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  Topic: Multi-Line trigger thingie? help please? :-P

Replies: 2
Views: 1712

PostForum: CMUD General Discussion   Posted: Fri Jun 27, 2008 5:57 am   Subject: Multi-Line trigger thingie? help please? :-P
Hey, I'm playing on a mud where mobs can be flying or standing, and if they're flying, it notes it on the level beneath, ie:
A Light Elemental glows brightly here.
* he is flying around here!
A Sha ...
  Topic: A simple combat bot.

Replies: 54
Views: 109946

PostForum: Finished MUD Scripts   Posted: Wed Jun 11, 2008 10:56 am   Subject: A simple combat bot.
Amazing. I love this script. It's beautiful! I've been using a slightly modified version for a few days now, but I can't figure out how to make it loop. :(

If anyone could help me out with some ide ...
  Topic: Alias Question

Replies: 5
Views: 2941

PostForum: CMUD General Discussion   Posted: Wed Jun 11, 2008 10:48 am   Subject: Well..
Well, you're supposed to be able to use %1 within the script.

So, the alias would still be "fo" and the script would be:
find -t o -n %1
however, that worked for me - for a couple of days. lol. N ...
  Topic: [2.26] "," in Number - Trigger help please!?!?

Replies: 1
Views: 1403

PostForum: CMUD General Discussion   Posted: Mon Jun 09, 2008 6:58 am   Subject: [2.26] "," in Number - Trigger help please!?!?
On the mud I game, I want to be able to capture my HP into a variable, and if it's too low at key moments, I want to heal it back up. However, the issue with that is that in this mud, you have ...
  Topic: [2.26] Portability?

Replies: 3
Views: 1794

PostForum: CMUD General Discussion   Posted: Mon Jun 09, 2008 6:55 am   Subject: [2.26] Portability?
Hey. I'm currently using the trial version of 2.26 CMud. (I was using 2.25, but then saw the public release of 2.26, so hopped on it :-P)

Anywho, I'm wondering how I can make this mud client portab ...
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