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  Topic: #stwin help Dragonrealms
Wrens

Replies: 4
Views: 10453

PostForum: CMUD General Discussion   Posted: Wed Jun 07, 2017 6:10 am   Subject: #stwin help Dragonrealms
Been a long time since I posted on this subject

I got a workable way to display learning information in the status window. I'm posting the lot here, in case someone may be interested. Those gurus ...
  Topic: XML Dragonrealms-Stormfront cloning
Wrens

Replies: 5
Views: 19354

PostForum: Finished MUD Scripts   Posted: Mon Jul 07, 2014 2:50 am   Subject: XML Dragonrealms-Stormfront cloning
my bad. But the principle will work in Zmud. Did a lot of trigger programming in Zmud before Cmud. Just don't make it a regex trigger. You can use (bartype:*) and (level:*). XML in dragonrealms is ...
  Topic: XML Dragonrealms-Stormfront cloning
Wrens

Replies: 5
Views: 19354

PostForum: Finished MUD Scripts   Posted: Sat Jul 05, 2014 2:07 am   Subject: XML Dragonrealms-Stormfront cloning
<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
<trigger priority="4893" repeat="true" regex="true" copy="yes">
<pattern>&lt;progressBar id='(.*?)' value='(.*? ...
  Topic: Working on Dragonrealms XML vitals
Wrens

Replies: 6
Views: 10149

PostForum: CMUD General Discussion   Posted: Mon Feb 07, 2011 10:45 pm   Subject: Working on Dragonrealms XML vitals
Now that is something simpler, and it works! Thanks all
  Topic: Working on Dragonrealms XML vitals
Wrens

Replies: 6
Views: 10149

PostForum: CMUD General Discussion   Posted: Mon Feb 07, 2011 9:16 pm   Subject: Working on Dragonrealms XML vitals
I've got it extracting the name of the bar, and the percentage. I put those into $barname and $barpercent. At the end of the script to extract the information I have.

$buttoncap = %concat($barname ...
  Topic: Working on Dragonrealms XML vitals
Wrens

Replies: 6
Views: 10149

PostForum: CMUD General Discussion   Posted: Mon Feb 07, 2011 4:47 pm   Subject: Working on Dragonrealms XML vitals
thanks for the reply, judgeing from the views on this post there are people interested in the post, and the outcome. Would be nice to get all that brainpower together on this beast.

Yes, it's in t ...
  Topic: Working on Dragonrealms XML vitals
Wrens

Replies: 6
Views: 10149

PostForum: CMUD General Discussion   Posted: Sun Feb 06, 2011 5:21 pm   Subject: Working on Dragonrealms XML vitals
I am admitting a lack of knowledge on alot of things. I keep plugging along. Believing that the only way to slay the XML beast (as I've heard Simtronics XML called), I figured the only way to strip o ...
  Topic: #stwin help Dragonrealms
Wrens

Replies: 4
Views: 10453

PostForum: CMUD General Discussion   Posted: Sun Jan 30, 2011 5:10 pm   Subject: #stwin help Dragonrealms
Thanks for the reply. I was doing each of the status bars one at a time. I think up something else maybe. Thanks again.
  Topic: #stwin help Dragonrealms
Wrens

Replies: 4
Views: 10453

PostForum: CMUD General Discussion   Posted: Sun Jan 30, 2011 5:52 am   Subject: #stwin help Dragonrealms
I've been working on an stormfront like experience window with dragonrealms in stormfront mode (boy, is all that HMTL a pain?) Anyways, I've gotten a single line trigger worked out to catch the experi ...
  Topic: Most needed CMUD features?
Wrens

Replies: 112
Views: 197658

PostForum: CMUD General Discussion   Posted: Sun Jun 10, 2007 2:58 pm   Subject: Most needed CMUD features?
Why am I not useing CMUD? Things that work in ZMud, don't work in CMud. %btnenable, only turns it off not on. I was Told that was a bug. What was the work around? Use %btnimage. Well, I have tried ...
  Topic: Question on status bar for Dragonrealms
Wrens

Replies: 5
Views: 12124

PostForum: CMUD General Discussion   Posted: Sun Jun 03, 2007 5:16 pm   Subject: Found a fix
If someone is still following this post, remember I was having trouble with a countdown timer for roundtime. I thought up a fix and it seems to work very well.

#TRIGGER {Q} {} ...
  Topic: What is the difference in button behavior in CMUD
Wrens

Replies: 20
Views: 33470

PostForum: CMUD General Discussion   Posted: Thu Feb 15, 2007 1:20 am   Subject: What is the difference in button behavior in CMUD
Doh, someone made a suggestion to publish it to the package library, then everyone that is interested can put hands on. I have managed through the trials and tribulations of a true CMud beginner to p ...
  Topic: What is the difference in button behavior in CMUD
Wrens

Replies: 20
Views: 33470

PostForum: CMUD General Discussion   Posted: Thu Feb 15, 2007 12:37 am   Subject: What is the difference in button behavior in CMUD
I tried getting rid of the name and the Id, button priority of 5 to solve the caption thing. Now I need to play button button who has the button. Cool It disappeared from the package. Thanks for the ...
  Topic: What is the difference in button behavior in CMUD
Wrens

Replies: 20
Views: 33470

PostForum: CMUD General Discussion   Posted: Tue Feb 13, 2007 5:47 am   Subject: What is the difference in button behavior in CMUD
I am sorrySad There is a misunderstanding here for which I am mostly responsible. I really should have paid more attention in english class. It makes communicating effectively hard. To make it ev ...
  Topic: What is the difference in button behavior in CMUD
Wrens

Replies: 20
Views: 33470

PostForum: CMUD General Discussion   Posted: Tue Feb 13, 2007 2:46 am   Subject: What is the difference in button behavior in CMUD
I've thought of making it image buttons, and just flopping the images with the directions. I've had so much trouble getting the images to display right on my status buttons. Stand etc.. I don't thi ...
  Topic: What is the difference in button behavior in CMUD
Wrens

Replies: 20
Views: 33470

PostForum: CMUD General Discussion   Posted: Fri Feb 09, 2007 7:49 pm   Subject: What is the difference in button behavior in CMUD
I have the autoposition turned off. When the button is disabled, it goes away all together rahter than leave something there for position. In Zmud, it would leave a nice little faded out arrow. Tha ...
  Topic: What is the difference in button behavior in CMUD
Wrens

Replies: 20
Views: 33470

PostForum: CMUD General Discussion   Posted: Fri Feb 09, 2007 12:25 am   Subject: What is the difference in button behavior in CMUD
Tried that button enable #t+, can turn them on and off that way... Seems the position of the button goes away too. Same thing happens with the %btnenable command.

I got the %btimage working with ...
  Topic: What is the difference in button behavior in CMUD
Wrens

Replies: 20
Views: 33470

PostForum: CMUD General Discussion   Posted: Thu Feb 08, 2007 12:13 am   Subject: What is the difference in button behavior in CMUD
Thanks, works wonderfully. Yes, I wanted it to be inv. I had to add another varibile in the #local statement $standing. Never knew you could do local varibles. That will change some thinking on oth ...
  Topic: What is the difference in button behavior in CMUD
Wrens

Replies: 20
Views: 33470

PostForum: CMUD General Discussion   Posted: Wed Feb 07, 2007 12:59 am   Subject: What is the difference in button behavior in CMUD
Thanks for the reply. My guess it is the button enable. I will try the full path for the image and see what happens. Oh, and I tried a few positions while in the game with CMud for that prompt abov ...
  Topic: What is the difference in button behavior in CMUD
Wrens

Replies: 20
Views: 33470

PostForum: CMUD General Discussion   Posted: Wed Feb 07, 2007 12:33 am   Subject: What is the difference in button behavior in CMUD
In ZMud someone wrote some scripts to handle a compass, and the various position and status buttons. In the case of the compass, it would use the GSL(j) to change the enable states for a button, givi ...
  Topic: Question on status bar for Dragonrealms
Wrens

Replies: 5
Views: 12124

PostForum: CMUD General Discussion   Posted: Wed Feb 07, 2007 12:02 am   Subject: Question on status bar for Dragonrealms
I did post something to this effect some time ago. I was using

#TRIGGER (@roundtime>0) {} "DragonRealms"
#COND {} {#ADD roundtime -1} {wa ...
  Topic: coin counting script
Wrens

Replies: 4
Views: 7814

PostForum: CMUD Beta Forum   Posted: Fri Nov 24, 2006 8:25 pm   Subject: coin counting script
Sorry, I tried the removal of the " " It gives me the same behavior: only the coppers are counted. Example:

5 bronze, and 53 copper Kronars.

the varible Copperk becomes 53. Only the first if s ...
  Topic: coin counting script
Wrens

Replies: 4
Views: 7814

PostForum: CMUD Beta Forum   Posted: Fri Nov 24, 2006 4:07 am   Subject: coin counting script
Got another good question. I use the below script to fill information in a button telling me what money I have on me. Works wonderfully in ZMud. Made changes that I thought would make it work. It c ...
  Topic: Expression trigger
Wrens

Replies: 5
Views: 8268

PostForum: CMUD Beta Forum   Posted: Tue Nov 21, 2006 3:02 am   Subject: Expression trigger
Thanks tell me when I can try again.
  Topic: Expression trigger
Wrens

Replies: 5
Views: 8268

PostForum: CMUD Beta Forum   Posted: Mon Nov 20, 2006 12:38 pm   Subject: Expression trigger
I was unable to figure out how to get the trigger to export into a nice text format. I went back to Zmud to get this.

#TRIGGER (@roundtime>0) {} "DragonRealms"
#COND {} {#ADD roundtime -1} {wa ...
 
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