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  Topic: A database script
Zerboxx

Replies: 3
Views: 3996

PostForum: zMUD General Discussion   Posted: Tue Jul 06, 2004 11:08 pm   Subject: A database script
I see how some of this works LightBulb, but there's still a problem:
#1 I used the bottom trigger, and, when it sees the vial### it probes it, that's wonderful, but I don't see where the #addk values ...
  Topic: Problem with #gag
Zerboxx

Replies: 3
Views: 3973

PostForum: zMUD General Discussion   Posted: Tue Jul 06, 2004 6:33 am   Subject: Problem with #gag
I have a script that uses the #gagon and #gagoff commands, but there are times when I don't believe zMUD catches the #gagoff, and I'm stuck with a blank screen. I tried making a button that JUST does ...
  Topic: A database script
Zerboxx

Replies: 3
Views: 3996

PostForum: zMUD General Discussion   Posted: Tue Jul 06, 2004 6:30 am   Subject: A database script
Hi, I'm attempting to set up a script that will do the following:
When I hit a button (Vial Check), it activates a trigger, that when it see's:
"vial(%n)" a rosewood vial
it then procedes to ...
  Topic: Need help with a script
Zerboxx

Replies: 6
Views: 8617

PostForum: zMUD General Discussion   Posted: Fri Jun 25, 2004 8:41 pm   Subject: Need help with a script
Theragil, I tried yours and it works perfectly, _but_ it dose the action to me too. Is there anyway to make it so I don't do the action to myself?
Other than that, Thanks!!

And Amylon what is tha ...
  Topic: Need help with a script
Zerboxx

Replies: 6
Views: 8617

PostForum: zMUD General Discussion   Posted: Fri Jun 25, 2004 6:42 am   Subject: Need help with a script
Ok this is what I would like:
I type pokehere (I presume that'll be an alias), and it will run the command "who here" and then activate the foloder pokehere (so #T+ poke here I believe).
From here, ...
  Topic: Wanting a trigger, possible IF involved...
Zerboxx

Replies: 5
Views: 5089

PostForum: zMUD General Discussion   Posted: Sat May 29, 2004 8:23 am   Subject: Wanting a trigger, possible IF involved...
Thanks LightBulb!
Works like a charm!
  Topic: Wanting a trigger, possible IF involved...
Zerboxx

Replies: 5
Views: 5089

PostForum: zMUD General Discussion   Posted: Fri May 28, 2004 10:52 pm   Subject: Wanting a trigger, possible IF involved...
I like how I make things more difficult for myself...
I put LightBulb's code in, and the first trigger is perfect, goes off without a hitch.
The 2nd and 3rd trigger there are some problems:
Anytime ...
  Topic: Wanting a trigger, possible IF involved...
Zerboxx

Replies: 5
Views: 5089

PostForum: zMUD General Discussion   Posted: Fri May 28, 2004 5:35 pm   Subject: Wanting a trigger, possible IF involved...
Hello, I'm new to zMUD and I'm slowly learning from scripts I'm already using, but I don't know how to do this:
For starters, I'm playing Achaea, if that makes any difference...
When I enter a certi ...
 
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