Author |
Message |
Topic: Problem with name tagging in mapper. |
Toad
Replies: 13
Views: 11291
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Forum: zMUD General Discussion Posted: Sun Aug 18, 2002 8:06 pm Subject: Problem with name tagging in mapper. |
LP muds don't terminate their prompts with a carriage return. The effect being when several commands are typed in quick sucession, the prompt ends up inserted at the beginning of the first line of te ... |
Topic: Problem with name tagging in mapper. |
Toad
Replies: 13
Views: 11291
|
Forum: zMUD General Discussion Posted: Sat Aug 17, 2002 11:48 pm Subject: Problem with name tagging in mapper. |
Looking over my last posts I seem like a hapless newbie who is probably doing something basic. So to dispel that myth, I'm going to put down what I do have, which almost works.
#CLASS {mapper} {di ... |
Topic: Problem with name tagging in mapper. |
Toad
Replies: 13
Views: 11291
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Forum: zMUD General Discussion Posted: Sat Jun 08, 2002 11:31 pm Subject: Problem with name tagging in mapper. |
Was worth a try but didn't work.
Guess the mapper just can't do it.
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Topic: Problem with name tagging in mapper. |
Toad
Replies: 13
Views: 11291
|
Forum: zMUD General Discussion Posted: Mon Jun 03, 2002 4:42 am Subject: Problem with name tagging in mapper. |
I tried the quote thing, sounded promising but alas it didn't work.
It just tagged the %quote explicitely and set the name with the %quote code.
Oh well, it was worth a try.
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Topic: Problem with name tagging in mapper. |
Toad
Replies: 13
Views: 11291
|
Forum: zMUD General Discussion Posted: Sat Jun 01, 2002 7:26 pm Subject: Problem with name tagging in mapper. |
The room is in plain non colored text
-= Blah blah blah =-
Another it screws up is
-={@ Entrance to the Cathedral of All Gods @}=-
This one actually causes it to insert brackets in the cod ... |
Topic: Problem with name tagging in mapper. |
Toad
Replies: 13
Views: 11291
|
Forum: zMUD General Discussion Posted: Fri May 31, 2002 7:10 am Subject: Problem with name tagging in mapper. |
Ok first off I mud on 3 kingdoms which is lp and is darned near impossible to map.
But I managed to make it map by simply creating my own trigger to echo the parts of the mud that match.
It work ... |
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