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  Topic: [3.34] Error in cMUD.exe 'Setting invalid module: 21.'
T0rin

Replies: 3
Views: 5594

PostForum: CMUD General Discussion   Posted: Wed Jun 01, 2011 4:07 am   Subject: [3.34] Error in cMUD.exe 'Setting invalid module: 21.'
Where do you reinstall them from? The Library? I found the English Keypad and Directions, but not the clickable URL package. Not in the library, if so, where? It seems to have recreated the default an ...
  Topic: [3.34] Error in cMUD.exe 'Setting invalid module: 21.'
T0rin

Replies: 3
Views: 5594

PostForum: CMUD General Discussion   Posted: Wed Jun 01, 2011 12:57 am   Subject: [3.34] Error in cMUD.exe 'Setting invalid module: 21.'
This seems to occur after a package file is "corrupted", aka it is loaded and seems to be "empty", all settings inside are "gone", but the package size itself remains in the ~200KB range. I typically ...
  Topic: [3.34] Pattern Matching String List Priority?
T0rin

Replies: 15
Views: 17217

PostForum: CMUD General Discussion   Posted: Wed May 25, 2011 4:23 pm   Subject: [3.34] Pattern Matching String List Priority?
Seems like I figured it out....

^(?:You|Your|(.*?))(?:'s bones crumble under your terrific)? (?:tremendous|slice|pierce|hit|slash|crush|hack|miss|utterly ann ...
  Topic: [3.34] Pattern Matching String List Priority?
T0rin

Replies: 15
Views: 17217

PostForum: CMUD General Discussion   Posted: Wed May 25, 2011 3:10 pm   Subject: [3.34] Pattern Matching String List Priority?
In regex:

^You? (?:miss|utterly annihilate|remove chunks of flesh from|obliterate|massacre|make) (.*?) (?:to small fragments |see stars )?with (?:a terrific ...
  Topic: [3.34] Pattern Matching String List Priority?
T0rin

Replies: 15
Views: 17217

PostForum: CMUD General Discussion   Posted: Wed May 25, 2011 2:25 pm   Subject: [3.34] Pattern Matching String List Priority?
Yeah, multiple triggers would be easier, I'm just trying to combine as much as possible, where possible, to cut down on performance issues, which I've got more than enough of. It's more of an issue of ...
  Topic: Trying to optimize UI with lots of buttons/images
T0rin

Replies: 14
Views: 29616

PostForum: CMUD General Discussion   Posted: Sat May 07, 2011 1:03 am   Subject: Trying to optimize UI with lots of buttons/images
It isn't just Windows 7, running the same settings on XP and Vista produce the same results as well.
  Topic: Trying to optimize UI with lots of buttons/images
T0rin

Replies: 14
Views: 29616

PostForum: CMUD General Discussion   Posted: Sun Apr 10, 2011 7:34 pm   Subject: Trying to optimize UI with lots of buttons/images
Well, if the triggers are to blame, then why does all the lag go away when I disable the classes that contain the UI elements? All of the triggers are still firing..
  Topic: Trying to optimize UI with lots of buttons/images
T0rin

Replies: 14
Views: 29616

PostForum: CMUD General Discussion   Posted: Sun Apr 10, 2011 1:51 pm   Subject: Trying to optimize UI with lots of buttons/images
How about.. Instead of the gauges etc being tied to the "real" variables, have them use a separate set of variables which you copy the real values into. Then you could turn off the "copy" before speed ...
  Topic: Trying to optimize UI with lots of buttons/images
T0rin

Replies: 14
Views: 29616

PostForum: CMUD General Discussion   Posted: Sat Apr 09, 2011 1:56 am   Subject: Trying to optimize UI with lots of buttons/images
Well, the only buttons that change while speedwalking would be the move gauge, and even if I disable or even delete it, doesn't really change anything.

Also, 27 of the 36 "image buttons" are disabl ...
  Topic: Trying to optimize UI with lots of buttons/images
T0rin

Replies: 14
Views: 29616

PostForum: CMUD General Discussion   Posted: Fri Apr 08, 2011 11:59 pm   Subject: Trying to optimize UI with lots of buttons/images
Here is some of the code used on the buttons..

First button below the purple gauge:
%if(@fighting=1,%if(@flipping=1,"flipping","fighting"),%if(@standing=1,%if&# ...
  Topic: Trying to optimize UI with lots of buttons/images
T0rin

Replies: 14
Views: 29616

PostForum: CMUD General Discussion   Posted: Fri Apr 08, 2011 11:53 pm   Subject: Trying to optimize UI with lots of buttons/images
Here is a screenshot of my UI as it exists today: http://img641.imageshack.us/img641/1306/cmud4811.png

Prior to adding all of the gauges and buttons and whatnot on the left (everything that isn't a ...
  Topic: Buttons with images and captions
T0rin

Replies: 3
Views: 4925

PostForum: CMUD General Discussion   Posted: Sat Dec 18, 2010 9:42 pm   Subject: Buttons with images and captions
I'm starting to use buttons with images to represent an array of affects on my characters... I've got the buttons and images working, but I'd like to overlay a number over the image, for affect durati ...
  Topic: #oninput used with movement char "."
T0rin

Replies: 4
Views: 6579

PostForum: CMUD General Discussion   Posted: Mon Jun 01, 2009 10:22 pm   Subject: #oninput used with movement char "."
Go to your #oninput trigger and turn on the "Trigger on Prompt" option. That will cause your command line to trigger the oninput pattern before it is parsed by anything else in CMUD (like the speedwa ...
  Topic: #oninput used with movement char "."
T0rin

Replies: 4
Views: 6579

PostForum: CMUD General Discussion   Posted: Sat May 30, 2009 2:05 am   Subject: #oninput used with movement char "."
Is there any way to parse any .path or .newsud commands through an oninput? I tried using the pattern of ".(*)" but it didnt catch it, I assume because the "." is the movement char. I'd like to perfor ...
 
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