Register to post in forums, or Log in to your existing account
 
:
Search found 31 matches for:
Page 1 of 2 Goto page 1, 2  Next
Author Message
  Topic: Help with window alert
Tygerhart

Replies: 4
Views: 5187

PostForum: CMUD General Discussion   Posted: Mon Dec 08, 2008 7:02 pm   Subject: Help with window alert
Wait! scratch the last post it doesn't reset the timer. It makes seperate timers.

Ok. How's this then? With that going, I need to know how many instances of anger are active and when they're all go ...
  Topic: Help with window alert
Tygerhart

Replies: 4
Views: 5187

PostForum: CMUD General Discussion   Posted: Mon Dec 08, 2008 6:59 pm   Subject: Help with window alert
The trigger works wonderfully! In fact I quite like not using the window now. heh

Can it be adapted a bit though?

You see, I can have multiple instances of "anger" running and each instance last ...
  Topic: Help with window alert
Tygerhart

Replies: 4
Views: 5187

PostForum: CMUD General Discussion   Posted: Mon Dec 08, 2008 5:16 pm   Subject: Help with window alert
Hi all;

Here's hoping someone can help me with this. It's been quite some time since I've MUDded and I've started to get back into it again. I used to use zMUD but recently I purchased cMUDpro. The ...
  Topic: Alias/Button Help please.
Tygerhart

Replies: 2
Views: 3321

PostForum: zMUD General Discussion   Posted: Wed Mar 01, 2006 6:18 pm   Subject: Alias/Button Help please.
Thanks Matt!

Works perfectly now!

Tygerhart
  Topic: Alias/Button Help please.
Tygerhart

Replies: 2
Views: 3321

PostForum: zMUD General Discussion   Posted: Tue Feb 28, 2006 9:32 pm   Subject: Alias/Button Help please.
I'm hoping someone can help me here. Here's the situation...

On my MUD we have space flight. When one gets into a ship and starts it up, it starts a shell command and you control your ship that way ...
  Topic: Translation alias dilemna
Tygerhart

Replies: 8
Views: 6787

PostForum: zMUD General Discussion   Posted: Sat Feb 07, 2004 2:22 pm   Subject: Translation alias dilemna
quote:Originally posted by Rorso

Then the syntax to use this alias is:
p2p PlayerName=Message

Example:
p2p John=Hello how are you?


It works like a dream! Thanks I owes ya 2 now.

Thank ...
  Topic: Translation alias dilemna
Tygerhart

Replies: 8
Views: 6787

PostForum: zMUD General Discussion   Posted: Sat Feb 07, 2004 1:00 pm   Subject: Translation alias dilemna
quote:Originally posted by Rorso
The problem is the first %0 which copies the entire argument list of the alias into the translation. Here is how to solve it:
The new p2p alias:
#exec %regex( %0, " ...
  Topic: Translation alias dilemna
Tygerhart

Replies: 8
Views: 6787

PostForum: zMUD General Discussion   Posted: Sat Feb 07, 2004 12:13 pm   Subject: Translation alias dilemna
Just when I think I got it figured out, a new and inexplicable problem rears it's ugly head.

I've been able to get that translation alias working on all my IC channels (Tip of the hat and a big th ...
  Topic: Buttons and Original alias values...
Tygerhart

Replies: 2
Views: 3532

PostForum: zMUD General Discussion   Posted: Thu Feb 05, 2004 3:30 pm   Subject: Buttons and Original alias values...
quote:Originally posted by megamog75
Good start, it just went awriy
There are several ways to do this
1)#alias e {evade %1}
put this into your toggle button:
on: #t+ e off: #t- e


Than ...
  Topic: Buttons and Original alias values...
Tygerhart

Replies: 2
Views: 3532

PostForum: zMUD General Discussion   Posted: Thu Feb 05, 2004 12:30 pm   Subject: Buttons and Original alias values...
Hi all!

I love this place. Everybody knows waaaay more than me.

I've got a question about Buttons and alias'.

Here's what I want to do. I want to make an alias that will make space combat a ...
  Topic: RP script help?
Tygerhart

Replies: 4
Views: 4437

PostForum: zMUD General Discussion   Posted: Fri Jan 30, 2004 12:24 am   Subject: RP script help?
quote:Originally posted by Rorso
Something like this might work:

Thanks Rorso!

It worked with some jinking around. Now I just need some fine tuning. Maybe you or someone else can help me tweak ...
  Topic: RP script help?
Tygerhart

Replies: 4
Views: 4437

PostForum: zMUD General Discussion   Posted: Thu Jan 29, 2004 9:49 pm   Subject: RP script help?
Hi all!

I'm hoping someone can help with this little problem. I need a script to change the text I'm writing when I "say" or "tell" someone on my MUSH something.... here's an example of what I mea ...
  Topic: Zmud Screwed up on me?
Tygerhart

Replies: 7
Views: 8039

PostForum: zMUD General Discussion   Posted: Wed Nov 19, 2003 9:56 pm   Subject: Zmud Screwed up on me?
Thanks for the info. Elicense sent me a diagnostic program that fixed it right up.

Thanks for you time. :)

Tygerhart
  Topic: Zmud Screwed up on me?
Tygerhart

Replies: 7
Views: 8039

PostForum: zMUD General Discussion   Posted: Wed Nov 19, 2003 2:51 pm   Subject: Zmud Screwed up on me?
Hi folks,

I just recently downloaded and installed the latest ver of Zmud. It ran for a little bit and then crashed. Tried to start it up again after a reboot and got this message:

Sorry, coul ...
  Topic: New Skill, Tough Trigger...
Tygerhart

Replies: 2
Views: 3475

PostForum: zMUD General Discussion   Posted: Sat Nov 08, 2003 10:57 am   Subject: New Skill, Tough Trigger...
Thanks Lightbulb!

Once again your solutions boggle my mind, but I'll be damned if they don't always work too!

Thanks again!
Tygerhart
  Topic: New Skill, Tough Trigger...
Tygerhart

Replies: 2
Views: 3475

PostForum: zMUD General Discussion   Posted: Thu Nov 06, 2003 3:09 pm   Subject: New Skill, Tough Trigger...
Hiya and Thanks in Advance!

I just got a new skill called "Hellblade". A more advanced skill than the previous "helldagger'.

Now when you send the command hellblade to the MUD you can get sev ...
  Topic: 1 trigger for multiple messages
Tygerhart

Replies: 4
Views: 6742

PostForum: zMUD General Discussion   Posted: Thu Nov 06, 2003 2:51 pm   Subject: 1 trigger for multiple messages
Thanks Much for your Expertise! :)

Tygerhart
  Topic: 1 trigger for multiple messages
Tygerhart

Replies: 4
Views: 6742

PostForum: zMUD General Discussion   Posted: Wed Nov 05, 2003 12:47 am   Subject: 1 trigger for multiple messages
I see. And how does one do that? Could you provide an example?

Thanks,

Tygerhart
  Topic: I dont want to see the mud's prompt line
Tygerhart

Replies: 4
Views: 4945

PostForum: zMUD General Discussion   Posted: Tue Nov 04, 2003 10:01 pm   Subject: I dont want to see the mud's prompt line
Here's what I use for something similar....

HP:(%d)/(%d) Mana:(%d)/(%d) Move:(%d)/(%d) XP:(%d)/(%d) Gold:(%d)

#SUB %null
#VAR HpVar %1
#VAR HpMaxVar %2
#VAR ManaVar %3
#VAR ManaMaxVar %4
#V ...
  Topic: 1 trigger for multiple messages
Tygerhart

Replies: 4
Views: 6742

PostForum: zMUD General Discussion   Posted: Tue Nov 04, 2003 9:08 pm   Subject: 1 trigger for multiple messages
Hi all!

I've got a new brain teaser for you (Well at least it's teasing my brain).

On my MUD I've got an attack command that can fire off 1 to 3 attacks. What I would like to do is make a trig ...
  Topic: Gagging a prompt
Tygerhart

Replies: 4
Views: 4775

PostForum: zMUD General Discussion   Posted: Sun Oct 26, 2003 12:09 am   Subject: Gagging a prompt
quote:Originally posted by Kjata
Try using #SUB like LightBulb suggested.


Thanks!

Once again Lightbulb and Kjata open my eyes!


Tygerhart
  Topic: Misnamed Buttons State?
Tygerhart

Replies: 2
Views: 3389

PostForum: zMUD General Discussion   Posted: Sat Oct 25, 2003 10:44 pm   Subject: Misnamed Buttons State?
Thanks Kjata!

Works like a dream!

Tygerhart
  Topic: Misnamed Buttons State?
Tygerhart

Replies: 2
Views: 3389

PostForum: zMUD General Discussion   Posted: Sat Oct 25, 2003 8:32 pm   Subject: Misnamed Buttons State?
Hi again all!

Here's my lastest question for the Masters of Zmud.

I wish to creat a button the will turn a command off and on in a multi-command trigger. Here's what I've got so far:

The But ...
  Topic: Gagging a prompt
Tygerhart

Replies: 4
Views: 4775

PostForum: zMUD General Discussion   Posted: Sat Oct 25, 2003 8:18 pm   Subject: Gagging a prompt
quote:Originally posted by LightBulb
Since #GAG is a line-based command, there isn't any way to do it. If your prompt is on the same line as other info, either the entire line will be gagged includin ...
  Topic: Gagging a prompt
Tygerhart

Replies: 4
Views: 4775

PostForum: zMUD General Discussion   Posted: Fri Oct 24, 2003 4:57 pm   Subject: Gagging a prompt
Hi All and thanks in advance!

Here's my problem.

I need to gag my prompt without gagging everything on that line.

Here's an example;

Hp:10027/10027 Mana:4214/4916 Move:3140/3140 <What ...
 
Page 1 of 2 Goto page 1, 2  Next
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net