Author |
Message |
Topic: #DELITEM |
Tabrin
Replies: 4
Views: 2280
|
Forum: zMUD General Discussion Posted: Wed Aug 04, 2004 3:41 am Subject: #DELITEM |
I'll try that when I get home from work. I had thought that you could do var1=@bob when bob was something like {var1|var2}, I guess I was wrong.
Eh. :P
Another odd thing is when I add/remove Kni ... |
Topic: #DELITEM |
Tabrin
Replies: 4
Views: 2280
|
Forum: zMUD General Discussion Posted: Tue Aug 03, 2004 12:42 pm Subject: Update |
Okay, that worked beautifully. Thanks. :)
However, I needed to make it so that it would be tri-state: Friendly, In range(Enemy), Out of range(Enemy). Friendly In/Out range wouldn't hurt either, bu ... |
Topic: #DELITEM |
Tabrin
Replies: 4
Views: 2280
|
Forum: zMUD General Discussion Posted: Mon Aug 02, 2004 4:30 pm Subject: #DELITEM |
Okay, I'm working on a script that will store Clanned playernames into a variable, and from there figure out if they're in a clan I war and wether or not they are in my PK range, and highlight them ap ... |
Topic: #alarm and trigger classes |
Tabrin
Replies: 1
Views: 1332
|
Forum: zMUD General Discussion Posted: Thu Jul 29, 2004 4:47 pm Subject: #alarm and trigger classes |
Allright, I'm spamming vanish on an assassin. Whenever I am out of movement points, it says "You are too exhausted."
So I want it to ~~ (which is aliased to cl,) disable the "You are too exhausted." ... |
|