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  Topic: 2.37->3.34 some float math broke
TiberSeptim

Replies: 5
Views: 7102

PostForum: CMUD General Discussion   Posted: Mon Mar 12, 2012 8:00 pm   Subject: 2.37->3.34 some float math broke
The "nerve center" of my package is my prompt trigger. It basically looks for something along the lines of: %d(%d) %d(%d) %d(%d) to grab the max and current values for hitpoints, mana and moves respec ...
  Topic: Map snaps to center every time I click
TiberSeptim

Replies: 1
Views: 4252

PostForum: CMUD Beta Forum   Posted: Mon Dec 14, 2009 5:27 am   Subject: Map snaps to center every time I click
Couldn't find another topic on this; this has to be the most infuriating issue I have ever encountered with Z/CMUD and I've been a long-time user. Nearly EVERY time I click on a Map, it automatically ...
  Topic: A Complex Alias
TiberSeptim

Replies: 4
Views: 7005

PostForum: CMUD General Discussion   Posted: Sat Jan 26, 2008 7:10 am   Subject: A Complex Alias
So I thought I was getting the hang of things, but I attempted to write an alias this evening which fell flat on its face.

My goal is to type:
synch <arbitrary length string>

The result I ...
  Topic: Logging ANSI in HTML?
TiberSeptim

Replies: 1
Views: 4795

PostForum: CMUD General Discussion   Posted: Wed Jan 23, 2008 10:13 pm   Subject: Logging ANSI in HTML?
I would like to log the ANSI color output from my MUD but would much rather have the output in HTML so I can easily post/share with friends.

I know I've read about plugins that exist to do this, bu ...
  Topic: Prompt Starts with Different Characters
TiberSeptim

Replies: 3
Views: 7078

PostForum: CMUD General Discussion   Posted: Tue Jan 22, 2008 8:11 am   Subject: Prompt Starts with Different Characters
Follow up question. I wrote my own prompt detection trigger:

~[(%d)/(%d)hp~]~[(%d)/(%d)mv~]
#var hp %1;#var maxhp %2;#var mv %3;#var maxmv %4


It seems to work but suffers from a major shortco ...
  Topic: Prompt Starts with Different Characters
TiberSeptim

Replies: 3
Views: 7078

PostForum: CMUD General Discussion   Posted: Tue Jan 22, 2008 7:50 am   Subject: Prompt Starts with Different Characters
On the MUD I play my prompt can potentially start with any of a number of different characters, so the auto prompt detection fails to load variables because it only looks for one.

I have a few ques ...
  Topic: Seems simple enough, why isn't it working?
TiberSeptim

Replies: 3
Views: 5931

PostForum: CMUD General Discussion   Posted: Mon Jan 21, 2008 10:10 am   Subject: Seems simple enough, why isn't it working?
#if {@incasting = 0} {gt Sanctuary down!}


Elsewhere I have triggers to set incasting to 1 if I'm in the process of doing something that could be interrupted by the grouptell command. These work a ...
  Topic: Mapper syncing advice
TiberSeptim

Replies: 3
Views: 8168

PostForum: CMUD General Discussion   Posted: Wed Jan 16, 2008 4:43 am   Subject: Mapper syncing advice
I use the same method but I don't issue noclear nor do I use the QUEUE command.

I simply:

#TRIGGER {landmark} {#TELEPORT vnum}


It works perfectly for me.
  Topic: Mapping
TiberSeptim

Replies: 1
Views: 4268

PostForum: CMUD General Discussion   Posted: Mon Jan 14, 2008 8:17 pm   Subject: Mapping
Hmm, not 100% but try:

#ALIAS sail {#MAP %1;~sail %1}
  Topic: Door Commands, Close Behind Me?
TiberSeptim

Replies: 1
Views: 4408

PostForum: CMUD General Discussion   Posted: Sat Jan 12, 2008 3:39 am   Subject: Door Commands, Close Behind Me?
When using #WALK the command to open doors is sent automatically. This is a good thing.

On PK MUDs, open doors tell the enemy where you're at. This is a bad thing.

Is there any way to teach #WAL ...
  Topic: Querying for Stub Exits?
TiberSeptim

Replies: 3
Views: 6538

PostForum: CMUD General Discussion   Posted: Thu Jan 10, 2008 11:48 pm   Subject: Querying for Stub Exits?
So my map is getting fairly large - up to around 15k total rooms on -/+ 7 Z planes.

It's getting harder and harder to track down incomplete portions of the map.

Is there an easy query I can run ...
  Topic: How do people "learn" software?
TiberSeptim

Replies: 21
Views: 36504

PostForum: CMUD General Discussion   Posted: Thu Jan 10, 2008 10:13 pm   Subject: How do people "learn" software?
1) Think of something I want to do. "Well I died there, it would be cool if next time I could..."

2) Check manual and ask people if it's possible.
  Topic: Command to Toggle Follow/Creation Mode?
TiberSeptim

Replies: 2
Views: 5242

PostForum: CMUD General Discussion   Posted: Wed Jan 09, 2008 9:45 pm   Subject: Command to Toggle Follow/Creation Mode?
Is there a way to toggle between Follow/Creation mode from within aliases and triggers?



The particular problem I'm trying to solve is this: normally rooms on the mud show up like this:
An Alta ...
  Topic: Mapper Issues
TiberSeptim

Replies: 6
Views: 9971

PostForum: zMUD General Discussion   Posted: Wed Jan 09, 2008 9:33 pm   Subject: Mapper Issues
There's a lot of common causes of this. One of the most frequent is if your MUD has weather information displayed so sometimes you will see:

The Merchant's Way (sunny)

And later when you come th ...
  Topic: Problem with Zmud window showing up where my external monitor USED to be..
TiberSeptim

Replies: 3
Views: 7708

PostForum: zMUD General Discussion   Posted: Wed Jan 09, 2008 9:10 pm   Subject: Problem with Zmud window showing up where my external monitor USED to be..
Incidentally you can also simply right-click on the icon in the task bar and choose "Move."
  Topic: Avoiding Rooms when #WALKing?
TiberSeptim

Replies: 4
Views: 7591

PostForum: CMUD General Discussion   Posted: Tue Jan 08, 2008 2:21 am   Subject: Avoiding Rooms when #WALKing?
Thanks guys.

The "Do not enter" status only applies to #WALKS and won't actually have any effect if I manually move through that room, right? 'cause once I'm in a boat [Deep Water] is actually 0 co ...
  Topic: Avoiding Rooms when #WALKing?
TiberSeptim

Replies: 4
Views: 7591

PostForum: CMUD General Discussion   Posted: Mon Jan 07, 2008 9:45 pm   Subject: Avoiding Rooms when #WALKing?
So I'm setting up a lot of waypoints using the #WALK command but one problem I'm running into is that the MUD I play has certain terrain types which are impassable under particular conditions. For exa ...
  Topic: List of available keys for #KEY command?
TiberSeptim

Replies: 1
Views: 4548

PostForum: CMUD General Discussion   Posted: Sun Jan 06, 2008 2:28 am   Subject: List of available keys for #KEY command?
Any reference for this? I can't seem to find it anywhere in the documentation and it's not exactly intuitive what things like the keypad * are referenced as.

Thanks.
  Topic: Capturing Unconventional Exits
TiberSeptim

Replies: 8
Views: 19084

PostForum: CMUD General Discussion   Posted: Fri Dec 21, 2007 11:44 pm   Subject: Capturing Unconventional Exits
So if I wanted to implement a temporary solution, would it be possible to gag or replace the /\ and [] in the exit names so CMUD sees only standard format exits and interprets them as such?

e.g., c ...
  Topic: Capturing Unconventional Exits
TiberSeptim

Replies: 8
Views: 19084

PostForum: CMUD General Discussion   Posted: Fri Dec 21, 2007 1:14 am   Subject: Capturing Unconventional Exits
Thanks for the tips guys.

I'm an experienced programmer but new to CMUD and lua; can you advise me how to implement these scripts? i.e., where do I add them and how do I ensure they "take over" the ...
  Topic: Capturing Unconventional Exits
TiberSeptim

Replies: 8
Views: 19084

PostForum: CMUD General Discussion   Posted: Wed Dec 19, 2007 8:25 pm   Subject: Capturing Unconventional Exits
This is probably a really simple problem for you experts but I'm just getting started with CMUD mapping.

The exits in my MUD show up like:

[Exits: north south east]

However, there are two typ ...
  Topic: Searching/Using Spreadsheet View -- Coloring Many Rooms
TiberSeptim

Replies: 6
Views: 9054

PostForum: zMUD General Discussion   Posted: Wed Jun 21, 2006 5:11 am   Subject: Searching/Using Spreadsheet View -- Coloring Many Rooms
Okay, just one question.

#mapquery ( "[Name] LIKE '%Field%'" )

Gives me too many results, including areas that are actually [Mountain] but with names like "Mountains Near a Field" or whatever.
...
  Topic: Searching/Using Spreadsheet View -- Coloring Many Rooms
TiberSeptim

Replies: 6
Views: 9054

PostForum: zMUD General Discussion   Posted: Wed Jun 21, 2006 4:22 am   Subject: Searching/Using Spreadsheet View -- Coloring Many Rooms
Without going to all the trouble myself of writing a script to do this for you, my advice is to use the results from a %mapquery and pass the room number and desired color to %roomcol, using #noop to ...
  Topic: Searching/Using Spreadsheet View -- Coloring Many Rooms
TiberSeptim

Replies: 6
Views: 9054

PostForum: zMUD General Discussion   Posted: Tue Jun 20, 2006 3:49 pm   Subject: Searching/Using Spreadsheet View -- Coloring Many Rooms
So, the MUD I play lists its room names like so:

A Field Before the Mountains [Field]

I would like to parse the existing database, and color rooms based on the [Terrain] value after each room na ...
 
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