Author |
Message |
Topic: Lua Script in Alias causing illegal token error |
Tharius
Replies: 5
Views: 4578
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Forum: CMUD General Discussion Posted: Wed Nov 03, 2021 10:28 pm Subject: Lua Script in Alias causing illegal token error |
Yes, I did and could see c correctly ... and d as well. The zs object was alive and well.
I think this may be some sort of UI bug. I changed the language to Lua and then pasted my script into an al ... |
Topic: Lua Script in Alias causing illegal token error |
Tharius
Replies: 5
Views: 4578
|
Forum: CMUD General Discussion Posted: Wed Nov 03, 2021 10:25 pm Subject: Lua Script in Alias causing illegal token error |
Did you set the language of the script to lua?
Should be a drop down list just to the right of the alias name
Very odd, I moved it to a function and the script ran without an error. |
Topic: Lua Script in Alias causing illegal token error |
Tharius
Replies: 5
Views: 4578
|
Forum: CMUD General Discussion Posted: Wed Nov 03, 2021 10:15 pm Subject: Lua Script in Alias causing illegal token error |
Did you set the language of the script to lua?
Should be a drop down list just to the right of the alias name
Yes, absoutely. |
Topic: Lua Script in Alias causing illegal token error |
Tharius
Replies: 5
Views: 4578
|
Forum: CMUD General Discussion Posted: Wed Nov 03, 2021 7:13 pm Subject: Lua Script in Alias causing illegal token error |
Hello all, wrote a script in luaEdit and then brought it into cmud but I'm unable to get it to run and wonder if anyone has some insight.
The variable holding a string list is defined in cmud.
c ... |
Topic: Changing properties to all sessions simultaneously |
Tharius
Replies: 1
Views: 3763
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Forum: CMUD General Discussion Posted: Fri May 22, 2020 3:29 pm Subject: Changing properties to all sessions simultaneously |
I have more than 100 sessions and I would like to adjust the session properties.
For example change the number of lines of scroll back, set up the anti spam feature.
What is the simplest work fl ... |
Topic: Segregating Packages to the character they're attached to |
Tharius
Replies: 3
Views: 5241
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Forum: CMUD General Discussion Posted: Wed Apr 22, 2020 1:12 am Subject: Segregating Packages to the character they're attached to |
For years I've run with the single character single set of triggers style, but managing it across a horde of characters is time consuming and frustrating. So when I reinstalled I decided a structure ... |
Topic: CMUD Map Zone Export / Import Script |
Tharius
Replies: 3
Views: 8075
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Forum: CMUD Beta Forum Posted: Mon Apr 20, 2020 1:46 pm Subject: CMUD Map Zone Export / Import Script |
Thank you for sharing! |
Topic: Segregating Packages to the character they're attached to |
Tharius
Replies: 3
Views: 5241
|
Forum: CMUD General Discussion Posted: Mon Apr 20, 2020 1:43 pm Subject: Segregating Packages to the character they're attached to |
In an effort to solve some corruption issues I've been setting my triggers into packages and associating them with different character sessions.
For example:
Mage
+ - generalTriggers
+ - mageT ... |
Topic: How to configure buttons in multiple tabs without corruption |
Tharius
Replies: 4
Views: 5986
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Forum: CMUD General Discussion Posted: Fri Feb 14, 2020 5:22 pm Subject: How to configure buttons in multiple tabs without corruption |
Sorry that it is unclear - I am using 2 separate sessions, with separate package files for the characters in question.
The issue is your approach.
While you can have a separate connection in j ... |
Topic: How to configure buttons in multiple tabs without corruption |
Tharius
Replies: 4
Views: 5986
|
Forum: CMUD General Discussion Posted: Thu Feb 13, 2020 4:09 pm Subject: How to configure buttons in multiple tabs without corruption |
Hello everyone,
Suppose I'm simultaneously running 2 characters in separate tabs but I've placed them side by side. Each of these tabs have buttons whose label is being updated by triggers that ca ... |
Topic: Upgrade Option from CMud v3 to Cmud v3 pro |
Tharius
Replies: 3
Views: 7498
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Forum: CMUD General Discussion Posted: Tue Feb 26, 2019 4:56 am Subject: Upgrade Option from CMud v3 to Cmud v3 pro |
The upgrade reduction applied at check out, thank you for the info, I would have updated long ago if I had been aware of the option. |
Topic: Session menu - comments vs notes for "View -> Arrange -> By comments" |
Tharius
Replies: 1
Views: 4160
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Forum: CMUD General Discussion Posted: Sun Feb 03, 2019 3:58 pm Subject: Session menu - comments vs notes for "View -> Arrange -> By comments" |
When filling in the notes section of a character edit or using a command like "#call %charnotes("thief")" I can see the notes section update. When I attempt to use view->arrange->by comments I ... |
Topic: Upgrade Option from CMud v3 to Cmud v3 pro |
Tharius
Replies: 3
Views: 7498
|
Forum: CMUD General Discussion Posted: Sun Feb 03, 2019 3:52 pm Subject: Upgrade Option from CMud v3 to Cmud v3 pro |
I have been using cmud for most of my game play and mushclient for most of my bots because of the ability to communicate with my external web hosted database services.
I'd be interested in moving c ... |
Topic: Setting Default Door name to direction if door name isn't set |
Tharius
Replies: 1
Views: 5415
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Forum: CMUD General Discussion Posted: Mon Oct 10, 2016 12:33 pm Subject: Setting Default Door name to direction if door name isn't set |
Hi everyone,
I would like to use the Map Properties -> Strings and Doors ->Default door name if %2 is not set to send the door direction if the name is not set. I.E. instead of door, put %1 ... |
Topic: Multiple Packages and avoiding corruption |
Tharius
Replies: 0
Views: 3935
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Forum: CMUD General Discussion Posted: Fri Aug 02, 2013 1:04 am Subject: Multiple Packages and avoiding corruption |
I'm trying to organize my triggers, aliases and such into packages but I'm dong a fairly good job of corrupting things.
I'd like: char1.pkg, char2,pkg .. charN.pkg, Realms.pkg
Then each characte ... |
Topic: Gauges and Packages |
Tharius
Replies: 1
Views: 4878
|
Forum: CMUD General Discussion Posted: Fri Aug 02, 2013 12:58 am Subject: Gauges and Packages |
I've had a frustrating day today. I tried to move my general triggers into their own package and keep only the character specific things in the per character package files.
The first thing this di ... |
Topic: Detecting combat before moving in trigger or detecting non-movement |
Tharius
Replies: 7
Views: 14219
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Forum: CMUD General Discussion Posted: Mon May 20, 2013 2:06 pm Subject: Detecting combat before moving in trigger or detecting non-movement |
Ok to simplify things I went back to a fresh install of zmud and started from there, since it is fairly stable here.
Fast walking seems to work quite well (I just issue a #WALK @roomname after ever ... |
Topic: Frequent crahses, pkg corruption and a lot of processing on window rearranging |
Tharius
Replies: 0
Views: 4136
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Forum: CMUD General Discussion Posted: Mon May 20, 2013 12:06 pm Subject: Frequent crahses, pkg corruption and a lot of processing on window rearranging |
Hi everyone,
I'm running Cmud 3.34 on a i7-3610 laptop with 8 gig ram under windows 8.
If I load 8 multiple sessions I start to notice that moving the window tabs will frequently cause Cmud to c ... |
Topic: Detecting combat before moving in trigger or detecting non-movement |
Tharius
Replies: 7
Views: 14219
|
Forum: CMUD General Discussion Posted: Mon May 20, 2013 11:55 am Subject: Detecting combat before moving in trigger or detecting non-movement |
Have you tried configuring the mapper?
That usually is enough to get most games started.
But sometimes triggers are needed to fire off the #TAG commands, to define what part of the room is being dis ... |
Topic: Detecting combat before moving in trigger or detecting non-movement |
Tharius
Replies: 7
Views: 14219
|
Forum: CMUD General Discussion Posted: Mon May 20, 2013 12:52 am Subject: Detecting combat before moving in trigger or detecting non-movement |
If it matters ... I am not using the automapper ... empty map... I delete it when I see it...
I can create a map but for now I know the path I want. |
Topic: Detecting combat before moving in trigger or detecting non-movement |
Tharius
Replies: 7
Views: 14219
|
Forum: CMUD General Discussion Posted: Mon May 20, 2013 12:51 am Subject: Detecting combat before moving in trigger or detecting non-movement |
I have spent most of today trying to get speed walking to work, frustratingly no success as yet.
I find that #SLOW .whatever does not wait for me to issue a #OK, ignores me if I do and that #PAUSE ... |
Topic: Detecting combat before moving in trigger or detecting non-movement |
Tharius
Replies: 7
Views: 14219
|
Forum: CMUD General Discussion Posted: Thu May 16, 2013 6:40 pm Subject: Detecting combat before moving in trigger or detecting non-movement |
Alternately, is there a way to keep using the speed walker but have it execute a command before the move?
In this way I could set up a trigger that sets a timer and looks for an Exits: line within ... |
Topic: Detecting combat before moving in trigger or detecting non-movement |
Tharius
Replies: 7
Views: 14219
|
Forum: CMUD General Discussion Posted: Thu May 16, 2013 6:09 pm Subject: Detecting combat before moving in trigger or detecting non-movement |
Hi everyone,
I'm fighting with an edge case that's driving me a little batty.
[MUD OUTPUT]
Mycharacter is not fighting (42/42h 92m |neutral||2,659|S-)
Thieves East Cage
Exits: west
The hea ... |
Topic: Avalon: nickname generator |
Tharius
Replies: 1
Views: 12553
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Forum: Finished MUD Scripts Posted: Fri May 10, 2013 1:26 pm Subject: Thanks! |
Made a few minor modifications to the array definitions using %array and commas between elements, but otherwise still a useful script.
Thanks! |
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