Author |
Message |
Topic: How do I make the mapper auto-open when I open a character? |
Xolademoness
Replies: 12
Views: 16471
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Forum: CMUD General Discussion Posted: Wed Sep 05, 2007 6:57 am Subject: How do I make the mapper auto-open when I open a character? |
no I tried this "shift trick" straight after I opened the program and the choose character window popped up, and it didnt do anything :/
i will try doing that... so much hassle :( i hope it w ... |
Topic: is there any way to have a background sound for when you are in a room? |
Xolademoness
Replies: 2
Views: 4636
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Forum: CMUD General Discussion Posted: Wed Sep 05, 2007 6:49 am Subject: is there any way to have a background sound for when you are in a room? |
..that loops when you are in the room but stops (or changes to a different sound for the other room) when you move into another room? |
Topic: how can I make a trigger #PLAY a random sound out of a list? |
Xolademoness
Replies: 3
Views: 5281
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Forum: CMUD General Discussion Posted: Wed Sep 05, 2007 6:41 am Subject: how can I make a trigger #PLAY a random sound out of a list? |
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Topic: How do I make the mapper auto-open when I open a character? |
Xolademoness
Replies: 12
Views: 16471
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Forum: CMUD General Discussion Posted: Mon Sep 03, 2007 1:45 am Subject: How do I make the mapper auto-open when I open a character? |
I hadn't but I just tried it - doesn't do anything :(
still the sidebars come back and automap doesnt open now either seems that other time was just a one off |
Topic: How do I make the mapper auto-open when I open a character? |
Xolademoness
Replies: 12
Views: 16471
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Forum: CMUD General Discussion Posted: Sun Sep 02, 2007 2:07 am Subject: How do I make the mapper auto-open when I open a character? |
it definitely modifies the xly file the modified date changed when I did save
windows xp pro sp2
in the same folder as cmud
and no, when I make a new window and do save it doesnt seem to have ... |
Topic: How do I make the mapper auto-open when I open a character? |
Xolademoness
Replies: 12
Views: 16471
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Forum: CMUD General Discussion Posted: Sun Sep 02, 2007 1:23 am Subject: How do I make the mapper auto-open when I open a character? |
ok I apaprently had autosave turned off. that is now on.
I set up the layout how I wanted then typed #save
when I closed the program and opened again and open the character, it still was lik ... |
Topic: How do I make the mapper auto-open when I open a character? |
Xolademoness
Replies: 12
Views: 16471
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Forum: CMUD General Discussion Posted: Sat Sep 01, 2007 8:02 am Subject: How do I make the mapper auto-open when I open a character? |
What menu command?
and Dumas it doesn't, that's the problem
also those 3 annoying little sidebars keep coming back, even after I undock each of them and close them |
Topic: How do I make the mapper auto-open when I open a character? |
Xolademoness
Replies: 12
Views: 16471
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Forum: CMUD General Discussion Posted: Fri Aug 31, 2007 7:57 pm Subject: How do I make the mapper auto-open when I open a character? |
in zmud the mapper used to open itself automatically when i opened a character, how do I turn this on with Cmud? |
Topic: neither "Find location on MUD" button or #FIND work |
Xolademoness
Replies: 6
Views: 9399
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Forum: CMUD General Discussion Posted: Fri Aug 31, 2007 7:56 pm Subject: neither "Find location on MUD" button or #FIND work |
ah reconfiguring it worked!
I guess it lost the settings from the transfer from zmud to cmud or something
it works fine now thanks :) |
Topic: Sending error reports doesn't work |
Xolademoness
Replies: 6
Views: 8018
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Forum: CMUD General Discussion Posted: Fri Aug 31, 2007 7:54 pm Subject: Sending error reports doesn't work |
I tried several times and it just keeps on saying it can't send :( |
Topic: In the editor I get an error saying it can't focus a disabled or invisible windo |
Xolademoness
Replies: 0
Views: 3184
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Forum: CMUD General Discussion Posted: Fri Aug 31, 2007 7:29 pm Subject: In the editor I get an error saying it can't focus a disabled or invisible windo |
When I open the editor with CTRL+SHIFT and ENTER, and then right click on its bar and click Customize to edit the buttons, I keep getting an error message popping up continuously saying it can't "focu ... |
Topic: Sending error reports doesn't work |
Xolademoness
Replies: 6
Views: 8018
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Forum: CMUD General Discussion Posted: Fri Aug 31, 2007 7:22 pm Subject: Sending error reports doesn't work |
It does connecting to server then says Error | Sorry, sending the bug report didn't work. [ Ok ]
I have tried turning my firewall off so its definitely nothing to do with that |
Topic: neither "Find location on MUD" button or #FIND work |
Xolademoness
Replies: 6
Views: 9399
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Forum: CMUD General Discussion Posted: Fri Aug 31, 2007 7:01 pm Subject: neither "Find location on MUD" button or #FIND work |
i'm using the latest version gamma
Ok I checked that and it is definitely set to look :/ |
Topic: #IF in macro not working, always acting as if it is true, worked fine in zmud:( |
Xolademoness
Replies: 5
Views: 7402
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Forum: CMUD General Discussion Posted: Fri Aug 31, 2007 5:18 am Subject: #IF in macro not working, always acting as if it is true, worked fine in zmud:( |
thanks that fixed it :D |
Topic: neither "Find location on MUD" button or #FIND work |
Xolademoness
Replies: 6
Views: 9399
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Forum: CMUD General Discussion Posted: Fri Aug 31, 2007 5:16 am Subject: neither "Find location on MUD" button or #FIND work |
no idea why, they worked fine in zmud but nothing happens when i do it in cmud, it doesn't even send "look" |
Topic: #IF in macro not working, always acting as if it is true, worked fine in zmud:( |
Xolademoness
Replies: 5
Views: 7402
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Forum: CMUD General Discussion Posted: Fri Aug 31, 2007 5:01 am Subject: #IF in macro not working, always acting as if it is true, worked fine in zmud:( |
i have MULT do this macro
#IF {@snipermag=1} {~shr @targetname} {~sh @targetname}
so if the sniper rifle magazine has less than 1 when I shoot it does a shoot then reload, otherwise just normal ... |
Topic: ^{ |}{^A white rabbit}(*) is now here. |
Xolademoness
Replies: 8
Views: 9803
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Forum: zMUD General Discussion Posted: Wed Aug 23, 2006 7:50 pm Subject: ^{ |}{^A white rabbit}(*) is now here. |
bump |
Topic: ^{ |}{^A white rabbit}(*) is now here. |
Xolademoness
Replies: 8
Views: 9803
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Forum: zMUD General Discussion Posted: Sun Aug 20, 2006 7:06 am Subject: ^{ |}{^A white rabbit}(*) is now here. |
erm ok I'm confused :(
what do you all recommend I do then for it to work? |
Topic: ^{ |}{^A white rabbit}(*) is now here. |
Xolademoness
Replies: 8
Views: 9803
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Forum: zMUD General Discussion Posted: Wed Aug 16, 2006 2:34 pm Subject: ^{ |}{^A white rabbit}(*) is now here. |
What is the problem with this syntadx I can't figure it out
I want to capture stuff like the highlighted bits from the below example lines (no, not just wizard, that's why I did the exclude for rab ... |
Topic: How do I auto-map room names with square brackets [ ] in? |
Xolademoness
Replies: 23
Views: 22611
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Forum: zMUD General Discussion Posted: Wed Aug 16, 2006 2:27 pm Subject: How do I auto-map room names with square brackets [ ] in? |
anyone? :( |
Topic: How do I auto-map room names with square brackets [ ] in? |
Xolademoness
Replies: 23
Views: 22611
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Forum: zMUD General Discussion Posted: Mon Aug 14, 2006 10:45 am Subject: How do I auto-map room names with square brackets [ ] in? |
bump... can anyone help? :( |
Topic: How do I auto-map room names with square brackets [ ] in? |
Xolademoness
Replies: 23
Views: 22611
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Forum: zMUD General Discussion Posted: Fri Aug 11, 2006 10:40 am Subject: How do I auto-map room names with square brackets [ ] in? |
it stopped working i dont know whats wrong
can you go to avpmud.com port 4000 and see?
make an alien then from recall:
w
w
n
n
w
enter pod
get ebs
wear ebs
leave
e
s
s
w
w
enter ... |
Topic: How do I auto-map room names with square brackets [ ] in? |
Xolademoness
Replies: 23
Views: 22611
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Forum: zMUD General Discussion Posted: Fri Aug 11, 2006 10:37 am Subject: How do I auto-map room names with square brackets [ ] in? |
help |
Topic: Logging gagged lines? -- Also, logging separate #WINDOWs? |
Xolademoness
Replies: 3
Views: 6384
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Forum: zMUD General Discussion Posted: Mon Jul 24, 2006 11:41 pm Subject: Logging gagged lines? -- Also, logging separate #WINDOWs? |
Ok, what about my second question, logging separate windows? is that possible? having a separate log for separate windows, like how I have my chat separated from game stuff already can I just log that ... |
Topic: Logging gagged lines? -- Also, logging separate #WINDOWs? |
Xolademoness
Replies: 3
Views: 6384
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Forum: zMUD General Discussion Posted: Mon Jul 24, 2006 11:09 pm Subject: Logging gagged lines? -- Also, logging separate #WINDOWs? |
is this possible?
I have my prompt gagged because I have a button gauge bar that shows all the details at the bottom without spamming the text every line, but I WOULD like the prompt to stay as norma ... |
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