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  Topic: Aetolia moss eating script help
Zoticus

Replies: 0
Views: 3057

PostForum: CMUD General Discussion   Posted: Mon Jun 24, 2013 10:53 pm   Subject: Aetolia moss eating script help
Disclaimer: I know that the way my system does things isn't as efficient as it could be, relying on internal variables instead of gmcp.

THE PROBLEM

Sometimes, when I take a lot of burst damage - ...
  Topic: If then unless?
Zoticus

Replies: 4
Views: 6794

PostForum: CMUD General Discussion   Posted: Wed Nov 14, 2012 7:48 am   Subject: If then unless?
You're right, it could..

Actually, that's probably how I'll do it.

I'll write back if it works out.
  Topic: If then unless?
Zoticus

Replies: 4
Views: 6794

PostForum: CMUD General Discussion   Posted: Wed Nov 14, 2012 3:03 am   Subject: If then unless?
This basically tells my system that the level two breaks are 'don't use this method' flags - just the same as not being allowed to do it at all. I'm wondering if the possibility exists to tell it not ...
  Topic: If then unless?
Zoticus

Replies: 4
Views: 6794

PostForum: CMUD General Discussion   Posted: Tue Nov 13, 2012 10:06 am   Subject: If then unless?
Hello -

In some Iron Realms muds, they have a tattoo that cures a random affliction. Right now, my tree is really simple - it checks if it's able to be used at all, and if so, this happens -

#if ...
  Topic: Defense handling help
Zoticus

Replies: 11
Views: 12072

PostForum: CMUD General Discussion   Posted: Tue Nov 13, 2012 2:33 am   Subject: Defense handling help
That wouldn't stop it from sending all six possible defs at once, the first time around. It'd just wait a little before sending the next five. At least, I don't think it would.

I found my answer #i ...
  Topic: Defense handling help
Zoticus

Replies: 11
Views: 12072

PostForum: CMUD General Discussion   Posted: Tue Nov 13, 2012 1:04 am   Subject: Defense handling help
Wouldn't that sort of timer stop other things from happening while it was active?

These defenses would be added / removed during combat - when my whole system needs to be firing on all cylinders.
  Topic: Defense handling help
Zoticus

Replies: 11
Views: 12072

PostForum: CMUD General Discussion   Posted: Tue Nov 13, 2012 12:36 am   Subject: Defense handling help
I've got an alias that'll add whatever I want to the keepup variable. I don't need a button.

My issue is that if I add more than one def to that variable that's not active, it sends all of them at ...
  Topic: Defense handling help
Zoticus

Replies: 11
Views: 12072

PostForum: CMUD General Discussion   Posted: Tue Nov 13, 2012 12:12 am   Subject: Defense handling help
well seeing as almost everything tests for %ismember( defense, @Auto), why not nest the#IFs to a degree?

#IF (%ismember( defense, @Auto)) {
#IF (!%ismember( armor, @MyDefs)) {activate armor}
#IF ...
  Topic: Defense handling help
Zoticus

Replies: 11
Views: 12072

PostForum: CMUD General Discussion   Posted: Mon Nov 12, 2012 11:15 pm   Subject: Defense handling help
Hello -

At the moment, my system does something like this:

When a prompt from the mud appears, it checks if any defenses are missing, and attempts to activate them.

However, to tell it which ...
  Topic: Trigger issue
Zoticus

Replies: 2
Views: 4836

PostForum: CMUD General Discussion   Posted: Sat Oct 27, 2012 5:36 am   Subject: Trigger issue
That seems to have worked, in what testing I've done since adding in the other %1.

Though, it sometimes worked at first, it was very quick to break, and it hasn't yet, so I'm thinking we're good to ...
  Topic: Trigger issue
Zoticus

Replies: 2
Views: 4836

PostForum: CMUD General Discussion   Posted: Fri Oct 26, 2012 9:06 pm   Subject: Trigger issue
Any idea why this trigger:

Trigger: ^You have recovered (*).$

Value:

#if (%1="balance on your right arm") {#VAR Rab {1};#CW DeepSkyBlue}
#if (%1="balance on your left arm") {#VAR Lab {1};#CW ...
  Topic: Queue?
Zoticus

Replies: 6
Views: 10301

PostForum: CMUD General Discussion   Posted: Mon Oct 22, 2012 10:49 pm   Subject: Queue?
I fixed the issue. I added in a flag - if I'm doing one cure, don't do another. I was relying entirely on the ability to actually do it - the 'balance' as it were, required to execute a cure method. I ...
  Topic: Queue?
Zoticus

Replies: 6
Views: 10301

PostForum: CMUD General Discussion   Posted: Mon Oct 22, 2012 7:32 pm   Subject: Queue?
Does anyone have any other suggestions I could consider while I gather the myriad of lines Shalimar's suggestion will require?

Currently, my system works like this:

Gain affliction -> Add aff ...
  Topic: Queue?
Zoticus

Replies: 6
Views: 10301

PostForum: CMUD General Discussion   Posted: Mon Oct 22, 2012 6:36 pm   Subject: Queue?
Unfortunately for that method, there's not really any 'one' message for a cure failure - there's many, and a lot of them are things that don't always mean failure in and of themselves.

I do have a ...
  Topic: Queue?
Zoticus

Replies: 6
Views: 10301

PostForum: CMUD General Discussion   Posted: Mon Oct 22, 2012 6:21 pm   Subject: Queue?
Hello -

I have a bit of a general question, and I'd like input. I'm at a snag in my system, and I want to know how to get past it.

In my mud, you can be afflicted with various maladies. When yo ...
  Topic: Variable Display help
Zoticus

Replies: 8
Views: 10358

PostForum: CMUD General Discussion   Posted: Sun Jul 08, 2012 4:05 am   Subject: Variable Display help
Thanks, Shalimar! It works wonderfully.

Last question on this topic: Can I use any formatting on this output? Using %ansi tags only colors the first word (meaning, the first statistic output) and u ...
  Topic: Variable Display help
Zoticus

Replies: 8
Views: 10358

PostForum: CMUD General Discussion   Posted: Sat Jul 07, 2012 7:44 am   Subject: Variable Display help
#TR {something to get all the data} {
$name=%1
$str=%2
$dur=%3
#ADDKEY weaponStats.${name} Strength $str
#ADDKEY weaponStats.${name} Durability $dur
}

And so on... or if you just want ...
  Topic: Variable Display help
Zoticus

Replies: 8
Views: 10358

PostForum: CMUD General Discussion   Posted: Fri Jul 06, 2012 8:47 pm   Subject: Variable Display help
I do have two different stringlists.

I wasn't sure how to capture the information from two different triggers into one variable and have it match up properly.

The first trigger captures the uniq ...
  Topic: Variable Display help
Zoticus

Replies: 8
Views: 10358

PostForum: CMUD General Discussion   Posted: Fri Jul 06, 2012 8:33 am   Subject: Variable Display help
Hey -

I've got two variables with data in them, and I'd like to output them on a single line together. I know I can do it like this:

@Weapon.1 has the statistics of @WeaponStats.1

Using #Echo ...
  Topic: No response to triggers?
Zoticus

Replies: 11
Views: 25846

PostForum: CMUD General Discussion   Posted: Thu Mar 01, 2012 5:39 am   Subject: No response to triggers?
Boot into safe mode and run it there to see if you still get the error.

Did so - and I don't. But I'm at a slight loss here - the only program actually running is my virus scanner/firewall - BitDef ...
  Topic: No response to triggers?
Zoticus

Replies: 11
Views: 25846

PostForum: CMUD General Discussion   Posted: Wed Feb 29, 2012 6:51 am   Subject: No response to triggers?
Did you reboot after making the exclusion?

Yes - and once more past that, when I went through my startup and turned of all non-essential startup. The only thing running still that I could turn off ...
  Topic: No response to triggers?
Zoticus

Replies: 11
Views: 25846

PostForum: CMUD General Discussion   Posted: Tue Feb 28, 2012 7:30 pm   Subject: No response to triggers?
pcre810.dll is the Regular Expression engine, all triggers including native zScript triggers are compiled to regular expressions and the engine is
1. See if some other program on your computer is us ...
  Topic: No response to triggers?
Zoticus

Replies: 11
Views: 25846

PostForum: CMUD General Discussion   Posted: Tue Feb 28, 2012 9:08 am   Subject: No response to triggers?
I've had CMud for quite some time, but have never really attempted to use it - despite having the latest version (3.34), I've been content with zmud for the bulk of my mudding, since it has my scripts ...
  Topic: %pop and the status bar
Zoticus

Replies: 10
Views: 15502

PostForum: CMUD General Discussion   Posted: Thu Jun 02, 2011 7:47 am   Subject: %pop and the status bar
So is that the fix? I've recently run into this problem myself, and it's very very annoying, as I prefer to use the status bar to keep track of various variable values instead of outputting a #say or ...
 
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