Thu Apr 14, 2011 5:56 pm   Subject: Triggers won't fire?
It didn't work with trigger on newline enabled, so I tried disabling it.
  Topic: Triggers won't fire?
asm

Replies: 4
Views: 12535

PostForum: CMUD General Discussion   Posted: Thu Apr 14, 2011 7:18 am   Subject: Triggers won't fire?
Hello,

I'm trying to make a simple gag trigger...

<trigger priority="30" regex="true" newline="false" id="3">
<pattern>^&lt;.+&gt; ...
  Topic: Is v3 stable?
asm

Replies: 2
Views: 6794

PostForum: zMUD General Discussion   Posted: Tue Oct 19, 2010 12:06 am   Subject: Is v3 stable?
Since my free upgrade period has just barely run out and don't want to pay for more of the same...

Anyone know for sure if the new version is more stable/less buggy, and to what degree? Anyone done ...
  Topic: Discworld: Buxom Winch quest solver
asm

Replies: 0
Views: 9944

PostForum: Finished MUD Scripts   Posted: Sun Jul 27, 2008 4:48 am   Subject: Discworld: Buxom Winch quest solver
This script will solve the final portion of the buxom winch quest on the Discworld mud. It bruteforces the portcullis combination.

To start, simply enable the class and type "winch". Note that this ...
  Topic: Carrion Fields: Enemy, Tribunal, and Friend highlighting
asm

Replies: 0
Views: 8569

PostForum: Finished MUD Scripts   Posted: Sun Jul 27, 2008 4:32 am   Subject: Carrion Fields: Enemy, Tribunal, and Friend highlighting
Another simple yet useful script. I used it with Carrion Fields, but it should be dead easy to use with another mud and/or include whatever groups you like. Be warned, though, that the triggers tend t ...
  Topic: Carrion Fields: Defense Notification System
asm

Replies: 0
Views: 8785

PostForum: Finished MUD Scripts   Posted: Sun Jul 27, 2008 4:21 am   Subject: Carrion Fields: Defense Notification System
This is a simple zmud script designed to track defenses or other events of importance and highlight them, making them more visible in combat spam. This, specifically, is designed for a Carrion Fields ...
  Topic: Achaea: Auto Fisher
asm

Replies: 1
Views: 17884

PostForum: Finished MUD Scripts   Posted: Sun Jul 27, 2008 3:51 am   Subject: Achaea: Auto Fisher
This script is a fishing bot. To use, "ba <bait>" and then "cas <dir>". You'll only need to use ba the first time the script is installed and if you change baits--otherwise just try to cas ...
  Topic: Achaea: Full Heal script
asm

Replies: 0
Views: 10897

PostForum: Finished MUD Scripts   Posted: Sun Jul 27, 2008 3:27 am   Subject: Achaea: Full Heal script
Well I have some scripts lying around I don't really use anymore and figured I may as well post them so others might benefit...First is a full heal script for Achaea.

This is based on Larkin's full ...
  Topic: A simple combat bot.
asm

Replies: 54
Views: 184744

PostForum: Finished MUD Scripts   Posted: Sun Jul 27, 2008 1:26 am   Subject: A simple combat bot.
Wow, I'm surprised this is still going. The1nk, you can make it loop...Just set a trigger to fire the starting alias when it sees a line from the starting room. Ideally, it should be unique, although ...
  Topic: random freezes, grr!!
asm

Replies: 7
Views: 10614

PostForum: CMUD General Discussion   Posted: Sun Jul 27, 2008 1:11 am   Subject: random freezes, grr!!
I've had the same problem occur several times now.
  Topic: Special characters in variables.
asm

Replies: 2
Views: 6511

PostForum: zMUD General Discussion   Posted: Thu Jan 17, 2008 2:30 am   Subject: Special characters in variables.
Straightforward problem: if special characters get into variables*, strange things can happen when performing checks on that variables for processing (eg, comparing two strings). So, is there any way ...
  Topic: %replaceitem() buggy?
asm

Replies: 4
Views: 9896

PostForum: CMUD General Discussion   Posted: Fri Jan 04, 2008 7:00 am   Subject: %replaceitem() buggy?
Noticed something funny going on with a somewhat simple script I moved from Z to C. After playing with the debugger I think, AFAICT, it might be that %replaceitem() concats instead of replaces if the ...
  Topic: A few quick questions...
asm

Replies: 6
Views: 10767

PostForum: CMUD General Discussion   Posted: Tue Jan 01, 2008 9:24 pm   Subject: A few quick questions...
Ok, those posts were helpful, thanks. Mostly considering switching now since I don't really have more than a couple simple alias's for the mud, which I hope will ease the transition. The page that men ...
  Topic: A few quick questions...
asm

Replies: 6
Views: 10767

PostForum: CMUD General Discussion   Posted: Mon Dec 31, 2007 11:23 pm   Subject: A few quick questions...
Recently started on a new mud and zmud crapped out on me...so I was thinking about perhaps finally making the switch over to C before I get too entrenched with triggers, alias, and whatnot. Two quick ...
  Topic: sounds and such
asm

Replies: 3
Views: 8719

PostForum: zMUD General Discussion   Posted: Sat Aug 11, 2007 5:07 am   Subject: sounds and such
I'll try that, thanks.

And yeah, I hate the google crap in the corner.
  Topic: sounds and such
asm

Replies: 3
Views: 8719

PostForum: zMUD General Discussion   Posted: Sat Aug 11, 2007 4:50 am   Subject: sounds and such
Quick question.

I recall, once, that someone noted they got voice synth to work with zmud. Going through the command ref, though, I didn't see anything listed. Is there any easy way to do this?

...
  Topic: A simple combat bot.
asm

Replies: 54
Views: 184744

PostForum: Finished MUD Scripts   Posted: Sat Aug 11, 2007 4:43 am   Subject: A simple combat bot.
One of these days I need to post an updated version...Really much more code in this than there needs to be. Heh.
  Topic: Exceptionally large stringlists
asm

Replies: 2
Views: 7541

PostForum: zMUD General Discussion   Posted: Tue Jun 05, 2007 2:43 pm   Subject: Exceptionally large stringlists
Hmm. Perhaps this is the culprit?

#REGEX {(.*)} {temp=%concat( @temp, %replace( "%1", ",", "|"))} "" {disable}

(At the end of parsing, it dumps temp into a stringlist)

Using a db might be via ...
  Topic: Exceptionally large stringlists
asm

Replies: 2
Views: 7541

PostForum: zMUD General Discussion   Posted: Tue Jun 05, 2007 6:35 am   Subject: Exceptionally large stringlists
I've been utilizing a script that takes a list delimited by commas and stores it in the Stringlist variable type in zmud. While everything works for smaller lists, I've had some problems when scaling ...
  Topic: Timestamps in different windows.
asm

Replies: 4
Views: 11742

PostForum: zMUD General Discussion   Posted: Mon Jun 04, 2007 2:59 am   Subject: Timestamps in different windows.
Well, thing is, #capture keeps all of the color codes and such, while a manual relay through #win wipes all of that out...

And I'm not sure I'm following what you're suggesting, exactly...Could you ...
  Topic: Timestamps in different windows.
asm

Replies: 4
Views: 11742

PostForum: zMUD General Discussion   Posted: Mon Jun 04, 2007 12:12 am   Subject: Timestamps in different windows.
Hello all,

I've been working on a script that captures channel output from a mud and redirects it to another window. While this portion works perfectly, I also wanted to give the messages timestamp ...
  Topic: Lisp script
asm

Replies: 6
Views: 9822

PostForum: zMUD General Discussion   Posted: Sun Apr 01, 2007 2:30 am   Subject: Lisp script
Hello all,

A friend of mine wants to create a character with a lisp, but he'd rather have a script than do it manually...So I told him there was bound to be one on the forum and I'd find it for him ...
  Topic: Adjusting an alarm
asm

Replies: 4
Views: 10686

PostForum: zMUD General Discussion   Posted: Sun Mar 11, 2007 2:47 am   Subject: Adjusting an alarm
Hmm. The original code didn't have any spaces, those only appeared after I saved (don't ask me why). Though the zscript syntax is a pretty bizarre thing in itself.

Thanks to both of you for making ...
  Topic: Adjusting an alarm
asm

Replies: 4
Views: 10686

PostForum: zMUD General Discussion   Posted: Sun Mar 11, 2007 1:15 am   Subject: Adjusting an alarm
#noop %alarm (walkalarm, %eval( %alarm( walkalarm) + 4000))

Didn't work :/

And...I'm specifically looking to add to the time instead of replacing the alarm.
  Topic: Adjusting an alarm
asm

Replies: 4
Views: 10686

PostForum: zMUD General Discussion   Posted: Sun Mar 11, 2007 12:23 am   Subject: Adjusting an alarm
Hello everyone,

Simple problem. I have an alarm, and I want to change the time until it goes off. Or, more specifically, add to it. Here's what I came up with based on the documentation, but it doe ...
 
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