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  Topic: [2.18] Map follow script problems (and map dissapeared)
Toshiro

Replies: 7
Views: 9434

PostForum: CMUD General Discussion   Posted: Thu Dec 27, 2007 8:09 pm   Subject: [2.18] Map follow script problems (and map dissapeared)
The 1's and 2's were ment to follow how it is if you open the package editor and view a script. That's the only way I can enter things like that because the #trigger xx {yy} syntax confuses me if I h ...
  Topic: [2.18] Map follow script problems (and map dissapeared)
Toshiro

Replies: 7
Views: 9434

PostForum: CMUD General Discussion   Posted: Thu Dec 27, 2007 8:08 pm   Subject: [2.18] Map follow script problems (and map dissapeared)
Embarassed
  Topic: [2.18] Map follow script problems (and map dissapeared)
Toshiro

Replies: 7
Views: 9434

PostForum: CMUD General Discussion   Posted: Thu Dec 27, 2007 12:26 am   Subject: [2.18] Map follow script problems (and map dissapeared)
I can't get it to format it, sorry.
  Topic: [2.18] Map follow script problems (and map dissapeared)
Toshiro

Replies: 7
Views: 9434

PostForum: CMUD General Discussion   Posted: Thu Dec 27, 2007 12:21 am   Subject: [2.18] Map follow script problems (and map dissapeared)
I upgraded to 2.18 recently and I have a problem with a script that I have been running for a long while. I don't get the command line syntax, so here it is from the boxes.

Class :Fleescript
...
  Topic: Mud won't display
Toshiro

Replies: 9
Views: 17382

PostForum: CMUD General Discussion   Posted: Thu Feb 08, 2007 6:54 am   Subject: Mud won't display
Hrmm, I think I found the reason that this happened. If you go to File, close session. then open up a new session. When you open the new session, it is a bit buggy.
  Topic: Mud won't display
Toshiro

Replies: 9
Views: 17382

PostForum: CMUD General Discussion   Posted: Thu Feb 08, 2007 1:30 am   Subject: Mud won't display
Ok, got the window back up, by going to windows, and clicking on the mud name (was using next window last time, which wasn't working). Now I can see the buffer, but I don't have a command line to typ ...
  Topic: Mud won't display
Toshiro

Replies: 9
Views: 17382

PostForum: CMUD General Discussion   Posted: Wed Feb 07, 2007 11:50 pm   Subject: Mud won't display
whoops, not the thumbtack, the little arrow that points down. Creates a drop-down menu, where you can click hide. After that, there is no slideout window that I can find.
  Topic: Mud won't display
Toshiro

Replies: 9
Views: 17382

PostForum: CMUD General Discussion   Posted: Wed Feb 07, 2007 11:31 pm   Subject: Mud won't display
OK, I was tinkering around with the other mud that I play, and if you click on the thumbtack at the top of the mud buffer, and click hide (which I don't remember doing the first time) it produces said ...
  Topic: Mud won't display
Toshiro

Replies: 9
Views: 17382

PostForum: CMUD General Discussion   Posted: Wed Feb 07, 2007 11:27 pm   Subject: Mud won't display
Hrmm, i've looked at it a bit longer, and it seems that the mud buffer is permanantly minimized somewhere, but I can't find it to bring it back up again. Hope this helps :p
  Topic: Mud won't display
Toshiro

Replies: 9
Views: 17382

PostForum: CMUD General Discussion   Posted: Wed Feb 07, 2007 11:22 pm   Subject: Mud won't display
I've been using Cmud for about 2 months without any problems so far. But today I opened my mud up, and the map was filling the entire screen (I have it set to display the mud on the left, and the map ...
  Topic: Help with a Cmud script
Toshiro

Replies: 5
Views: 13844

PostForum: CMUD General Discussion   Posted: Fri Jan 05, 2007 3:04 am   Subject: Help with a Cmud script
Ah, I was referring to where you used %ansi(%if($IsRed,red,blue),bold) which was neat. I would have used two triggers when I wanted different colors like that. Also, I thought I read in the file th ...
  Topic: Help with a Cmud script
Toshiro

Replies: 5
Views: 13844

PostForum: CMUD General Discussion   Posted: Fri Jan 05, 2007 2:05 am   Subject: Help with a Cmud script
Hey, thanks alot, I really appreciate the help. I didn't know you could use #if to add both scripts into one. I think I understand how it works, and I think I can replicate it on other scripts. On ...
  Topic: Help with a Cmud script
Toshiro

Replies: 5
Views: 13844

PostForum: CMUD General Discussion   Posted: Thu Jan 04, 2007 11:21 pm   Subject: Help with a Cmud script
Hey guys,
I recently wrote a script for my mud, but it was really rough since I don't understand programming very well, so I had someone fine tune it for me. He got all the kinks out and it ran very ...
  Topic: [1.23] Map Scripts
Toshiro

Replies: 2
Views: 4195

PostForum: CMUD Beta Forum   Posted: Wed Dec 13, 2006 5:52 am   Subject: [1.23] Map Scripts
Whenever i go through a gate with my map on, it enters in the rooms scripts with parenthesis around the commands. This messes up my spams, and my location on the map.

Amador Northern Gate
Just in ...
 
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