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  Topic: Just making sure about upgrade pricing?
Teibidh

Replies: 3
Views: 7744

PostForum: CMUD Beta Forum   Posted: Thu Oct 07, 2010 9:50 pm   Subject: Just making sure about upgrade pricing?
So, I purchased zMUD in 1998... I've been tooling around with CMUD for a week or more now and I'm finally content that it'll do all the stuff I could do with zMUD (or rather that I can do all the stuf ...
  Topic: Alias
Teibidh

Replies: 7
Views: 6612

PostForum: CMUD General Discussion   Posted: Thu Oct 07, 2010 10:34 am   Subject: Alias
In the package editor there are options for Enable on Connect and Disable on Connect, make sure the Disable one isn't checked.
  Topic: Multiplay variable help...
Teibidh

Replies: 9
Views: 7360

PostForum: CMUD General Discussion   Posted: Mon Oct 04, 2010 8:15 pm   Subject: Multiplay variable help...
Rehab, using %concat() worked perfectly. Thank you very much!
  Topic: Multiplay variable help...
Teibidh

Replies: 9
Views: 7360

PostForum: CMUD General Discussion   Posted: Mon Oct 04, 2010 5:25 pm   Subject: Multiplay variable help...
Outstanding, thank you for solution :) I had assumed that getting a variable to expand within a variable name would work, didn't even know there was a %concat function available.

As for the multipl ...
  Topic: Multiplay variable help...
Teibidh

Replies: 9
Views: 7360

PostForum: CMUD General Discussion   Posted: Mon Oct 04, 2010 1:23 pm   Subject: Multiplay variable help...
"Better" is a relative concept, though. Doing that would require multiple packages and because I play a lot of different characters in a lot of different combinations and from a lot of different compu ...
  Topic: Trigger help...
Teibidh

Replies: 13
Views: 13519

PostForum: CMUD General Discussion   Posted: Mon Oct 04, 2010 1:18 pm   Subject: Trigger help...
And it does work, perfectly. Thank you again, and thank you for the explanation. This will likely prevent many new holes in my wall from head bashing in to it in the future.
  Topic: Trigger help...
Teibidh

Replies: 13
Views: 13519

PostForum: CMUD General Discussion   Posted: Sun Oct 03, 2010 9:04 pm   Subject: Trigger help...
Okay, I figured out what the problem is, but not an elegant solution... actually, I do know a solution, but I need help getting it working.

The trigger only seems to use the @tank variable from the ...
  Topic: Trigger help...
Teibidh

Replies: 13
Views: 13519

PostForum: CMUD General Discussion   Posted: Sun Oct 03, 2010 2:58 pm   Subject: Trigger help...
I see the logic there, very straight forward. I have two questions... In your #IF expression you have && is that the equivalent of && or is that something different? Second que ...
  Topic: Trigger help...
Teibidh

Replies: 13
Views: 13519

PostForum: CMUD General Discussion   Posted: Sun Oct 03, 2010 2:18 am   Subject: Trigger help...
No, he does not. I will frame the situation a little better. There are two windows Main and Bot. In Main is Stasheff, in Bot is Teibidh. My primary MUD has mobs that switch targets fairly regularly, i ...
  Topic: Trigger help...
Teibidh

Replies: 13
Views: 13519

PostForum: CMUD General Discussion   Posted: Sat Oct 02, 2010 6:36 pm   Subject: Trigger help...
And, I hate to keep blowing up my own thread... but I also added another trigger to the same class the other two are in. This one triggers off the character's own hits to toggle the inCombat flag as m ...
  Topic: Trigger help...
Teibidh

Replies: 13
Views: 13519

PostForum: CMUD General Discussion   Posted: Sat Oct 02, 2010 5:55 pm   Subject: Trigger help...
This may be off base and I'm still new to Cmud code, however I was doing the same sort of thing, sharing triggers between windows; but I think there is an issue with timing. For example if the trigger ...
  Topic: Trigger help...
Teibidh

Replies: 13
Views: 13519

PostForum: CMUD General Discussion   Posted: Sat Oct 02, 2010 5:30 pm   Subject: Trigger help...
Okay, updated.. but the issue still persists.

I did realize that I never mentioned I was using beta 3.29...

I realized the original issue I was having was that the trigger would fire in one wind ...
  Topic: Trigger help...
Teibidh

Replies: 13
Views: 13519

PostForum: CMUD General Discussion   Posted: Sat Oct 02, 2010 1:25 am   Subject: Trigger help...
Yup, one of the first things I checked. There are several triggers in that package, including one other that's in the same class auto.assist is that fire just fine.

<?xml version="1.0" ...
  Topic: Trigger help...
Teibidh

Replies: 13
Views: 13519

PostForum: CMUD General Discussion   Posted: Fri Oct 01, 2010 11:36 pm   Subject: Trigger help...
First, I have three packages involved:

carnage.pkg is a module.
main.pkg is a window.
bot.pkg is a window.

I am using this as a trigger command:

#tr {^@tank {barely|scratches|hits ...
 
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