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  Topic: A problem with #PSUB
VgWizard14

Replies: 4
Views: 7741

PostForum: zMUD General Discussion   Posted: Sat May 02, 2009 2:50 pm   Subject: A problem with #PSUB
The above didn't work exactly how I wanted it, but -this- does:




#TRIGGER {(tall, muscular man)}
#SUB { <color teal>%param1 </color>(Amos, lord and master of all)}


Thanks muc ...
  Topic: A problem with #PSUB
VgWizard14

Replies: 4
Views: 7741

PostForum: zMUD General Discussion   Posted: Sat May 02, 2009 1:02 pm   Subject: A problem with #PSUB
Let me begin with the output.


The tall, muscular man leans back against a carven, baobab couch, resting his arms against the rim as the tall, muscular man crosses his legs at the ankles.

The l ...
  Topic: Database Problem - The code works sometimes?
VgWizard14

Replies: 8
Views: 9781

PostForum: zMUD General Discussion   Posted: Wed Apr 29, 2009 11:41 pm   Subject: Database Problem - The code works sometimes?
The main goal is to make a searchable Database. Instead of entering every item by hand, I could simply have the script store it. That way, if I need item X, I will know that I can get it from Shop Y a ...
  Topic: Database Problem - The code works sometimes?
VgWizard14

Replies: 8
Views: 9781

PostForum: zMUD General Discussion   Posted: Tue Apr 28, 2009 11:42 pm   Subject: Database Problem - The code works sometimes?
Bump: Still having trouble. Anyone?
  Topic: Database Problem - The code works sometimes?
VgWizard14

Replies: 8
Views: 9781

PostForum: zMUD General Discussion   Posted: Tue Apr 21, 2009 7:16 pm   Subject: Database Problem - The code works sometimes?
Update: I'm still having trouble with this, though I haven't had too much time to work on it, with finals approaching and all.. I'd really appreciate some input!
  Topic: Database Problem - The code works sometimes?
VgWizard14

Replies: 8
Views: 9781

PostForum: zMUD General Discussion   Posted: Mon Apr 20, 2009 12:15 am   Subject: Database Problem - The code works sometimes?
Let me start with the output.


Prompt> list

a greying, auburn-haired woman has the following goods to trade:
01) an amber-dyed cap for 24 obsidian coins.
02) a draped amber lin ...
  Topic: Automapper & #TAG Problems w/ Armageddon MUD
VgWizard14

Replies: 12
Views: 19235

PostForum: zMUD General Discussion   Posted: Tue Dec 30, 2008 10:11 pm   Subject: Automapper & #TAG Problems w/ Armageddon MUD
I -think- I've found the end of my problem.

After Zero cups of coffee and staying up way past daybreak, I discovered that it may very well have been a fault on my part. ArmageddonMUD requires liber ...
  Topic: Automapper & #TAG Problems w/ Armageddon MUD
VgWizard14

Replies: 12
Views: 19235

PostForum: zMUD General Discussion   Posted: Tue Dec 30, 2008 10:12 am   Subject: Automapper & #TAG Problems w/ Armageddon MUD

The following two alternatives work:

#TR {^&Mapper.Roomname%s~

This seems to work perfectly so far (haven't tested it completely) But one thing still remains.

I'm not sure how to set it ...
  Topic: Automapper & #TAG Problems w/ Armageddon MUD
VgWizard14

Replies: 12
Views: 19235

PostForum: zMUD General Discussion   Posted: Sat Dec 13, 2008 1:05 am   Subject: Automapper & #TAG Problems w/ Armageddon MUD
#TRIGGER {^(*)%s~[(%x){| Quit| Save}~]$} {#tag name %1;#var exits %subchar( %exec( "%rightback( %2, 1);#loop %len( %2)-1 & ...
  Topic: Automapper & #TAG Problems w/ Armageddon MUD
VgWizard14

Replies: 12
Views: 19235

PostForum: zMUD General Discussion   Posted: Mon Dec 08, 2008 6:52 am   Subject: Automapper & #TAG Problems w/ Armageddon MUD
While it was significantly helpful, it still didn't come through for me. Right now I'm at the point where I just want to play the game, and not spend half of that potential playtime learning a new scr ...
  Topic: Automapper & #TAG Problems w/ Armageddon MUD
VgWizard14

Replies: 12
Views: 19235

PostForum: zMUD General Discussion   Posted: Thu Dec 04, 2008 2:00 pm   Subject: Automapper & #TAG Problems w/ Armageddon MUD
Sorry to dig up an old thread, but this helped IMMENSELY. Thank you poster!
  Topic: Killing trigger?
VgWizard14

Replies: 3
Views: 6441

PostForum: zMUD General Discussion   Posted: Sun Nov 30, 2008 9:27 pm   Subject: Killing trigger?
This isn't going to be constructive at all but...

GOTO's are the devil! STAY AWAY!

..that is all. :o
  Topic: A Problem involving #TRIGGER
VgWizard14

Replies: 4
Views: 5416

PostForum: zMUD General Discussion   Posted: Sun Nov 30, 2008 8:39 pm   Subject: A Problem involving #TRIGGER
Adding "#TRIGGER {^Stinging sand swirls around you.} {#NOMAP}" may very well be a nice temporary fix, but several lines can occur before the name of the map, not just "Stinging sand swirls around you. ...
  Topic: A Problem involving #TRIGGER
VgWizard14

Replies: 4
Views: 5416

PostForum: zMUD General Discussion   Posted: Sun Nov 30, 2008 3:18 pm   Subject: A Problem involving #TRIGGER
Stinging sand swirls around you.
Caravan Road

My Issue is this. The "Stinging sand swirls around you" occurs seemingly at random before the area name (as well as other strings of text.) Because o ...
 
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