Author |
Message |
Topic: Database Parse Error |
Talmark
Replies: 2
Views: 4346
|
Forum: zMUD General Discussion Posted: Sat Nov 20, 2004 4:14 am Subject: Database Parse Error |
Hmm...it's a vague bug, you know. If I knew what was causing it, I could probably fix it. I don't know what that parse error means. I thought maybe someone did. I was very specific. I query the DB, th ... |
Topic: Database Parse Error |
Talmark
Replies: 2
Views: 4346
|
Forum: zMUD General Discussion Posted: Fri Nov 19, 2004 7:11 pm Subject: Database Parse Error |
I get this error a lot when I try to run a script that access the DB:
Parse error:
Control "" has no parent window.
After I receive this error, the DB freezes. To actually close it, I have to s ... |
Topic: Two characters on the same mud |
Talmark
Replies: 1
Views: 3158
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Forum: zMUD General Discussion Posted: Fri Oct 29, 2004 4:09 pm Subject: Two characters on the same mud |
I created a new character on my mud. So, now I have two characters on the same mud. However, when I tried to log in with the origional character, it kept logging in the new one, even though the Charac ... |
Topic: Doors on mapper and a trigger problem? |
Talmark
Replies: 6
Views: 8066
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Forum: zMUD General Discussion Posted: Mon Oct 25, 2004 5:04 am Subject: Doors on mapper and a trigger problem? |
I use a room script for knocking on gates.
Place this script on either side of the gate in the room script tab of the Room Properties window:
#ALIAS {e} {knock on gate;east}
On the other side ... |
Topic: Trouble with %roomcontents |
Talmark
Replies: 4
Views: 5781
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Forum: zMUD General Discussion Posted: Mon Oct 25, 2004 2:28 am Subject: Trouble with %roomcontents |
Yikes, forgot the comma! How many scripts have I pulled my hair out over because of a comma!
Now I just have to figure out how to get this to add items to the room contents without creating duplica ... |
Topic: Trouble with %roomcontents |
Talmark
Replies: 4
Views: 5781
|
Forum: zMUD General Discussion Posted: Mon Oct 25, 2004 2:05 am Subject: Trouble with %roomcontents |
Thanks. I got it to work with this:
#CALL %roomcontents(%roomnum,128he)
The help file for %roomcontents states that if vNum is omitted, 128he will be added to the current room. It doesn't appear ... |
Topic: Trouble with %roomcontents |
Talmark
Replies: 4
Views: 5781
|
Forum: zMUD General Discussion Posted: Mon Oct 25, 2004 12:16 am Subject: Trouble with %roomcontents |
I can't get contents added to a room in the mapper without manually clicking the Add Item to Room button in the database window--so I'm not able to use this function in any script.
I've tried to un ... |
Topic: I need Help!! |
Talmark
Replies: 3
Views: 4658
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Forum: zMUD General Discussion Posted: Sat Oct 16, 2004 7:01 pm Subject: I need Help!! |
Why would you want them removed? What if you're trying to write a message and have characters in it that Zmud thinks are commands? Like a line that starts with:
Value = 3
I think that's a shortc ... |
Topic: Doors on mapper and a trigger problem? |
Talmark
Replies: 6
Views: 8066
|
Forum: zMUD General Discussion Posted: Sat Oct 16, 2004 6:56 pm Subject: Doors on mapper and a trigger problem? |
Actually, I should have given you more information. But it's right there in the Strings and Doors window as well.
If you have "open %1" in the door string, when you encounter a door, Zmud will send ... |
Topic: #NODIR in follow mode not working. |
Talmark
Replies: 10
Views: 10441
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Forum: zMUD General Discussion Posted: Thu Oct 14, 2004 11:21 pm Subject: #NODIR in follow mode not working. |
Here's an idea I just came up with. Make a trigger that saves the reverse of the last direction you've traveled. Then use that other trigger above as well to move the mapper back.
#ONINPUT {^(%w)$} ... |
Topic: Some help with a script |
Talmark
Replies: 5
Views: 5858
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Forum: zMUD General Discussion Posted: Thu Oct 14, 2004 10:18 pm Subject: Some help with a script |
Yes, if you're using a string list variable in your trigger's pattern, you need to surround it with {} to make it expand. |
Topic: #NODIR in follow mode not working. |
Talmark
Replies: 10
Views: 10441
|
Forum: zMUD General Discussion Posted: Thu Oct 14, 2004 8:56 pm Subject: #NODIR in follow mode not working. |
#NODIR clears the mapper queue in map mode. I don't think it does much in follow mode.
you'll have to set up some kind of trigger to move the mapper back. Of course, you also have to know which way ... |
Topic: Doors on mapper and a trigger problem? |
Talmark
Replies: 6
Views: 8066
|
Forum: zMUD General Discussion Posted: Thu Oct 14, 2004 8:47 pm Subject: Doors on mapper and a trigger problem? |
Click edit in the map window. Click Map Properties. Click Strings and Doors. Remove the string it's sending when you encounter a door (probably "open %2"). |
Topic: A Quick Text Highlighter |
Talmark
Replies: 1
Views: 8737
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Forum: Finished MUD Scripts Posted: Thu Oct 14, 2004 7:59 pm Subject: A Quick Text Highlighter |
Here's an improved version of the above script. It does the same thing without creating a new trigger for each string highlighted, since that was completely unnecessary.
#CLASS {Highlight ... |
Topic: Some help with a script |
Talmark
Replies: 5
Views: 5858
|
Forum: zMUD General Discussion Posted: Thu Oct 14, 2004 7:08 pm Subject: Some help with a script |
Why don't you use:
#ADDITEM friends {John}
Also, I think your trigger should be:
#TR {{@friends}} {#CW green}
Or, just use the highlighter script I posted in the Finished Scripts section a ... |
Topic: Character length and line breaks in the command line. |
Talmark
Replies: 1
Views: 3541
|
Forum: zMUD General Discussion Posted: Wed Oct 13, 2004 4:45 pm Subject: Character length and line breaks in the command line. |
I did some further testing on the second problem of truncating the first character of a new line. This happens when you use two Ctrl+Enter line breaks in a row (to add a blank line between paragraphs) ... |
Topic: Character length and line breaks in the command line. |
Talmark
Replies: 1
Views: 3541
|
Forum: zMUD General Discussion Posted: Wed Oct 13, 2004 4:15 pm Subject: Character length and line breaks in the command line. |
Is there a maximun number of characters you can enter into the command line before entering a line break character (Ctrl+Enter)? And if so, can it be changed? If a line is too long, I just get a beep ... |
Topic: A Quick Text Highlighter |
Talmark
Replies: 1
Views: 8737
|
Forum: Finished MUD Scripts Posted: Wed Oct 06, 2004 7:59 am Subject: A Quick Text Highlighter |
This is a quick way to highlight text. Say you're looking for an object and have to run around a lot to find it. Just enter it into the highlighter and you'll see it right away. I find new uses for it ... |
Topic: Genesis Vitals Gauges |
Talmark
Replies: 0
Views: 7063
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Forum: Finished MUD Scripts Posted: Mon Oct 04, 2004 8:36 pm Subject: Genesis Vitals Gauges |
This script simply keeps track of all of your vitals.
It updates each time you type h or v.
It will display six gauges at the top of your mud window:
Alignment, Progress, Health, Mana, Encumbrance ... |
Topic: #MAP doesn't load room scripts |
Talmark
Replies: 3
Views: 4925
|
Forum: zMUD General Discussion Posted: Mon Dec 22, 2003 8:02 pm Subject: #MAP doesn't load room scripts |
Hmm...except #MOVE doesn't work with portal exits, like "out" "enter" etc. |
Topic: #MAP doesn't load room scripts |
Talmark
Replies: 3
Views: 4925
|
Forum: zMUD General Discussion Posted: Mon Dec 22, 2003 6:49 pm Subject: #MAP doesn't load room scripts |
#TRIGGER {@team_leader leaves (%w)} {#MOVE %1}
This seems to do the same thing as the other trigger, except it also loads the room script. |
Topic: #MAP doesn't load room scripts |
Talmark
Replies: 3
Views: 4925
|
Forum: zMUD General Discussion Posted: Sun Dec 21, 2003 5:06 pm Subject: #MAP doesn't load room scripts |
The docs have a very useful trigger that I use all the time:
#TRIGGER {@team_leader leaves (%w)} {#MAP %1}
However, moving about the map by using #MAP doesn't load the room scripts in the rooms ... |
Topic: Genesis Coin Converter |
Talmark
Replies: 0
Views: 6715
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Forum: Finished MUD Scripts Posted: Sat Dec 20, 2003 7:15 pm Subject: Genesis Coin Converter |
This is a little script that counts your coins on a tweleve based number system. It helps when you just have a brain freeze and can't figure out how many plat 34,072 silver might be. The coins in Gene ... |
Topic: Genesis Auto-Loot |
Talmark
Replies: 0
Views: 6175
|
Forum: Finished MUD Scripts Posted: Mon Dec 15, 2003 8:00 pm Subject: Genesis Auto-Loot |
This is a little script that allows you to get whatever you want
from a pile of corpses, simply by counting them. The problem with
doing something like this in Genesis is that you need a way to
con ... |
Topic: Genesis Container Script |
Talmark
Replies: 0
Views: 10723
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Forum: Finished MUD Scripts Posted: Fri Dec 12, 2003 8:17 pm Subject: Genesis Container Script |
It seems the container scripts posted here are pretty MUD specific.
Here's one I use on Genesis. It's a bit different than all the
ones previously posted. To be more specific:
- Genesis stacks ev ... |
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