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  Topic: #DELITEM
Tabrin

Replies: 4
Views: 2280

PostForum: zMUD General Discussion   Posted: Wed Aug 04, 2004 3:41 am   Subject: #DELITEM
I'll try that when I get home from work. I had thought that you could do var1=@bob when bob was something like {var1|var2}, I guess I was wrong.
Eh. :P

Another odd thing is when I add/remove Kni ...
  Topic: #DELITEM
Tabrin

Replies: 4
Views: 2280

PostForum: zMUD General Discussion   Posted: Tue Aug 03, 2004 12:42 pm   Subject: Update
Okay, that worked beautifully. Thanks. :)

However, I needed to make it so that it would be tri-state: Friendly, In range(Enemy), Out of range(Enemy). Friendly In/Out range wouldn't hurt either, bu ...
  Topic: #DELITEM
Tabrin

Replies: 4
Views: 2280

PostForum: zMUD General Discussion   Posted: Mon Aug 02, 2004 4:30 pm   Subject: #DELITEM
Okay, I'm working on a script that will store Clanned playernames into a variable, and from there figure out if they're in a clan I war and wether or not they are in my PK range, and highlight them ap ...
  Topic: #alarm and trigger classes
Tabrin

Replies: 1
Views: 1332

PostForum: zMUD General Discussion   Posted: Thu Jul 29, 2004 4:47 pm   Subject: #alarm and trigger classes
Allright, I'm spamming vanish on an assassin. Whenever I am out of movement points, it says "You are too exhausted."
So I want it to ~~ (which is aliased to cl,) disable the "You are too exhausted." ...
 
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