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  Topic: Registration
TaisharMalkier

Replies: 1
Views: 3129

PostForum: zMUD General Discussion   Posted: Tue Feb 25, 2003 10:46 am   Subject: Registration
Just downloaded and installed the newest version. Went to register and I get an error saying that I'm not connected to the internet, which is incorrect because I'm always connected. Anyone got a clue ...
  Topic: Need help and fast
TaisharMalkier

Replies: 1
Views: 3727

PostForum: zMUD General Discussion   Posted: Tue Apr 09, 2002 10:54 pm   Subject: Need help and fast
Using version 6.26a
I try to pull up the settings window to change a trigger. The edit portion of the window is gone. I try to bring it up manually. It extends the window, but the edit portion is sti ...
  Topic: Sub and ansi
TaisharMalkier

Replies: 5
Views: 7811

PostForum: zMUD General Discussion   Posted: Fri Mar 29, 2002 8:29 pm   Subject: Sub and ansi
Ok...that ended up blinking every letter that was in the Enemy variable no matter where it was

Contain rather than hurt.
Hurt rather than maim.
Maim rather than kill.
Kill rather than be killed.
  Topic: Sub and ansi
TaisharMalkier

Replies: 5
Views: 7811

PostForum: zMUD General Discussion   Posted: Fri Mar 29, 2002 8:27 pm   Subject: Sub and ansi
i got it...the trigger needed braces around it becoming
#TR {[@Enemy]} {#CW red,bold,blink}
Thanks to reddytedy for your insight


Contain rather than hurt.
Hurt rather than maim.
Maim rather t ...
  Topic: Sub and ansi
TaisharMalkier

Replies: 5
Views: 7811

PostForum: zMUD General Discussion   Posted: Fri Mar 29, 2002 8:25 pm   Subject: Sub and ansi
Tested that trig with Enemy being Nilgo|Zephid
didnt fire on Nilgo or Zephid
but did on Nilgo|Zephid


Contain rather than hurt.
Hurt rather than maim.
Maim rather than kill.
Kill rather than ...
  Topic: Sub and ansi
TaisharMalkier

Replies: 5
Views: 7811

PostForum: zMUD General Discussion   Posted: Fri Mar 29, 2002 7:24 pm   Subject: Sub and ansi
Im having a spot of trouble figuring out how to do this. I have a variable named Enemy with a listing of all of my enemies, i.e. Bob|Joe|Jim|Billy....etc.
And what Im trying to do is get it so that ...
  Topic: MXP help
TaisharMalkier

Replies: 3
Views: 4278

PostForum: zMUD General Discussion   Posted: Fri Mar 15, 2002 2:00 am   Subject: MXP help
Im tryin to make an MXP trig that when i click on the word spirits, it turns off the class, buys the spirits, drinks the spirits, sells the bottles, and turns the class back on. However when i click o ...
  Topic: YESNO Command
TaisharMalkier

Replies: 6
Views: 8894

PostForum: zMUD General Discussion   Posted: Mon Mar 11, 2002 4:02 pm   Subject: YESNO Command
#YESNO (Would you like to drink more water?) {Yes:drink water} {No:#ABORT}

Contain rather than hurt.
Hurt rather than maim.
Maim rather than kill.
Kill rather than be killed.
  Topic: Scripting
TaisharMalkier

Replies: 9
Views: 14759

PostForum: zMUD General Discussion   Posted: Mon Mar 11, 2002 3:47 pm   Subject: Scripting
Ok, here is a brute force way of doing what i think you want to do...

Make up a separate trigger for all of the possible combinations of *d *h *m *s based on this line....
The next reboot is sched ...
  Topic: Tryin a new alarm function
TaisharMalkier

Replies: 3
Views: 4980

PostForum: zMUD General Discussion   Posted: Mon Mar 11, 2002 12:56 am   Subject: Tryin a new alarm function
#TR {You feel your focus increase!} {#VARIABLE focusgauge 1400;#ALARM +(1400|1390|1380|1370|1360|1350|1340|1330|1320|1310|1300|1290|1280|1270|1260|1250|1240|1230|1220|1210|1200|1190|1180|1170|1160|115 ...
  Topic: Robot Script
TaisharMalkier

Replies: 47
Views: 48864

PostForum: zMUD General Discussion   Posted: Wed Feb 13, 2002 1:38 pm   Subject: Robot Script
No, you shouldnt run SLOWWALK..this is a script for that path.
To start it, you should stand in the room to start in then type your first alias, rat1.

#ALIAS rat1 {#var next rat2;#var skiproom 0;# ...
  Topic: Robot Script
TaisharMalkier

Replies: 47
Views: 48864

PostForum: zMUD General Discussion   Posted: Tue Feb 12, 2002 7:35 pm   Subject: Robot Script
Sorry...got sidetracked last time...

#ALIAS rat1 {n;#var next rat2;#var skiproom 0;#T+ CheckForPpl;look;#ALARM {+10} {#T- CheckForPpl;#if (skiproom=0) {#T+ Attack;co rat} {{#T- CheckForPpl;@next}}} ...
  Topic: Robot Script
TaisharMalkier

Replies: 47
Views: 48864

PostForum: zMUD General Discussion   Posted: Tue Feb 12, 2002 6:47 pm   Subject: Robot Script
Ok...this is sorta complicated, but i think it may work.


#ALIAS rat1 {n;#var next rat2;thugs=0;player=0;#T+ CheckForPpl;look:#ALARM {+10} #if (thugs=0) {#if (player=0) {kill rat} {next}} {next}} ...
  Topic: You guys are good, lets try a hard one
TaisharMalkier

Replies: 6
Views: 6593

PostForum: zMUD General Discussion   Posted: Sun Feb 10, 2002 2:53 pm   Subject: You guys are good, lets try a hard one
Could you use a status window and just set up some MXP stuff on the stuff in the window? that might be a little easier and that way you can type stuff without having to use the menu

Contain rather ...
  Topic: settings disappearing
TaisharMalkier

Replies: 2
Views: 5285

PostForum: zMUD General Discussion   Posted: Thu Jan 10, 2002 9:27 am   Subject: settings disappearing
This may or may not be your problem, but make sure that your main window is active before opening up the settings screen. I.e. if you have a child window for tells or something.

Contain rather than ...
  Topic: Making a compass
TaisharMalkier

Replies: 28
Views: 36053

PostForum: zMUD General Discussion   Posted: Thu Jan 10, 2002 9:17 am   Subject: Making a compass
I havent tried that option, but here is an idea that I saw that you might like to try.



about half a page down there are 8 buttons that Zugg had made. It would it not be easier to just click whi ...
  Topic: Targetting
TaisharMalkier

Replies: 4
Views: 6114

PostForum: zMUD General Discussion   Posted: Tue Jan 08, 2002 6:00 pm   Subject: Targetting
This may be the long of way of doing it, but it is how i have it set for my own exping purposes. I went throughout the entire mud and wrote down all the mobs in the mud. Then I made a class called &qu ...
  Topic: Autoassist Trigger
TaisharMalkier

Replies: 4
Views: 6900

PostForum: zMUD General Discussion   Posted: Tue Jan 08, 2002 5:52 pm   Subject: Autoassist Trigger
Ahah! Now i get it. Thanks

Contain rather than hurt.
Hurt rather than maim.
Maim rather than kill.
Kill rather than be killed.
  Topic: Autoassist Trigger
TaisharMalkier

Replies: 4
Views: 6900

PostForum: zMUD General Discussion   Posted: Tue Jan 08, 2002 2:40 pm   Subject: Autoassist Trigger
Thank you so much. Just one thing if you dont mind. Can u explain to me why those brackets need to be around that variable? If I know the reason, I can keep myself from having similiar problems later. ...
  Topic: Autoassist Trigger
TaisharMalkier

Replies: 4
Views: 6900

PostForum: zMUD General Discussion   Posted: Tue Jan 08, 2002 11:29 am   Subject: Autoassist Trigger
Im trying to get a this autoassist trigger to work, but dont know what's wrong with it.

#TR {@leader @autoassisting} {#IF {aggy=0} {assist;aggy=1}}
Where @leader is the leader of the party and @au ...
  Topic: Swapping Variables
TaisharMalkier

Replies: 2
Views: 5108

PostForum: zMUD General Discussion   Posted: Tue Jan 08, 2002 7:44 am   Subject: Swapping Variables
I believe someone has answered this already.
Please check out this link.


Contain rather than hurt.
Hurt rather than maim.
Maim rather than kill.
Kill rather than be killed.
  Topic: escaping ampersand (&) in a script
TaisharMalkier

Replies: 6
Views: 6825

PostForum: zMUD General Discussion   Posted: Tue Jan 08, 2002 3:04 am   Subject: escaping ampersand (&) in a script
This seemed to work for me.

#alias test {say ~&G This is Green}
test

Shows :
&G This is Green

If this doesnt work, let me know.
Also check your settings of Special Characters. I do ...
  Topic: @ special character in Vars
TaisharMalkier

Replies: 7
Views: 7948

PostForum: zMUD General Discussion   Posted: Tue Jan 08, 2002 2:57 am   Subject: @ special character in Vars
Ok, I got the expand function to work here

First, I set this:
#VAR test ~@b

Then to show just the @b, use this:
#SHOW %expand(@test,1)

To explain, the 1 tells the expand function to expand ...
  Topic: Mapping follows, but follow doesn't?
TaisharMalkier

Replies: 1
Views: 3901

PostForum: zMUD General Discussion   Posted: Tue Jan 08, 2002 2:23 am   Subject: Mapping follows, but follow doesn't?
If your MUD does something like what the one im playing does, the room descriptions can change slightly. To fix this problem in follow mode, go to Edit, Map Properties, Speedwalking and change the set ...
  Topic: Can't set up automapper in new versions ZMUD
TaisharMalkier

Replies: 9
Views: 19210

PostForum: zMUD General Discussion   Posted: Thu Nov 15, 2001 1:52 pm   Subject: Can't set up automapper in new versions ZMUD
maybe the problem is that the exits are all bunched up in a group and the mud tries to interpret the single direction of 'nesw' instead of 4 directions 'n', 'e', 's', and 'w'
just an idea...not sure ...
 
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