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  Topic: adding a temp variable
Tre976

Replies: 2
Views: 2857

PostForum: zMUD General Discussion   Posted: Sun Dec 04, 2005 1:06 pm   Subject: adding a temp variable
could anyone elaborate on this? still using 6.16 if that matters

reference
http://forums.zuggsoft.com/phpbb/viewtopic.php?t=6318&highlight=

for my script if that will help
  Topic: adding a temp variable
Tre976

Replies: 2
Views: 2857

PostForum: zMUD General Discussion   Posted: Fri Oct 24, 2003 8:18 pm   Subject: adding a temp variable
i want to be able to go thru a numerical progression for killing mobs people etc.

i use the @target for prefined targets so i'd type du and my alias would set target to to target duergar
i then ha ...
  Topic: Capturing lengthy room views
Tre976

Replies: 1
Views: 2111

PostForum: zMUD General Discussion   Posted: Sun Sep 21, 2003 8:51 pm   Subject: Capturing lengthy room views
I want a trigger so that when i use the look command

and get:

The Forbidden Rain Forests of Khomani-Kan
Obvious exits: -N -E -S -W
Raiz The Underground (Wight)(giant)(F) stands in mid-air he ...
  Topic: wildcard
Tre976

Replies: 3
Views: 2996

PostForum: zMUD General Discussion   Posted: Wed Jan 29, 2003 9:51 pm   Subject: wildcard
thanks for the response , if there were 2 PC's involved in this line instead of mob/pc. Would the arguments remain the same?
(*) and (%w) ?

  Topic: wildcard
Tre976

Replies: 3
Views: 2996

PostForum: zMUD General Discussion   Posted: Wed Jan 29, 2003 9:10 pm   Subject: wildcard
I want to gag this line and any lines for anyone getting fisted:

A Drow Elf's fist beats the life out of Yahoo, blood pours from her body

and have its #say in its place

>Yahoo Fisted By D ...
  Topic: Setting @target to none and other questions
Tre976

Replies: 1
Views: 2071

PostForum: zMUD General Discussion   Posted: Tue Dec 17, 2002 6:57 pm   Subject: Setting @target to none and other questions
(perhaps usless info at the beginning)i am going to create multiple classes based on setting target for a particular race.
I hit PP and it sets the @ target for phantom and that sets my F1-F5 keys ta ...
  Topic: st00pid basic question
Tre976

Replies: 6
Views: 6751

PostForum: zMUD General Discussion   Posted: Wed Oct 02, 2002 8:47 pm   Subject: st00pid basic question
quote:
Use %1.

Create a class to hold the new macros. I'd recommend making it disabled at connection.
#CLASS KeypadPK disable
Now, copy all the current macros from the classes System|Keypad and ...
  Topic: st00pid basic question
Tre976

Replies: 6
Views: 6751

PostForum: zMUD General Discussion   Posted: Wed Oct 02, 2002 6:19 pm   Subject: st00pid basic question
I guess while i'm at it with my christmass list..

what would be the verbage to take this mud input:
An Ogre attacks Leodo. [5 hits]

into an echo that will place the attackee into a echo that sa ...
  Topic: st00pid basic question
Tre976

Replies: 6
Views: 6751

PostForum: zMUD General Discussion   Posted: Wed Oct 02, 2002 6:14 pm   Subject: st00pid basic question
other issue , i guess about classes,
i use my numerical keypad as a direction key..
i need help in setting up, i suppose would be a class that is easy to engage and disengage, so that when actively ...
  Topic: st00pid basic question
Tre976

Replies: 6
Views: 6751

PostForum: zMUD General Discussion   Posted: Wed Oct 02, 2002 6:11 pm   Subject: st00pid basic question
I have a trigger for whenever someone stands up..

ie: A drow clambers to his feet

I used as the trigger: (%w) clambers to

but for the output, what do i use so it conveys WHOM is standing up. ...
  Topic: unable to see any windows
Tre976

Replies: 1
Views: 2038

PostForum: zMUD General Discussion   Posted: Thu Sep 19, 2002 2:30 am   Subject: unable to see any windows
i'm unable to see the listing of my aliases, no matter what i select or unselect, the best i can see is the script area for one of my aliases.. and a sliver of the main window where all my aliases are ...
  Topic: some script help
Tre976

Replies: 1
Views: 2820

PostForum: zMUD General Discussion   Posted: Sat Apr 06, 2002 11:20 pm   Subject: some script help
first off, thanks for any help i get!
What i'm looking to do is set a target (which i already have alias for) and follow him as he flees into a room and autoengage him. basically its going to be used ...
 
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