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  Topic: Help: Auto attack
Warrb

Replies: 11
Views: 10378

PostForum: zMUD General Discussion   Posted: Sat Aug 23, 2003 5:38 pm   Subject: Help: Auto attack
k, thx
  Topic: Help: Auto attack
Warrb

Replies: 11
Views: 10378

PostForum: zMUD General Discussion   Posted: Sat Aug 23, 2003 4:04 pm   Subject: Help: Auto attack
the only problem with the condition is that sometimes things can go in between my attack and _seconds until next action. So i made the temporary trigger so it would trigger once and delete itself, ho ...
  Topic: newbie help for zmud script thingy
Warrb

Replies: 6
Views: 6936

PostForum: zMUD General Discussion   Posted: Fri Aug 22, 2003 10:36 pm   Subject: newbie help for zmud script thingy
*A mitrill long sword (sword)
----------------------------------------------------------------------------
*Max Damage: 28 to 71 (average 49)
*Your Damage: 22 to 57 (average 39)
*Speed: 7.0 (5.5 f ...
  Topic: Help: Auto attack
Warrb

Replies: 11
Views: 10378

PostForum: zMUD General Discussion   Posted: Fri Aug 22, 2003 10:14 pm   Subject: Help: Auto attack
Tayzo is my alt. they can't be on at the same time, and i messed up the first time, this is how attacks go:
> [ |+++ ]
>[* ] [ |+++++]
><150/150hp 179/179m 169/185mv 30 ...
  Topic: newbie help for zmud script thingy
Warrb

Replies: 6
Views: 6936

PostForum: zMUD General Discussion   Posted: Fri Aug 22, 2003 3:52 am   Subject: newbie help for zmud script thingy
bleh megamog75, mind helping me with mine, i don't understand the scripty thing but i want it...:

A mitrill long sword (sword)
--------------------------------------------------------------------- ...
  Topic: #color a complete line (despite automatic break)
Warrb

Replies: 2
Views: 3494

PostForum: zMUD General Discussion   Posted: Thu Aug 21, 2003 11:05 pm   Subject: #color a complete line (despite automatic break)
try:
#TRIGGER {^(%w) tells you (*)} {#COLOR yellow}
and also i like to know when some one is doing it, so i add a #BEEP after #COLOR yellow
  Topic: Help: Auto attack
Warrb

Replies: 11
Views: 10378

PostForum: zMUD General Discussion   Posted: Thu Aug 21, 2003 11:02 pm   Subject: Help: Auto attack
thanks a lot you are very helpful and knowlagable LightBulb

#TR {^{Warrb|Tayzo}: Attacks} {#TEMP {&wait seconds until next action.} {#ALA +@wait {#IF (@ki = 0) {#CR;#SHOW %ansi( high, red)Attack!;# ...
  Topic: Help: Auto attack
Warrb

Replies: 11
Views: 10378

PostForum: zMUD General Discussion   Posted: Thu Aug 21, 2003 9:56 pm   Subject: Help: Auto attack
the _ second until next action happens right after you attack and when a new thing comes up, like public/private line, or the enemy attacks you
the thing is i want it to trigger only right after i at ...
  Topic: Help: Auto attack
Warrb

Replies: 11
Views: 10378

PostForum: zMUD General Discussion   Posted: Wed Aug 20, 2003 7:07 pm   Subject: Help: Auto attack
#CLASS {Combat}
#ALIAS t {#IF (@head == 0) {thrust @Ene} {thrust @Ene head}}
#ALIAS j {#IF (@head == 0) {jab @Ene} {jab @Ene head}}
#ALIAS l {#IF (@head == 0) {lunge @Ene} {lunge @Ene head}}
#ALIA ...
  Topic: Help: Auto attack
Warrb

Replies: 11
Views: 10378

PostForum: zMUD General Discussion   Posted: Wed Aug 20, 2003 7:07 pm   Subject: Help: Auto attack
OK,
Engage: You face { a | the | an | |}<enemy>
Attack: You swing <your weapon> at <enemy>
After attack:_ second until next action.

What i am trying to do is wait until the _ ...
 
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