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  Topic: NOT ending command with CR/LF
Turbomudder

Replies: 3
Views: 1074

PostForum: zMUD General Discussion   Posted: Sat Feb 08, 2003 9:22 am   Subject: NOT ending command with CR/LF
those were just examples, this happens all the time on this mud, I need to have it so that it sends the commands without an endline charecter all the time.
  Topic: NOT ending command with CR/LF
Turbomudder

Replies: 3
Views: 1074

PostForum: zMUD General Discussion   Posted: Sat Feb 08, 2003 7:31 am   Subject: NOT ending command with CR/LF
Is it possible to set it up so that I can send commands to the mud just by hitting the key? example:
Do you really want to quit? (Y or N)
and just hit the y key without having to hit enter.?
Altern ...
  Topic: Ansi graphics
Turbomudder

Replies: 6
Views: 1769

PostForum: zMUD General Discussion   Posted: Sat Feb 08, 2003 7:23 am   Subject: Ansi graphics
awesome, changing it to terminal solved the problem... does that just mean that it will let the mud define the font? or what. cause i wonder if that will mess up things for my other muds... also if an ...
  Topic: Ansi graphics
Turbomudder

Replies: 6
Views: 1769

PostForum: zMUD General Discussion   Posted: Sat Feb 08, 2003 6:38 am   Subject: Ansi graphics
If it helps or matters, im trying to get this to work on www.rylos7.com port 23
the very first screen after you hit enter is the first example of something that doesnt work for me... thanks again,
t ...
  Topic: Ansi graphics
Turbomudder

Replies: 6
Views: 1769

PostForum: zMUD General Discussion   Posted: Sat Feb 08, 2003 5:42 am   Subject: Ansi graphics
Those settings are indeed checked...
I am getting lines that look like this
" Ý°±²ÛÛ²±²±Û±²²²² ...
  Topic: Ansi graphics
Turbomudder

Replies: 6
Views: 1769

PostForum: zMUD General Discussion   Posted: Sat Feb 08, 2003 5:06 am   Subject: Ansi graphics
I think I understand exactly what ansi graphics are, and I don't know how to enable them, but I need to.
I am trying to connect to a tradewars game and it uses ansi graphics. Zmud seems to have se ...
  Topic: %bitor, binary addition
Turbomudder

Replies: 3
Views: 1113

PostForum: zMUD General Discussion   Posted: Fri Jan 31, 2003 10:36 am   Subject: %bitor, binary addition
*nod* I didnt mean addition technically, bitwise or is what i meant... the thing is, i actually already made functions to do bitwise or on the numbers using a loop, but i need to do this a couple of h ...
  Topic: %bitor, binary addition
Turbomudder

Replies: 3
Views: 1113

PostForum: zMUD General Discussion   Posted: Fri Jan 31, 2003 6:21 am   Subject: %bitor, binary addition
I need to add some 20 digit binary numbers... %bitor would be perfect, but if I use a number more than 12 digits long, it gives an error message that says "this is not a valid integer"
als ...
  Topic: problem with #WHILE
Turbomudder

Replies: 6
Views: 1416

PostForum: zMUD General Discussion   Posted: Wed Jan 29, 2003 1:52 pm   Subject: problem with #WHILE
the %i is from a #forall which this script is within... the very simple #VAR turn 1;#WHILE (@turn <= 20) {#SH @turn;#ADD turn 1} did indeed have the same problem, until i turned off expand vars, an ...
  Topic: problem with #WHILE
Turbomudder

Replies: 6
Views: 1416

PostForum: zMUD General Discussion   Posted: Wed Jan 29, 2003 1:39 pm   Subject: problem with #WHILE
yep i tried using show already, it stays 1 through the whole loop until after it's completed the 20 turns.

Turbomudder.
  Topic: HELP!!!!!
Turbomudder

Replies: 2
Views: 975

PostForum: zMUD General Discussion   Posted: Wed Jan 29, 2003 12:55 pm   Subject: HELP!!!!!
In the preferences menu, under the "general" tab, where the wordwrap other such settings are, there is a box that says "mud output" it will be unchecked..check it and youre all goo ...
  Topic: problem with #WHILE
Turbomudder

Replies: 6
Views: 1416

PostForum: zMUD General Discussion   Posted: Wed Jan 29, 2003 11:43 am   Subject: problem with #WHILE
Im trying to do this:
#VAR turn 1
#WHILE (@turn <= 20) {#IF (%copy(%i,@turn,1) = "1" & %copy(@combonum,@turn,1) = "0") {#VAR combonum %delete(@combonum,@turnandone,1)
#VA ...
  Topic: problem possibly caused by long loop
Turbomudder

Replies: 1
Views: 903

PostForum: zMUD General Discussion   Posted: Sun Jan 26, 2003 12:33 pm   Subject: problem possibly caused by long loop
Welp, I figured it out...
whenever it would delete an item from the list, that slid everything down a notch, so when it tried to use %i for the item number in the string "numberlist" it was ...
  Topic: problem possibly caused by long loop
Turbomudder

Replies: 1
Views: 903

PostForum: zMUD General Discussion   Posted: Sun Jan 26, 2003 11:46 am   Subject: problem possibly caused by long loop
I am trying to run the following alias
#VAR potionnum %1
#LOOP 1,%numitems(@numberlist) {#VAR ingrednum %item(@numberlist,%{i})
#VAR turn 1
#WHILE (@turn <= 20) {#IF (%copy(@potionnum,@turn,1) ...
  Topic: trigger on multiple lines of output
Turbomudder

Replies: 7
Views: 1624

PostForum: zMUD General Discussion   Posted: Sun Jan 26, 2003 1:31 am   Subject: trigger on multiple lines of output
Okay now ive got a further delemma with this... it seems a trigger will only fire once per line.
Im trying to get a variable that ends up like this :
"strange green plants|tiny red berries|smal ...
  Topic: trigger on multiple lines of output
Turbomudder

Replies: 7
Views: 1624

PostForum: zMUD General Discussion   Posted: Sun Jan 26, 2003 12:11 am   Subject: trigger on multiple lines of output
Thanks guys, the ^(*)$ thing is key...
as far as upgrading, there are some things that sound great like state functions. I use the trigger, alias, mapping, variable, programming capabilities of zmud ...
  Topic: trigger on multiple lines of output
Turbomudder

Replies: 7
Views: 1624

PostForum: zMUD General Discussion   Posted: Sat Jan 25, 2003 3:28 am   Subject: trigger on multiple lines of output
I appologize, I should have been much more specific...
I'm trying to get a trigger that will capture the herbs that are in this basket...

The herb basket (open) contains: three small green berries ...
  Topic: trigger on multiple lines of output
Turbomudder

Replies: 7
Views: 1624

PostForum: zMUD General Discussion   Posted: Sat Jan 25, 2003 2:39 am   Subject: trigger on multiple lines of output
I am using version 5.55 btw...
I need to have a trigger that can go off even if the first part of the pattern is recieved in one line and the second part in the next. is this possible? how can it be ...
  Topic: Trigger Help - (One Trigger - Multiple patterns)
Turbomudder

Replies: 11
Views: 2326

PostForum: zMUD General Discussion   Posted: Sat Jan 25, 2003 2:34 am   Subject: Trigger Help - (One Trigger - Multiple patterns)
This is a very common and useful situation. Its solution is to insert wildcards into trigger. These can be found in the "pattern matching" section of the help files. For this particular tri ...
 
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