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  Topic: Map properties -> Configuration and Mud prompt
Tanatloc

Replies: 11
Views: 14179

PostForum: zMUD General Discussion   Posted: Tue Mar 30, 2004 7:53 pm   Subject: Map properties -> Configuration and Mud prompt
Bromax, what did you do to make it work, please?

I've tried the things suggested without forgetting to make sure the option for ansi color in pattern is checked, but it still does not work for me. ...
  Topic: Map properties -> Configuration and Mud prompt
Tanatloc

Replies: 11
Views: 14179

PostForum: zMUD General Discussion   Posted: Sat Mar 27, 2004 3:11 pm   Subject: Map properties -> Configuration and Mud prompt
*bump*
I play on the same mud, except I upgraded to v7.04.
I have done some testings too but can't seem to be able to make it work properly either.

Anyone has an idea please?
  Topic: installation error
Tanatloc

Replies: 3
Views: 3770

PostForum: zMUD General Discussion   Posted: Fri Mar 19, 2004 9:43 pm   Subject: installation error
Yes, you hit it on the nail.
I clicked on the download button and my browser - IE and not AOL client though - seems to have downloaded it in text mode...

I had checked the FAQ but did not link it ...
  Topic: installation error
Tanatloc

Replies: 3
Views: 3770

PostForum: zMUD General Discussion   Posted: Fri Mar 19, 2004 9:04 pm   Subject: installation error
I have just tried to install zMUD v7.04 on a computer running Windows 2000, without any previous versions installed and it does not work.

I instantly get at start-up a window titled "Installation A ...
  Topic: #teleport and "noclear" option
Tanatloc

Replies: 3
Views: 4394

PostForum: zMUD General Discussion   Posted: Sun Mar 07, 2004 10:35 pm   Subject: #teleport and "noclear" option
In the pking mud I play, spamming 2 or 3 directions after a flee often makes the difference between life and death when you are try to get away from a big group chasing you.

Flees are random and yo ...
  Topic: #teleport and "noclear" option
Tanatloc

Replies: 3
Views: 4394

PostForum: zMUD General Discussion   Posted: Sun Mar 07, 2004 5:27 pm   Subject: #teleport and "noclear" option
I have read in the new features of zmud v7.03, that the #teleport command now has a "noclear" option that does not clear the map queue.

I have tested it out but I came up with it showing something ...
  Topic: Fleescript - zMapper plugin not installed
Tanatloc

Replies: 3
Views: 4666

PostForum: zMUD General Discussion   Posted: Sat May 10, 2003 8:08 pm   Subject: Fleescript - zMapper plugin not installed
Yes, the first script is using the #TELEPORT command and I said it was working correctly without zMAPPER.

But it does not work as intended though, because the #TELEPORT command erases the room queu ...
  Topic: Fleescript - zMapper plugin not installed
Tanatloc

Replies: 3
Views: 4666

PostForum: zMUD General Discussion   Posted: Sat May 10, 2003 1:00 am   Subject: Fleescript - zMapper plugin not installed

I'm posting here some Charbal's scripts that were meant to reset the position on the map after a flee on wotmud.org .

The first script is:
quote:
For 6.40+:

#CLASS {FleeScript}
#VARIABLE ...
 
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