Author |
Message |
Topic: Is it possible to build a multi-demintional array? |
Thunderbuster
Replies: 2
Views: 5552
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Forum: zMUD General Discussion Posted: Wed Oct 06, 2004 4:41 pm Subject: Is it possible to build a multi-demintional array? |
I know that I can build a single dementional array that is much like a string list, but can I build a multi-dementional one...like in VB?
Mobs(12,1) where this would give me 12 different mobs, with ... |
Topic: Mob Stam tracking script (help needed please) |
Thunderbuster
Replies: 10
Views: 13934
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Forum: zMUD General Discussion Posted: Wed Oct 06, 2004 3:43 pm Subject: Mob Stam tracking script (help needed please) |
Don't lose hope... I am working on it. |
Topic: Oops...Where did my output go and how do I get it back? |
Thunderbuster
Replies: 2
Views: 5010
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Forum: zMUD General Discussion Posted: Wed Oct 06, 2004 3:15 pm Subject: Oops...Where did my output go and how do I get it back? |
Rock on! Don't you just hate it when you wack yourself on the head... |
Topic: Oops...Where did my output go and how do I get it back? |
Thunderbuster
Replies: 2
Views: 5010
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Forum: zMUD General Discussion Posted: Wed Oct 06, 2004 2:19 pm Subject: Oops...Where did my output go and how do I get it back? |
Ok, when you right click, there is a little checkbox that says "Use MUD Output". Once that has been unchecked, how do you get that checked again? Layout Reset Windows doesn't do it... |
Topic: can #Window keep original color? |
Thunderbuster
Replies: 2
Views: 4803
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Forum: zMUD General Discussion Posted: Wed Oct 06, 2004 2:14 pm Subject: can #Window keep original color? |
Yeah, that's the ticket...Thanks. |
Topic: can #Window keep original color? |
Thunderbuster
Replies: 2
Views: 4803
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Forum: zMUD General Discussion Posted: Wed Oct 06, 2004 11:09 am Subject: can #Window keep original color? |
I am wanting to capture the ansi map of medievia to a window, but all efforts lose the color. Is there a way to keep original colors when capturing?
Regards |
Topic: Targetting mobs in a trigger |
Thunderbuster
Replies: 2
Views: 4631
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Forum: zMUD General Discussion Posted: Wed Sep 29, 2004 2:20 am Subject: Targetting mobs in a trigger |
Try giving us some sample Mud output to go by and I am sure we can help.
Reguards. |
Topic: Missing "settings" window |
Thunderbuster
Replies: 8
Views: 8663
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Forum: zMUD General Discussion Posted: Mon Sep 27, 2004 6:15 pm Subject: Missing "settings" window |
Ok, well try this...Oddly it worked for me.
I purposely closed the Edit portion to see what would get it back.
I then dbl clicked on an item to edit, such as a trigger...The results was just the ... |
Topic: Pulling items randomly from a varable list. |
Thunderbuster
Replies: 3
Views: 4819
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Forum: zMUD General Discussion Posted: Mon Sep 27, 2004 5:22 pm Subject: Pulling items randomly from a varable list. |
Once again I go ACK TTTTHHHHHPPPPPPTTTTTTT!
Ok, here is what I have...
I am randomly creating a list of room exits. (There are reasons for not using paths)
For example the mud output will be li ... |
Topic: Random Name Generation |
Thunderbuster
Replies: 2
Views: 11069
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Forum: Finished MUD Scripts Posted: Mon Sep 27, 2004 1:55 pm Subject: This seems to be a dead link... |
Anyone else finding this to be true? |
Topic: Can we get a Locked Post on how to use this forum? |
Thunderbuster
Replies: 4
Views: 13768
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Forum: Finished MUD Scripts Posted: Mon Sep 27, 2004 1:53 pm Subject: Can we get a Locked Post on how to use this forum? |
Seems too many post that need to be in General, are flooding this forum. Perhaps if there was a locked post explaining that this forum is not for Helping troubleshoot, but is for the Finished product ... |
Topic: Back to the Nest #if |
Thunderbuster
Replies: 3
Views: 6488
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Forum: zMUD General Discussion Posted: Mon Sep 06, 2004 11:37 pm Subject: That was it... |
Thanks, it was the space... Man it is easy to over look the syntax.
Reguards....
SYNTAX: Another documented proof that there is no seperation between church and state. |
Topic: Back to the Nest #if |
Thunderbuster
Replies: 3
Views: 6488
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Forum: zMUD General Discussion Posted: Sun Sep 05, 2004 1:27 pm Subject: Back to the Nest #if |
Ok, why is this happening...
#IF (@OutOfWater) {
#IF (@ClassCleric) {
stand
c create water @DrinkContainer
rest
}
}{#IF (@RealThirsty) {Drink Water}}
produces an unpars ... |
Topic: Gibberish |
Thunderbuster
Replies: 2
Views: 4824
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Forum: zMUD General Discussion Posted: Sun Sep 05, 2004 1:01 pm Subject: Gibberish |
Click - View -> Preferences -> General
scroll down to Special Characters
regards |
Topic: Pulling Character name into script. |
Thunderbuster
Replies: 1
Views: 3605
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Forum: zMUD General Discussion Posted: Sun Sep 05, 2004 11:56 am Subject: Pulling Character name into script. |
I am trying to pull the #CH into a script with no evail. Can I get a clue?
Using Zmud 7.05, and want to send "Player #CH" (doesn't work) or something like that to pull up the character info from Me ... |
Topic: I thought I had it, but mutter mutter...I don't... |
Thunderbuster
Replies: 2
Views: 4974
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Forum: zMUD General Discussion Posted: Thu Oct 31, 2002 7:59 am Subject: I thought I had it, but mutter mutter...I don't... |
You are the Bomb! It was the dbl quotes from around the %1's. Thanks much...
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Topic: I thought I had it, but mutter mutter...I don't... |
Thunderbuster
Replies: 2
Views: 4974
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Forum: zMUD General Discussion Posted: Thu Oct 31, 2002 6:18 am Subject: I thought I had it, but mutter mutter...I don't... |
Here is my sample data from the mud:
A Well-Traveled Road
x%+
+#:
::+
I am wanting to capture those 3 lines under the Room Name so that I can put them into a 3x3 array.
Here is what I have b ... |
Topic: Can I capture 3 lines that follow a trigger? |
Thunderbuster
Replies: 1
Views: 3458
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Forum: zMUD General Discussion Posted: Thu Oct 31, 2002 12:20 am Subject: Can I capture 3 lines that follow a trigger? |
I want to capture random info that follows the Room Name, as in the Room Discription, how can I get this to happen?
Example:
A Run Down Shop
This shop is way past its prime. There is more than ... |
Topic: leading space in #Triggers |
Thunderbuster
Replies: 1
Views: 3641
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Forum: zMUD General Discussion Posted: Sat Oct 26, 2002 6:06 pm Subject: leading space in #Triggers |
How to I indicate a leading space for a trigger?
I have tried #trigger {~ word} but that doesn't work...
Thanks for any feedback. |
Topic: Trouble with slow walk in script. |
Thunderbuster
Replies: 0
Views: 2924
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Forum: zMUD General Discussion Posted: Sun Oct 13, 2002 6:37 am Subject: Trouble with slow walk in script. |
I fly to a tradeshop and slow walk to the shop itself. I have a trigger at each shop that set the path to the next shop. Here is an example.
#TRIGGER {TRADESHOP NAME} {TRPATH=.NNNW}
so I am slow ... |
Topic: Help with a Time Delay |
Thunderbuster
Replies: 8
Views: 12118
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Forum: zMUD General Discussion Posted: Wed Sep 18, 2002 4:10 pm Subject: Help with a Time Delay |
quote:
If you post a question here, try give more information about your mud output and the triggers you have/need. Itll make more easier for people to understand what you need/want.
Anyway, use # ... |
Topic: Help with a Time Delay |
Thunderbuster
Replies: 8
Views: 12118
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Forum: zMUD General Discussion Posted: Wed Sep 18, 2002 11:23 am Subject: Help with a Time Delay |
Here is a sample of a script that I did that has a time delay in it. I am not sure if it helps but it did what I needed.
;**************RunItem - This is an Alias
vGold = 0
;
Value %2
; The Va ... |
Topic: More on the same project_ Do I need a function? |
Thunderbuster
Replies: 1
Views: 3270
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Forum: zMUD General Discussion Posted: Mon Aug 26, 2002 3:17 pm Subject: More on the same project_ Do I need a function? |
#if (@BestValue1<@vBananas) {BestValue5=@BestValue4 ;BestValue4=@BestValue3 ;BestValue3=@BestValue2
;BestValue2=@BestValue1 ;BestValue1=@Bananas ;BestLocation5=@BestLocation4 ;BestLocation4=@ ... |
Topic: Sequential Patterns got me stumped. |
Thunderbuster
Replies: 1
Views: 3358
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Forum: zMUD General Discussion Posted: Mon Aug 26, 2002 8:06 am Subject: Sequential Patterns got me stumped. |
--Ok, I am at a trade shop and I need to value these items.
Value Bananas
Value Seed
Value Beans
Value Rice
Value Tobacco
--After each Item I get this report back:
We will pay you 5552 ... |
Topic: Rem statement for Zmud triggers? |
Thunderbuster
Replies: 5
Views: 8345
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Forum: zMUD General Discussion Posted: Mon Aug 26, 2002 6:08 am Subject: Rem statement for Zmud triggers? |
Thank you much. For some reason the // catches the syntax checker as an error, but the ; did the trick. Both // and ; were selected by default so I am not sure why syntax checker was failing on the // ... |
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