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  Topic: Converting targeting system from Zmud which works like a Champ to CmuD.
Wspaedt1977

Replies: 3
Views: 2501

PostForum: CMUD General Discussion   Posted: Sat Apr 02, 2022 3:08 am   Subject: Converting targeting system from Zmud which works like a Champ to CmuD.
Ok will a little time playing with it. I got everything to work but the
#ALIAS 9 {@targets2 = ""}
#ALIAS 0 {@targets = ""}

These two functions.... These should clear the two variables out but f ...
  Topic: Converting targeting system from Zmud which works like a Champ to CmuD.
Wspaedt1977

Replies: 3
Views: 2501

PostForum: CMUD General Discussion   Posted: Sat Apr 02, 2022 12:51 am   Subject: Converting targeting system from Zmud which works like a Champ to CmuD.
Ok boys & girls converting is a nightmare. This is what I have which works well in zmud, can't get past line 3 to compile in Cmud.

CLASS {targetsystem}
#ALIAS targ2 {#echo @Targets2}
#ALIAS ...
  Topic: Not moving after death
Wspaedt1977

Replies: 3
Views: 2489

PostForum: CMUD General Discussion   Posted: Sat Apr 02, 2022 12:49 am   Subject: Not moving after death
Thanks
  Topic: Help this poor idiot out.
Wspaedt1977

Replies: 7
Views: 4551

PostForum: CMUD General Discussion   Posted: Sat Apr 02, 2022 12:46 am   Subject: Help this poor idiot out.
Chris123zugg,,, That worked great!
  Topic: Not moving after death
Wspaedt1977

Replies: 3
Views: 2489

PostForum: CMUD General Discussion   Posted: Thu Mar 10, 2022 6:22 pm   Subject: Not moving after death
Ok It fires when I use the startalign alias, It kills the monsters, grabs all the stuff from corpses, then doesn't move to the next room. It then adds +1 to the step variable cause I seeming the valu ...
  Topic: Random Actions
Wspaedt1977

Replies: 5
Views: 3087

PostForum: CMUD General Discussion   Posted: Thu Mar 10, 2022 6:18 pm   Subject: Random Actions
Would love to add this to a current project I'm working on. But fairly sure this would be a beast of project to tackle.
  Topic: Random Actions
Wspaedt1977

Replies: 5
Views: 3087

PostForum: CMUD General Discussion   Posted: Thu Mar 03, 2022 4:00 pm   Subject: Random Actions
What Mud,

I loved to check it out. To see how they set it up.

Thanks
  Topic: Random Actions
Wspaedt1977

Replies: 5
Views: 3087

PostForum: CMUD General Discussion   Posted: Wed Mar 02, 2022 9:22 pm   Subject: Random Actions
Any ever played a MuD where they have randomly raiding NPC's of homeland/set areas... who depending on there races may actually group together or end up fighting one another?
  Topic: Capturing Room Names and Room Exits
Wspaedt1977

Replies: 2
Views: 2222

PostForum: CMUD General Discussion   Posted: Wed Mar 02, 2022 9:18 pm   Subject: Capturing Room Names and Room Exits
This work Great.

Thanks for the help
  Topic: Help this poor idiot out.
Wspaedt1977

Replies: 7
Views: 4551

PostForum: CMUD General Discussion   Posted: Tue Feb 15, 2022 4:59 pm   Subject: Help this poor idiot out.
No no using the mapper at all. Maybe that is the problem...
If not using the mapper how does one grab the info.

Thanks
  Topic: Capturing Room Names and Room Exits
Wspaedt1977

Replies: 2
Views: 2222

PostForum: CMUD General Discussion   Posted: Tue Feb 15, 2022 12:18 am   Subject: Capturing Room Names and Room Exits
In CMUD how would one go about capturing room name and room directions to use at a later time if the room name and directions looked like this:


Canyon path [u,d]

Thanks for any help I'm sorta ...
  Topic: Help this poor idiot out.
Wspaedt1977

Replies: 7
Views: 4551

PostForum: CMUD General Discussion   Posted: Mon Feb 14, 2022 11:58 pm   Subject: Help this poor idiot out.
I couldn't get it to work.
Basically what I trying to do is capture the room I standing in and the exit there.
And be able to tell them where I'm located

I'm willing to start from beginning if ...
  Topic: Help this poor idiot out.
Wspaedt1977

Replies: 7
Views: 4551

PostForum: CMUD General Discussion   Posted: Mon Feb 14, 2022 12:06 am   Subject: Help this poor idiot out.
If you want to give someone my location when they ask for it say in Communication Channel, I believe I'm on the right track but just missing a step.

[Channel:] Person name: Locates

So trigger p ...
 
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