I'm trying to write a script to map a small area with exits that change each day. My problem is that #make causes an access violation if a room already exists where the created room would be placed. F ...
I haven't had problems doing that. The only thing I do differently is that I have 'map' aliased to {#WALK %1}. I regularly use commands like {map stash;take coins;map fud;buy side of lamm;map beer;buy ...
Another option is to set your mud's wrap setting to 0 (unlimited line length), and set zMud's wrap setting to match what the mud's line length had been. I don't know what mud you play, and there's no ...