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  Topic: Is it possible to build a multi-demintional array?
Thunderbuster

Replies: 2
Views: 5552

PostForum: zMUD General Discussion   Posted: Wed Oct 06, 2004 4:41 pm   Subject: Is it possible to build a multi-demintional array?
I know that I can build a single dementional array that is much like a string list, but can I build a multi-dementional one...like in VB?

Mobs(12,1) where this would give me 12 different mobs, with ...
  Topic: Mob Stam tracking script (help needed please)
Thunderbuster

Replies: 10
Views: 13934

PostForum: zMUD General Discussion   Posted: Wed Oct 06, 2004 3:43 pm   Subject: Mob Stam tracking script (help needed please)
Don't lose hope... I am working on it. Very Happy
  Topic: Oops...Where did my output go and how do I get it back?
Thunderbuster

Replies: 2
Views: 5010

PostForum: zMUD General Discussion   Posted: Wed Oct 06, 2004 3:15 pm   Subject: Oops...Where did my output go and how do I get it back?
Rock on! Don't you just hate it when you wack yourself on the head...
  Topic: Oops...Where did my output go and how do I get it back?
Thunderbuster

Replies: 2
Views: 5010

PostForum: zMUD General Discussion   Posted: Wed Oct 06, 2004 2:19 pm   Subject: Oops...Where did my output go and how do I get it back?
Ok, when you right click, there is a little checkbox that says "Use MUD Output". Once that has been unchecked, how do you get that checked again? Layout Reset Windows doesn't do it... Crying or Very sad
  Topic: can #Window keep original color?
Thunderbuster

Replies: 2
Views: 4803

PostForum: zMUD General Discussion   Posted: Wed Oct 06, 2004 2:14 pm   Subject: can #Window keep original color?
Yeah, that's the ticket...Thanks.
  Topic: can #Window keep original color?
Thunderbuster

Replies: 2
Views: 4803

PostForum: zMUD General Discussion   Posted: Wed Oct 06, 2004 11:09 am   Subject: can #Window keep original color?
I am wanting to capture the ansi map of medievia to a window, but all efforts lose the color. Is there a way to keep original colors when capturing?

Regards
  Topic: Targetting mobs in a trigger
Thunderbuster

Replies: 2
Views: 4631

PostForum: zMUD General Discussion   Posted: Wed Sep 29, 2004 2:20 am   Subject: Targetting mobs in a trigger
Try giving us some sample Mud output to go by and I am sure we can help.

Reguards.
  Topic: Missing "settings" window
Thunderbuster

Replies: 8
Views: 8663

PostForum: zMUD General Discussion   Posted: Mon Sep 27, 2004 6:15 pm   Subject: Missing "settings" window
Ok, well try this...Oddly it worked for me.

I purposely closed the Edit portion to see what would get it back.

I then dbl clicked on an item to edit, such as a trigger...The results was just the ...
  Topic: Pulling items randomly from a varable list.
Thunderbuster

Replies: 3
Views: 4819

PostForum: zMUD General Discussion   Posted: Mon Sep 27, 2004 5:22 pm   Subject: Pulling items randomly from a varable list.
Once again I go ACK TTTTHHHHHPPPPPPTTTTTTT!

Ok, here is what I have...
I am randomly creating a list of room exits. (There are reasons for not using paths)

For example the mud output will be li ...
  Topic: Random Name Generation
Thunderbuster

Replies: 2
Views: 11069

PostForum: Finished MUD Scripts   Posted: Mon Sep 27, 2004 1:55 pm   Subject: This seems to be a dead link...
Anyone else finding this to be true?
  Topic: Can we get a Locked Post on how to use this forum?
Thunderbuster

Replies: 4
Views: 13768

PostForum: Finished MUD Scripts   Posted: Mon Sep 27, 2004 1:53 pm   Subject: Can we get a Locked Post on how to use this forum?
Seems too many post that need to be in General, are flooding this forum. Perhaps if there was a locked post explaining that this forum is not for Helping troubleshoot, but is for the Finished product ...
  Topic: Back to the Nest #if
Thunderbuster

Replies: 3
Views: 6488

PostForum: zMUD General Discussion   Posted: Mon Sep 06, 2004 11:37 pm   Subject: That was it...
Thanks, it was the space... Man it is easy to over look the syntax.


Reguards....


SYNTAX: Another documented proof that there is no seperation between church and state.
  Topic: Back to the Nest #if
Thunderbuster

Replies: 3
Views: 6488

PostForum: zMUD General Discussion   Posted: Sun Sep 05, 2004 1:27 pm   Subject: Back to the Nest #if
Ok, why is this happening...

#IF (@OutOfWater) {
#IF (@ClassCleric) {
stand
c create water @DrinkContainer
rest
}
}{#IF (@RealThirsty) {Drink Water}}

produces an unpars ...
  Topic: Gibberish
Thunderbuster

Replies: 2
Views: 4824

PostForum: zMUD General Discussion   Posted: Sun Sep 05, 2004 1:01 pm   Subject: Gibberish
Click - View -> Preferences -> General
scroll down to Special Characters


regards
  Topic: Pulling Character name into script.
Thunderbuster

Replies: 1
Views: 3605

PostForum: zMUD General Discussion   Posted: Sun Sep 05, 2004 11:56 am   Subject: Pulling Character name into script.
I am trying to pull the #CH into a script with no evail. Can I get a clue?

Using Zmud 7.05, and want to send "Player #CH" (doesn't work) or something like that to pull up the character info from Me ...
  Topic: I thought I had it, but mutter mutter...I don't...
Thunderbuster

Replies: 2
Views: 4974

PostForum: zMUD General Discussion   Posted: Thu Oct 31, 2002 7:59 am   Subject: I thought I had it, but mutter mutter...I don't...
You are the Bomb! It was the dbl quotes from around the %1's. Thanks much...

  Topic: I thought I had it, but mutter mutter...I don't...
Thunderbuster

Replies: 2
Views: 4974

PostForum: zMUD General Discussion   Posted: Thu Oct 31, 2002 6:18 am   Subject: I thought I had it, but mutter mutter...I don't...
Here is my sample data from the mud:
A Well-Traveled Road
x%+
+#:
::+

I am wanting to capture those 3 lines under the Room Name so that I can put them into a 3x3 array.

Here is what I have b ...
  Topic: Can I capture 3 lines that follow a trigger?
Thunderbuster

Replies: 1
Views: 3458

PostForum: zMUD General Discussion   Posted: Thu Oct 31, 2002 12:20 am   Subject: Can I capture 3 lines that follow a trigger?
I want to capture random info that follows the Room Name, as in the Room Discription, how can I get this to happen?

Example:

A Run Down Shop
This shop is way past its prime. There is more than ...
  Topic: leading space in #Triggers
Thunderbuster

Replies: 1
Views: 3641

PostForum: zMUD General Discussion   Posted: Sat Oct 26, 2002 6:06 pm   Subject: leading space in #Triggers
How to I indicate a leading space for a trigger?

I have tried #trigger {~ word} but that doesn't work...

Thanks for any feedback.
  Topic: Trouble with slow walk in script.
Thunderbuster

Replies: 0
Views: 2924

PostForum: zMUD General Discussion   Posted: Sun Oct 13, 2002 6:37 am   Subject: Trouble with slow walk in script.
I fly to a tradeshop and slow walk to the shop itself. I have a trigger at each shop that set the path to the next shop. Here is an example.

#TRIGGER {TRADESHOP NAME} {TRPATH=.NNNW}

so I am slow ...
  Topic: Help with a Time Delay
Thunderbuster

Replies: 8
Views: 12118

PostForum: zMUD General Discussion   Posted: Wed Sep 18, 2002 4:10 pm   Subject: Help with a Time Delay
quote:
If you post a question here, try give more information about your mud output and the triggers you have/need. Itll make more easier for people to understand what you need/want.

Anyway, use # ...
  Topic: Help with a Time Delay
Thunderbuster

Replies: 8
Views: 12118

PostForum: zMUD General Discussion   Posted: Wed Sep 18, 2002 11:23 am   Subject: Help with a Time Delay
Here is a sample of a script that I did that has a time delay in it. I am not sure if it helps but it did what I needed.

;**************RunItem - This is an Alias
vGold = 0
;
Value %2
; The Va ...
  Topic: More on the same project_ Do I need a function?
Thunderbuster

Replies: 1
Views: 3270

PostForum: zMUD General Discussion   Posted: Mon Aug 26, 2002 3:17 pm   Subject: More on the same project_ Do I need a function?
#if (@BestValue1<@vBananas) {BestValue5=@BestValue4 ;BestValue4=@BestValue3 ;BestValue3=@BestValue2
;BestValue2=@BestValue1 ;BestValue1=@Bananas ;BestLocation5=@BestLocation4 ;BestLocation4=@ ...
  Topic: Sequential Patterns got me stumped.
Thunderbuster

Replies: 1
Views: 3358

PostForum: zMUD General Discussion   Posted: Mon Aug 26, 2002 8:06 am   Subject: Sequential Patterns got me stumped.
--Ok, I am at a trade shop and I need to value these items.
Value Bananas
Value Seed
Value Beans
Value Rice
Value Tobacco
--After each Item I get this report back:
We will pay you 5552 ...
  Topic: Rem statement for Zmud triggers?
Thunderbuster

Replies: 5
Views: 8345

PostForum: zMUD General Discussion   Posted: Mon Aug 26, 2002 6:08 am   Subject: Rem statement for Zmud triggers?
Thank you much. For some reason the // catches the syntax checker as an error, but the ; did the trick. Both // and ; were selected by default so I am not sure why syntax checker was failing on the // ...
 
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