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  Topic: Capturing Text to Multiple Windows
Woot20

Replies: 1
Views: 1039

PostForum: zMUD General Discussion   Posted: Sat Aug 19, 2006 10:47 am   Subject: Capturing Text to Multiple Windows
Sorry to double post. But the problem I'am having is; after I create the triggers, at some point when I log back into that character it spams and creates windows by the hundreds. That's my prob. ...
  Topic: Capturing Text to Multiple Windows
Woot20

Replies: 1
Views: 1039

PostForum: zMUD General Discussion   Posted: Sat Aug 19, 2006 10:45 am   Subject: Capturing Text to Multiple Windows
Could someone give me their exact syntax for copying different lines of text to multiple windows.

Example:

I want to capture Tells, Betters, and other things.

Bob tells you 'you're the greate ...
  Topic: Database Help
Woot20

Replies: 0
Views: 884

PostForum: zMUD General Discussion   Posted: Thu Jul 20, 2006 3:36 am   Subject: Database Help
Hello All.

I've created a database, complete with all the fields and tabs for Weapons, Armor, Jewerly, Items and Scrolls. Just enough to gather what I want.

I was also able to customize each ta ...
  Topic: Question about #cap x x=window
Woot20

Replies: 3
Views: 1677

PostForum: zMUD General Discussion   Posted: Sat Jul 01, 2006 3:17 am   Subject: Alrightys Hmm
I had triggers to capture different things into windows.

For instance, if someone sent me a tell:

BobVilla tells you 'hey i can build you a deck for 103g'

I would use #trigger {(*) tells you ...
  Topic: Question about #cap x x=window
Woot20

Replies: 3
Views: 1677

PostForum: zMUD General Discussion   Posted: Sat Jul 01, 2006 3:14 am   Subject: Alrightys Hmm
Duplicate Post.
  Topic: Question about #cap x x=window
Woot20

Replies: 3
Views: 1677

PostForum: zMUD General Discussion   Posted: Thu Jun 29, 2006 9:22 am   Subject: Question about #cap x x=window
A long while back, I attempted several times to capture different things and put them into Windows. It worked rather well. For instance, if I received an 'better' in a weapon, I used #cap (Better). ...
  Topic: #if Statements
Woot20

Replies: 4
Views: 1567

PostForum: zMUD General Discussion   Posted: Sat Oct 15, 2005 2:25 am   Subject: thanks
not sure why I didn't just test two if statements in the same box.. oh well i filled up some space here Razz
  Topic: #if Statements
Woot20

Replies: 4
Views: 1567

PostForum: zMUD General Discussion   Posted: Wed Oct 12, 2005 9:00 pm   Subject: #if Statements
I know how to make an #if statement to check if a variable is true or false and then issue a command.

Is there a way to check if 2 conditions are met? I want to check and make sure both HP and SP ...
 
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