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  Topic: How do I make the mapper auto-open when I open a character?
Xolademoness

Replies: 12
Views: 16471

PostForum: CMUD General Discussion   Posted: Wed Sep 05, 2007 6:57 am   Subject: How do I make the mapper auto-open when I open a character?
no I tried this "shift trick" straight after I opened the program and the choose character window popped up, and it didnt do anything :/




i will try doing that... so much hassle :( i hope it w ...
  Topic: is there any way to have a background sound for when you are in a room?
Xolademoness

Replies: 2
Views: 4636

PostForum: CMUD General Discussion   Posted: Wed Sep 05, 2007 6:49 am   Subject: is there any way to have a background sound for when you are in a room?
..that loops when you are in the room but stops (or changes to a different sound for the other room) when you move into another room?
  Topic: how can I make a trigger #PLAY a random sound out of a list?
Xolademoness

Replies: 3
Views: 5281

PostForum: CMUD General Discussion   Posted: Wed Sep 05, 2007 6:41 am   Subject: how can I make a trigger #PLAY a random sound out of a list?
  Topic: How do I make the mapper auto-open when I open a character?
Xolademoness

Replies: 12
Views: 16471

PostForum: CMUD General Discussion   Posted: Mon Sep 03, 2007 1:45 am   Subject: How do I make the mapper auto-open when I open a character?
I hadn't but I just tried it - doesn't do anything :(

still the sidebars come back and automap doesnt open now either seems that other time was just a one off
  Topic: How do I make the mapper auto-open when I open a character?
Xolademoness

Replies: 12
Views: 16471

PostForum: CMUD General Discussion   Posted: Sun Sep 02, 2007 2:07 am   Subject: How do I make the mapper auto-open when I open a character?
it definitely modifies the xly file the modified date changed when I did save

windows xp pro sp2

in the same folder as cmud

and no, when I make a new window and do save it doesnt seem to have ...
  Topic: How do I make the mapper auto-open when I open a character?
Xolademoness

Replies: 12
Views: 16471

PostForum: CMUD General Discussion   Posted: Sun Sep 02, 2007 1:23 am   Subject: How do I make the mapper auto-open when I open a character?
ok I apaprently had autosave turned off. that is now on.


I set up the layout how I wanted then typed #save


when I closed the program and opened again and open the character, it still was lik ...
  Topic: How do I make the mapper auto-open when I open a character?
Xolademoness

Replies: 12
Views: 16471

PostForum: CMUD General Discussion   Posted: Sat Sep 01, 2007 8:02 am   Subject: How do I make the mapper auto-open when I open a character?
What menu command?

and Dumas it doesn't, that's the problem

also those 3 annoying little sidebars keep coming back, even after I undock each of them and close them
  Topic: How do I make the mapper auto-open when I open a character?
Xolademoness

Replies: 12
Views: 16471

PostForum: CMUD General Discussion   Posted: Fri Aug 31, 2007 7:57 pm   Subject: How do I make the mapper auto-open when I open a character?
in zmud the mapper used to open itself automatically when i opened a character, how do I turn this on with Cmud?
  Topic: neither "Find location on MUD" button or #FIND work
Xolademoness

Replies: 6
Views: 9399

PostForum: CMUD General Discussion   Posted: Fri Aug 31, 2007 7:56 pm   Subject: neither "Find location on MUD" button or #FIND work
ah reconfiguring it worked!

I guess it lost the settings from the transfer from zmud to cmud or something

it works fine now thanks :)
  Topic: Sending error reports doesn't work
Xolademoness

Replies: 6
Views: 8018

PostForum: CMUD General Discussion   Posted: Fri Aug 31, 2007 7:54 pm   Subject: Sending error reports doesn't work
I tried several times and it just keeps on saying it can't send :(
  Topic: In the editor I get an error saying it can't focus a disabled or invisible windo
Xolademoness

Replies: 0
Views: 3184

PostForum: CMUD General Discussion   Posted: Fri Aug 31, 2007 7:29 pm   Subject: In the editor I get an error saying it can't focus a disabled or invisible windo
When I open the editor with CTRL+SHIFT and ENTER, and then right click on its bar and click Customize to edit the buttons, I keep getting an error message popping up continuously saying it can't "focu ...
  Topic: Sending error reports doesn't work
Xolademoness

Replies: 6
Views: 8018

PostForum: CMUD General Discussion   Posted: Fri Aug 31, 2007 7:22 pm   Subject: Sending error reports doesn't work
It does connecting to server then says Error | Sorry, sending the bug report didn't work. [ Ok ]

I have tried turning my firewall off so its definitely nothing to do with that
  Topic: neither "Find location on MUD" button or #FIND work
Xolademoness

Replies: 6
Views: 9399

PostForum: CMUD General Discussion   Posted: Fri Aug 31, 2007 7:01 pm   Subject: neither "Find location on MUD" button or #FIND work
i'm using the latest version gamma


Ok I checked that and it is definitely set to look :/
  Topic: #IF in macro not working, always acting as if it is true, worked fine in zmud:(
Xolademoness

Replies: 5
Views: 7402

PostForum: CMUD General Discussion   Posted: Fri Aug 31, 2007 5:18 am   Subject: #IF in macro not working, always acting as if it is true, worked fine in zmud:(
thanks that fixed it :D
  Topic: neither "Find location on MUD" button or #FIND work
Xolademoness

Replies: 6
Views: 9399

PostForum: CMUD General Discussion   Posted: Fri Aug 31, 2007 5:16 am   Subject: neither "Find location on MUD" button or #FIND work
no idea why, they worked fine in zmud but nothing happens when i do it in cmud, it doesn't even send "look"
  Topic: #IF in macro not working, always acting as if it is true, worked fine in zmud:(
Xolademoness

Replies: 5
Views: 7402

PostForum: CMUD General Discussion   Posted: Fri Aug 31, 2007 5:01 am   Subject: #IF in macro not working, always acting as if it is true, worked fine in zmud:(
i have MULT do this macro

#IF {@snipermag=1} {~shr @targetname} {~sh @targetname}

so if the sniper rifle magazine has less than 1 when I shoot it does a shoot then reload, otherwise just normal ...
  Topic: ^{ |}{^A white rabbit}(*) is now here.
Xolademoness

Replies: 8
Views: 9803

PostForum: zMUD General Discussion   Posted: Wed Aug 23, 2006 7:50 pm   Subject: ^{ |}{^A white rabbit}(*) is now here.
bump
  Topic: ^{ |}{^A white rabbit}(*) is now here.
Xolademoness

Replies: 8
Views: 9803

PostForum: zMUD General Discussion   Posted: Sun Aug 20, 2006 7:06 am   Subject: ^{ |}{^A white rabbit}(*) is now here.
erm ok I'm confused :(

what do you all recommend I do then for it to work?
  Topic: ^{ |}{^A white rabbit}(*) is now here.
Xolademoness

Replies: 8
Views: 9803

PostForum: zMUD General Discussion   Posted: Wed Aug 16, 2006 2:34 pm   Subject: ^{ |}{^A white rabbit}(*) is now here.
What is the problem with this syntadx I can't figure it out

I want to capture stuff like the highlighted bits from the below example lines (no, not just wizard, that's why I did the exclude for rab ...
  Topic: How do I auto-map room names with square brackets [ ] in?
Xolademoness

Replies: 23
Views: 22611

PostForum: zMUD General Discussion   Posted: Wed Aug 16, 2006 2:27 pm   Subject: How do I auto-map room names with square brackets [ ] in?
anyone? :(
  Topic: How do I auto-map room names with square brackets [ ] in?
Xolademoness

Replies: 23
Views: 22611

PostForum: zMUD General Discussion   Posted: Mon Aug 14, 2006 10:45 am   Subject: How do I auto-map room names with square brackets [ ] in?
bump... can anyone help? :(
  Topic: How do I auto-map room names with square brackets [ ] in?
Xolademoness

Replies: 23
Views: 22611

PostForum: zMUD General Discussion   Posted: Fri Aug 11, 2006 10:40 am   Subject: How do I auto-map room names with square brackets [ ] in?
it stopped working i dont know whats wrong

can you go to avpmud.com port 4000 and see?

make an alien then from recall:

w
w
n
n
w
enter pod
get ebs
wear ebs
leave
e
s
s
w
w
enter ...
  Topic: How do I auto-map room names with square brackets [ ] in?
Xolademoness

Replies: 23
Views: 22611

PostForum: zMUD General Discussion   Posted: Fri Aug 11, 2006 10:37 am   Subject: How do I auto-map room names with square brackets [ ] in?
help
  Topic: Logging gagged lines? -- Also, logging separate #WINDOWs?
Xolademoness

Replies: 3
Views: 6384

PostForum: zMUD General Discussion   Posted: Mon Jul 24, 2006 11:41 pm   Subject: Logging gagged lines? -- Also, logging separate #WINDOWs?
Ok, what about my second question, logging separate windows? is that possible? having a separate log for separate windows, like how I have my chat separated from game stuff already can I just log that ...
  Topic: Logging gagged lines? -- Also, logging separate #WINDOWs?
Xolademoness

Replies: 3
Views: 6384

PostForum: zMUD General Discussion   Posted: Mon Jul 24, 2006 11:09 pm   Subject: Logging gagged lines? -- Also, logging separate #WINDOWs?
is this possible?
I have my prompt gagged because I have a button gauge bar that shows all the details at the bottom without spamming the text every line, but I WOULD like the prompt to stay as norma ...
 
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