Author |
Message |
Topic: NOT ending command with CR/LF |
Turbomudder
Replies: 3
Views: 1074
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Forum: zMUD General Discussion Posted: Sat Feb 08, 2003 9:22 am Subject: NOT ending command with CR/LF |
those were just examples, this happens all the time on this mud, I need to have it so that it sends the commands without an endline charecter all the time.
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Topic: NOT ending command with CR/LF |
Turbomudder
Replies: 3
Views: 1074
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Forum: zMUD General Discussion Posted: Sat Feb 08, 2003 7:31 am Subject: NOT ending command with CR/LF |
Is it possible to set it up so that I can send commands to the mud just by hitting the key? example:
Do you really want to quit? (Y or N)
and just hit the y key without having to hit enter.?
Altern ... |
Topic: Ansi graphics |
Turbomudder
Replies: 6
Views: 1769
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Forum: zMUD General Discussion Posted: Sat Feb 08, 2003 7:23 am Subject: Ansi graphics |
awesome, changing it to terminal solved the problem... does that just mean that it will let the mud define the font? or what. cause i wonder if that will mess up things for my other muds... also if an ... |
Topic: Ansi graphics |
Turbomudder
Replies: 6
Views: 1769
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Forum: zMUD General Discussion Posted: Sat Feb 08, 2003 6:38 am Subject: Ansi graphics |
If it helps or matters, im trying to get this to work on www.rylos7.com port 23
the very first screen after you hit enter is the first example of something that doesnt work for me... thanks again,
t ... |
Topic: Ansi graphics |
Turbomudder
Replies: 6
Views: 1769
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Forum: zMUD General Discussion Posted: Sat Feb 08, 2003 5:42 am Subject: Ansi graphics |
Those settings are indeed checked...
I am getting lines that look like this
" Ý°±²ÛÛ²±²±Û±²²²² ... |
Topic: Ansi graphics |
Turbomudder
Replies: 6
Views: 1769
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Forum: zMUD General Discussion Posted: Sat Feb 08, 2003 5:06 am Subject: Ansi graphics |
I think I understand exactly what ansi graphics are, and I don't know how to enable them, but I need to.
I am trying to connect to a tradewars game and it uses ansi graphics. Zmud seems to have se ... |
Topic: %bitor, binary addition |
Turbomudder
Replies: 3
Views: 1113
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Forum: zMUD General Discussion Posted: Fri Jan 31, 2003 10:36 am Subject: %bitor, binary addition |
*nod* I didnt mean addition technically, bitwise or is what i meant... the thing is, i actually already made functions to do bitwise or on the numbers using a loop, but i need to do this a couple of h ... |
Topic: %bitor, binary addition |
Turbomudder
Replies: 3
Views: 1113
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Forum: zMUD General Discussion Posted: Fri Jan 31, 2003 6:21 am Subject: %bitor, binary addition |
I need to add some 20 digit binary numbers... %bitor would be perfect, but if I use a number more than 12 digits long, it gives an error message that says "this is not a valid integer"
als ... |
Topic: problem with #WHILE |
Turbomudder
Replies: 6
Views: 1416
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Forum: zMUD General Discussion Posted: Wed Jan 29, 2003 1:52 pm Subject: problem with #WHILE |
the %i is from a #forall which this script is within... the very simple #VAR turn 1;#WHILE (@turn <= 20) {#SH @turn;#ADD turn 1} did indeed have the same problem, until i turned off expand vars, an ... |
Topic: problem with #WHILE |
Turbomudder
Replies: 6
Views: 1416
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Forum: zMUD General Discussion Posted: Wed Jan 29, 2003 1:39 pm Subject: problem with #WHILE |
yep i tried using show already, it stays 1 through the whole loop until after it's completed the 20 turns.
Turbomudder. |
Topic: HELP!!!!! |
Turbomudder
Replies: 2
Views: 975
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Forum: zMUD General Discussion Posted: Wed Jan 29, 2003 12:55 pm Subject: HELP!!!!! |
In the preferences menu, under the "general" tab, where the wordwrap other such settings are, there is a box that says "mud output" it will be unchecked..check it and youre all goo ... |
Topic: problem with #WHILE |
Turbomudder
Replies: 6
Views: 1416
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Forum: zMUD General Discussion Posted: Wed Jan 29, 2003 11:43 am Subject: problem with #WHILE |
Im trying to do this:
#VAR turn 1
#WHILE (@turn <= 20) {#IF (%copy(%i,@turn,1) = "1" & %copy(@combonum,@turn,1) = "0") {#VAR combonum %delete(@combonum,@turnandone,1)
#VA ... |
Topic: problem possibly caused by long loop |
Turbomudder
Replies: 1
Views: 903
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Forum: zMUD General Discussion Posted: Sun Jan 26, 2003 12:33 pm Subject: problem possibly caused by long loop |
Welp, I figured it out...
whenever it would delete an item from the list, that slid everything down a notch, so when it tried to use %i for the item number in the string "numberlist" it was ... |
Topic: problem possibly caused by long loop |
Turbomudder
Replies: 1
Views: 903
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Forum: zMUD General Discussion Posted: Sun Jan 26, 2003 11:46 am Subject: problem possibly caused by long loop |
I am trying to run the following alias
#VAR potionnum %1
#LOOP 1,%numitems(@numberlist) {#VAR ingrednum %item(@numberlist,%{i})
#VAR turn 1
#WHILE (@turn <= 20) {#IF (%copy(@potionnum,@turn,1) ... |
Topic: trigger on multiple lines of output |
Turbomudder
Replies: 7
Views: 1624
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Forum: zMUD General Discussion Posted: Sun Jan 26, 2003 1:31 am Subject: trigger on multiple lines of output |
Okay now ive got a further delemma with this... it seems a trigger will only fire once per line.
Im trying to get a variable that ends up like this :
"strange green plants|tiny red berries|smal ... |
Topic: trigger on multiple lines of output |
Turbomudder
Replies: 7
Views: 1624
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Forum: zMUD General Discussion Posted: Sun Jan 26, 2003 12:11 am Subject: trigger on multiple lines of output |
Thanks guys, the ^(*)$ thing is key...
as far as upgrading, there are some things that sound great like state functions. I use the trigger, alias, mapping, variable, programming capabilities of zmud ... |
Topic: trigger on multiple lines of output |
Turbomudder
Replies: 7
Views: 1624
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Forum: zMUD General Discussion Posted: Sat Jan 25, 2003 3:28 am Subject: trigger on multiple lines of output |
I appologize, I should have been much more specific...
I'm trying to get a trigger that will capture the herbs that are in this basket...
The herb basket (open) contains: three small green berries ... |
Topic: trigger on multiple lines of output |
Turbomudder
Replies: 7
Views: 1624
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Forum: zMUD General Discussion Posted: Sat Jan 25, 2003 2:39 am Subject: trigger on multiple lines of output |
I am using version 5.55 btw...
I need to have a trigger that can go off even if the first part of the pattern is recieved in one line and the second part in the next. is this possible? how can it be ... |
Topic: Trigger Help - (One Trigger - Multiple patterns) |
Turbomudder
Replies: 11
Views: 2326
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Forum: zMUD General Discussion Posted: Sat Jan 25, 2003 2:34 am Subject: Trigger Help - (One Trigger - Multiple patterns) |
This is a very common and useful situation. Its solution is to insert wildcards into trigger. These can be found in the "pattern matching" section of the help files. For this particular tri ... |
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