| Author |
Message |
Topic: 2.37->3.34 some float math broke |
TiberSeptim
Replies: 5
Views: 7102
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Forum: CMUD General Discussion Posted: Mon Mar 12, 2012 8:00 pm Subject: 2.37->3.34 some float math broke |
| The "nerve center" of my package is my prompt trigger. It basically looks for something along the lines of: %d(%d) %d(%d) %d(%d) to grab the max and current values for hitpoints, mana and moves respec ... |
Topic: Map snaps to center every time I click |
TiberSeptim
Replies: 1
Views: 4252
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Forum: CMUD Beta Forum Posted: Mon Dec 14, 2009 5:27 am Subject: Map snaps to center every time I click |
| Couldn't find another topic on this; this has to be the most infuriating issue I have ever encountered with Z/CMUD and I've been a long-time user. Nearly EVERY time I click on a Map, it automatically ... |
Topic: A Complex Alias |
TiberSeptim
Replies: 4
Views: 7005
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Forum: CMUD General Discussion Posted: Sat Jan 26, 2008 7:10 am Subject: A Complex Alias |
So I thought I was getting the hang of things, but I attempted to write an alias this evening which fell flat on its face.
My goal is to type:
synch <arbitrary length string>
The result I ... |
Topic: Logging ANSI in HTML? |
TiberSeptim
Replies: 1
Views: 4795
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Forum: CMUD General Discussion Posted: Wed Jan 23, 2008 10:13 pm Subject: Logging ANSI in HTML? |
I would like to log the ANSI color output from my MUD but would much rather have the output in HTML so I can easily post/share with friends.
I know I've read about plugins that exist to do this, bu ... |
Topic: Prompt Starts with Different Characters |
TiberSeptim
Replies: 3
Views: 7078
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Forum: CMUD General Discussion Posted: Tue Jan 22, 2008 8:11 am Subject: Prompt Starts with Different Characters |
Follow up question. I wrote my own prompt detection trigger:
~[(%d)/(%d)hp~]~[(%d)/(%d)mv~]
#var hp %1;#var maxhp %2;#var mv %3;#var maxmv %4
It seems to work but suffers from a major shortco ... |
Topic: Prompt Starts with Different Characters |
TiberSeptim
Replies: 3
Views: 7078
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Forum: CMUD General Discussion Posted: Tue Jan 22, 2008 7:50 am Subject: Prompt Starts with Different Characters |
On the MUD I play my prompt can potentially start with any of a number of different characters, so the auto prompt detection fails to load variables because it only looks for one.
I have a few ques ... |
Topic: Seems simple enough, why isn't it working? |
TiberSeptim
Replies: 3
Views: 5931
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Forum: CMUD General Discussion Posted: Mon Jan 21, 2008 10:10 am Subject: Seems simple enough, why isn't it working? |
#if {@incasting = 0} {gt Sanctuary down!}
Elsewhere I have triggers to set incasting to 1 if I'm in the process of doing something that could be interrupted by the grouptell command. These work a ... |
Topic: Mapper syncing advice |
TiberSeptim
Replies: 3
Views: 8168
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Forum: CMUD General Discussion Posted: Wed Jan 16, 2008 4:43 am Subject: Mapper syncing advice |
I use the same method but I don't issue noclear nor do I use the QUEUE command.
I simply:
#TRIGGER {landmark} {#TELEPORT vnum}
It works perfectly for me. |
Topic: Mapping |
TiberSeptim
Replies: 1
Views: 4268
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Forum: CMUD General Discussion Posted: Mon Jan 14, 2008 8:17 pm Subject: Mapping |
Hmm, not 100% but try:
#ALIAS sail {#MAP %1;~sail %1} |
Topic: Door Commands, Close Behind Me? |
TiberSeptim
Replies: 1
Views: 4408
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Forum: CMUD General Discussion Posted: Sat Jan 12, 2008 3:39 am Subject: Door Commands, Close Behind Me? |
When using #WALK the command to open doors is sent automatically. This is a good thing.
On PK MUDs, open doors tell the enemy where you're at. This is a bad thing.
Is there any way to teach #WAL ... |
Topic: Querying for Stub Exits? |
TiberSeptim
Replies: 3
Views: 6538
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Forum: CMUD General Discussion Posted: Thu Jan 10, 2008 11:48 pm Subject: Querying for Stub Exits? |
So my map is getting fairly large - up to around 15k total rooms on -/+ 7 Z planes.
It's getting harder and harder to track down incomplete portions of the map.
Is there an easy query I can run ... |
Topic: How do people "learn" software? |
TiberSeptim
Replies: 21
Views: 36504
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Forum: CMUD General Discussion Posted: Thu Jan 10, 2008 10:13 pm Subject: How do people "learn" software? |
1) Think of something I want to do. "Well I died there, it would be cool if next time I could..."
2) Check manual and ask people if it's possible. |
Topic: Command to Toggle Follow/Creation Mode? |
TiberSeptim
Replies: 2
Views: 5242
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Forum: CMUD General Discussion Posted: Wed Jan 09, 2008 9:45 pm Subject: Command to Toggle Follow/Creation Mode? |
Is there a way to toggle between Follow/Creation mode from within aliases and triggers?
The particular problem I'm trying to solve is this: normally rooms on the mud show up like this:
An Alta ... |
Topic: Mapper Issues |
TiberSeptim
Replies: 6
Views: 9971
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Forum: zMUD General Discussion Posted: Wed Jan 09, 2008 9:33 pm Subject: Mapper Issues |
There's a lot of common causes of this. One of the most frequent is if your MUD has weather information displayed so sometimes you will see:
The Merchant's Way (sunny)
And later when you come th ... |
Topic: Problem with Zmud window showing up where my external monitor USED to be.. |
TiberSeptim
Replies: 3
Views: 7708
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Forum: zMUD General Discussion Posted: Wed Jan 09, 2008 9:10 pm Subject: Problem with Zmud window showing up where my external monitor USED to be.. |
| Incidentally you can also simply right-click on the icon in the task bar and choose "Move." |
Topic: Avoiding Rooms when #WALKing? |
TiberSeptim
Replies: 4
Views: 7591
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Forum: CMUD General Discussion Posted: Tue Jan 08, 2008 2:21 am Subject: Avoiding Rooms when #WALKing? |
Thanks guys.
The "Do not enter" status only applies to #WALKS and won't actually have any effect if I manually move through that room, right? 'cause once I'm in a boat [Deep Water] is actually 0 co ... |
Topic: Avoiding Rooms when #WALKing? |
TiberSeptim
Replies: 4
Views: 7591
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Forum: CMUD General Discussion Posted: Mon Jan 07, 2008 9:45 pm Subject: Avoiding Rooms when #WALKing? |
| So I'm setting up a lot of waypoints using the #WALK command but one problem I'm running into is that the MUD I play has certain terrain types which are impassable under particular conditions. For exa ... |
Topic: List of available keys for #KEY command? |
TiberSeptim
Replies: 1
Views: 4548
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Forum: CMUD General Discussion Posted: Sun Jan 06, 2008 2:28 am Subject: List of available keys for #KEY command? |
Any reference for this? I can't seem to find it anywhere in the documentation and it's not exactly intuitive what things like the keypad * are referenced as.
Thanks. |
Topic: Capturing Unconventional Exits |
TiberSeptim
Replies: 8
Views: 19084
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Forum: CMUD General Discussion Posted: Fri Dec 21, 2007 11:44 pm Subject: Capturing Unconventional Exits |
So if I wanted to implement a temporary solution, would it be possible to gag or replace the /\ and [] in the exit names so CMUD sees only standard format exits and interprets them as such?
e.g., c ... |
Topic: Capturing Unconventional Exits |
TiberSeptim
Replies: 8
Views: 19084
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Forum: CMUD General Discussion Posted: Fri Dec 21, 2007 1:14 am Subject: Capturing Unconventional Exits |
Thanks for the tips guys.
I'm an experienced programmer but new to CMUD and lua; can you advise me how to implement these scripts? i.e., where do I add them and how do I ensure they "take over" the ... |
Topic: Capturing Unconventional Exits |
TiberSeptim
Replies: 8
Views: 19084
|
Forum: CMUD General Discussion Posted: Wed Dec 19, 2007 8:25 pm Subject: Capturing Unconventional Exits |
This is probably a really simple problem for you experts but I'm just getting started with CMUD mapping.
The exits in my MUD show up like:
[Exits: north south east]
However, there are two typ ... |
Topic: Searching/Using Spreadsheet View -- Coloring Many Rooms |
TiberSeptim
Replies: 6
Views: 9054
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Forum: zMUD General Discussion Posted: Wed Jun 21, 2006 5:11 am Subject: Searching/Using Spreadsheet View -- Coloring Many Rooms |
Okay, just one question.
#mapquery ( "[Name] LIKE '%Field%'" )
Gives me too many results, including areas that are actually [Mountain] but with names like "Mountains Near a Field" or whatever.
... |
Topic: Searching/Using Spreadsheet View -- Coloring Many Rooms |
TiberSeptim
Replies: 6
Views: 9054
|
Forum: zMUD General Discussion Posted: Wed Jun 21, 2006 4:22 am Subject: Searching/Using Spreadsheet View -- Coloring Many Rooms |
| Without going to all the trouble myself of writing a script to do this for you, my advice is to use the results from a %mapquery and pass the room number and desired color to %roomcol, using #noop to ... |
Topic: Searching/Using Spreadsheet View -- Coloring Many Rooms |
TiberSeptim
Replies: 6
Views: 9054
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Forum: zMUD General Discussion Posted: Tue Jun 20, 2006 3:49 pm Subject: Searching/Using Spreadsheet View -- Coloring Many Rooms |
So, the MUD I play lists its room names like so:
A Field Before the Mountains [Field]
I would like to parse the existing database, and color rooms based on the [Terrain] value after each room na ... |
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