Author |
Message |
Topic: adding a temp variable |
Tre976
Replies: 2
Views: 3509
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Forum: zMUD General Discussion Posted: Sun Dec 04, 2005 1:06 pm Subject: adding a temp variable |
could anyone elaborate on this? still using 6.16 if that matters
reference
http://forums.zuggsoft.com/phpbb/viewtopic.php?t=6318&highlight=
for my script if that will help |
Topic: adding a temp variable |
Tre976
Replies: 2
Views: 3509
|
Forum: zMUD General Discussion Posted: Fri Oct 24, 2003 8:18 pm Subject: adding a temp variable |
i want to be able to go thru a numerical progression for killing mobs people etc.
i use the @target for prefined targets so i'd type du and my alias would set target to to target duergar
i then ha ... |
Topic: Capturing lengthy room views |
Tre976
Replies: 1
Views: 2542
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Forum: zMUD General Discussion Posted: Sun Sep 21, 2003 8:51 pm Subject: Capturing lengthy room views |
I want a trigger so that when i use the look command
and get:
The Forbidden Rain Forests of Khomani-Kan
Obvious exits: -N -E -S -W
Raiz The Underground (Wight)(giant)(F) stands in mid-air he ... |
Topic: wildcard |
Tre976
Replies: 3
Views: 3662
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Forum: zMUD General Discussion Posted: Wed Jan 29, 2003 9:51 pm Subject: wildcard |
thanks for the response , if there were 2 PC's involved in this line instead of mob/pc. Would the arguments remain the same?
(*) and (%w) ?
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Topic: wildcard |
Tre976
Replies: 3
Views: 3662
|
Forum: zMUD General Discussion Posted: Wed Jan 29, 2003 9:10 pm Subject: wildcard |
I want to gag this line and any lines for anyone getting fisted:
A Drow Elf's fist beats the life out of Yahoo, blood pours from her body
and have its #say in its place
>Yahoo Fisted By D ... |
Topic: Setting @target to none and other questions |
Tre976
Replies: 1
Views: 2561
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Forum: zMUD General Discussion Posted: Tue Dec 17, 2002 6:57 pm Subject: Setting @target to none and other questions |
(perhaps usless info at the beginning)i am going to create multiple classes based on setting target for a particular race.
I hit PP and it sets the @ target for phantom and that sets my F1-F5 keys ta ... |
Topic: st00pid basic question |
Tre976
Replies: 6
Views: 8220
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Forum: zMUD General Discussion Posted: Wed Oct 02, 2002 8:47 pm Subject: st00pid basic question |
quote:
Use %1.
Create a class to hold the new macros. I'd recommend making it disabled at connection.
#CLASS KeypadPK disable
Now, copy all the current macros from the classes System|Keypad and ... |
Topic: st00pid basic question |
Tre976
Replies: 6
Views: 8220
|
Forum: zMUD General Discussion Posted: Wed Oct 02, 2002 6:19 pm Subject: st00pid basic question |
I guess while i'm at it with my christmass list..
what would be the verbage to take this mud input:
An Ogre attacks Leodo. [5 hits]
into an echo that will place the attackee into a echo that sa ... |
Topic: st00pid basic question |
Tre976
Replies: 6
Views: 8220
|
Forum: zMUD General Discussion Posted: Wed Oct 02, 2002 6:14 pm Subject: st00pid basic question |
other issue , i guess about classes,
i use my numerical keypad as a direction key..
i need help in setting up, i suppose would be a class that is easy to engage and disengage, so that when actively ... |
Topic: st00pid basic question |
Tre976
Replies: 6
Views: 8220
|
Forum: zMUD General Discussion Posted: Wed Oct 02, 2002 6:11 pm Subject: st00pid basic question |
I have a trigger for whenever someone stands up..
ie: A drow clambers to his feet
I used as the trigger: (%w) clambers to
but for the output, what do i use so it conveys WHOM is standing up. ... |
Topic: unable to see any windows |
Tre976
Replies: 1
Views: 2549
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Forum: zMUD General Discussion Posted: Thu Sep 19, 2002 2:30 am Subject: unable to see any windows |
i'm unable to see the listing of my aliases, no matter what i select or unselect, the best i can see is the script area for one of my aliases.. and a sliver of the main window where all my aliases are ... |
Topic: some script help |
Tre976
Replies: 1
Views: 3334
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Forum: zMUD General Discussion Posted: Sat Apr 06, 2002 11:20 pm Subject: some script help |
first off, thanks for any help i get!
What i'm looking to do is set a target (which i already have alias for) and follow him as he flees into a room and autoengage him. basically its going to be used ... |
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