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  Topic: Is onwalkend still in the process of beiong fixed?
Walbert

Replies: 6
Views: 9866

PostForum: zMUD General Discussion   Posted: Thu Jul 08, 2004 8:50 am   Subject: Is onwalkend still in the process of beiong fixed?
It seems that onwalkend is completely non-functional in 7.05. I made a small trigger to facilitate it. Maybe someone else will find it useful.

#CLASS {Pseudowalkend}
#VARIABLE newwalk {0}
#TRIG ...
  Topic: Is onwalkend still in the process of beiong fixed?
Walbert

Replies: 6
Views: 9866

PostForum: zMUD General Discussion   Posted: Tue Jul 06, 2004 6:13 pm   Subject: Is onwalkend still in the process of beiong fixed?
even when reversed, nothing happens. The mapper itself seems to work fine. If a room script is on the final destination of a walk, the room script will execute. onwalkend does nothing.
  Topic: Is onwalkend still in the process of beiong fixed?
Walbert

Replies: 6
Views: 9866

PostForum: zMUD General Discussion   Posted: Tue Jul 06, 2004 1:57 pm   Subject: Is onwalkend still in the process of beiong fixed?
I'm having similiar problems.

assuming not in room 250,

#walk 250;#alias onwalkend {#say got there} // will walk fine, but 'got there' is never echoed. using mapper in safe mode, zmud 7.05
  Topic: Editing a Plug-In
Walbert

Replies: 1
Views: 2779

PostForum: zMUD General Discussion   Posted: Thu Apr 29, 2004 2:17 am   Subject: Editing a Plug-In
Probably not. Plug-in's are not written using zMUD's script code, rather they are programmed and compiled much like zMUD itself. It would be equally difficult to take apart a plugin as it would be t ...
 
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