Author |
Message |
Topic: A database script |
Zerboxx
Replies: 3
Views: 4020
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Forum: zMUD General Discussion Posted: Tue Jul 06, 2004 11:08 pm Subject: A database script |
I see how some of this works LightBulb, but there's still a problem:
#1 I used the bottom trigger, and, when it sees the vial### it probes it, that's wonderful, but I don't see where the #addk values ... |
Topic: Problem with #gag |
Zerboxx
Replies: 3
Views: 3994
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Forum: zMUD General Discussion Posted: Tue Jul 06, 2004 6:33 am Subject: Problem with #gag |
I have a script that uses the #gagon and #gagoff commands, but there are times when I don't believe zMUD catches the #gagoff, and I'm stuck with a blank screen. I tried making a button that JUST does ... |
Topic: A database script |
Zerboxx
Replies: 3
Views: 4020
|
Forum: zMUD General Discussion Posted: Tue Jul 06, 2004 6:30 am Subject: A database script |
Hi, I'm attempting to set up a script that will do the following:
When I hit a button (Vial Check), it activates a trigger, that when it see's:
"vial(%n)" a rosewood vial
it then procedes to ... |
Topic: Need help with a script |
Zerboxx
Replies: 6
Views: 8669
|
Forum: zMUD General Discussion Posted: Fri Jun 25, 2004 8:41 pm Subject: Need help with a script |
Theragil, I tried yours and it works perfectly, _but_ it dose the action to me too. Is there anyway to make it so I don't do the action to myself?
Other than that, Thanks!!
And Amylon what is tha ... |
Topic: Need help with a script |
Zerboxx
Replies: 6
Views: 8669
|
Forum: zMUD General Discussion Posted: Fri Jun 25, 2004 6:42 am Subject: Need help with a script |
Ok this is what I would like:
I type pokehere (I presume that'll be an alias), and it will run the command "who here" and then activate the foloder pokehere (so #T+ poke here I believe).
From here, ... |
Topic: Wanting a trigger, possible IF involved... |
Zerboxx
Replies: 5
Views: 5118
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Forum: zMUD General Discussion Posted: Sat May 29, 2004 8:23 am Subject: Wanting a trigger, possible IF involved... |
Thanks LightBulb!
Works like a charm! |
Topic: Wanting a trigger, possible IF involved... |
Zerboxx
Replies: 5
Views: 5118
|
Forum: zMUD General Discussion Posted: Fri May 28, 2004 10:52 pm Subject: Wanting a trigger, possible IF involved... |
I like how I make things more difficult for myself...
I put LightBulb's code in, and the first trigger is perfect, goes off without a hitch.
The 2nd and 3rd trigger there are some problems:
Anytime ... |
Topic: Wanting a trigger, possible IF involved... |
Zerboxx
Replies: 5
Views: 5118
|
Forum: zMUD General Discussion Posted: Fri May 28, 2004 5:35 pm Subject: Wanting a trigger, possible IF involved... |
Hello, I'm new to zMUD and I'm slowly learning from scripts I'm already using, but I don't know how to do this:
For starters, I'm playing Achaea, if that makes any difference...
When I enter a certi ... |
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