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  Topic: Problem with name tagging in mapper.
Toad

Replies: 13
Views: 10922

PostForum: zMUD General Discussion   Posted: Sun Aug 18, 2002 8:06 pm   Subject: Problem with name tagging in mapper.
LP muds don't terminate their prompts with a carriage return. The effect being when several commands are typed in quick sucession, the prompt ends up inserted at the beginning of the first line of te ...
  Topic: Problem with name tagging in mapper.
Toad

Replies: 13
Views: 10922

PostForum: zMUD General Discussion   Posted: Sat Aug 17, 2002 11:48 pm   Subject: Problem with name tagging in mapper.
Looking over my last posts I seem like a hapless newbie who is probably doing something basic. So to dispel that myth, I'm going to put down what I do have, which almost works.

#CLASS {mapper} {di ...
  Topic: Problem with name tagging in mapper.
Toad

Replies: 13
Views: 10922

PostForum: zMUD General Discussion   Posted: Sat Jun 08, 2002 11:31 pm   Subject: Problem with name tagging in mapper.
Was worth a try but didn't work.

Guess the mapper just can't do it.

  Topic: Problem with name tagging in mapper.
Toad

Replies: 13
Views: 10922

PostForum: zMUD General Discussion   Posted: Mon Jun 03, 2002 4:42 am   Subject: Problem with name tagging in mapper.
I tried the quote thing, sounded promising but alas it didn't work.

It just tagged the %quote explicitely and set the name with the %quote code.

Oh well, it was worth a try.

  Topic: Problem with name tagging in mapper.
Toad

Replies: 13
Views: 10922

PostForum: zMUD General Discussion   Posted: Sat Jun 01, 2002 7:26 pm   Subject: Problem with name tagging in mapper.
The room is in plain non colored text

-= Blah blah blah =-

Another it screws up is

-={@ Entrance to the Cathedral of All Gods @}=-

This one actually causes it to insert brackets in the cod ...
  Topic: Problem with name tagging in mapper.
Toad

Replies: 13
Views: 10922

PostForum: zMUD General Discussion   Posted: Fri May 31, 2002 7:10 am   Subject: Problem with name tagging in mapper.
Ok first off I mud on 3 kingdoms which is lp and is darned near impossible to map.

But I managed to make it map by simply creating my own trigger to echo the parts of the mud that match.

It work ...
 
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