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  Topic: Help with capturing two lines
SunKing

Replies: 6
Views: 2835

PostForum: zMUD General Discussion   Posted: Tue Jul 29, 2003 11:29 pm   Subject: Help with capturing two lines
bump

can u please post an example of the parameter with $ and ! being the last character of thext
  Topic: Help with capturing two lines
SunKing

Replies: 6
Views: 2835

PostForum: zMUD General Discussion   Posted: Fri Jul 25, 2003 10:45 pm   Subject: Help with capturing two lines
nope. .. like i showed. =NEWBIE= Morganti: probably not too bad!

Starts with the same character but ends with whatever the play types.. nothing else I can find.


edit ..but some lines I am cap ...
  Topic: Help with capturing two lines
SunKing

Replies: 6
Views: 2835

PostForum: zMUD General Discussion   Posted: Thu Jul 24, 2003 10:01 pm   Subject: Help with capturing two lines
Unfortunately the mud doesnt. the text ends with what the player typed in.
example

=NEWBIE= Morganti: probably not too bad!

and the trigger I use being #TRIGGER {=NEWBIE=} {#CAP tell;#GAG} ...
  Topic: Help with capturing two lines
SunKing

Replies: 6
Views: 2835

PostForum: zMUD General Discussion   Posted: Thu Jul 24, 2003 11:25 am   Subject: Help with capturing two lines
I'm using the trigger #TRIGGER {shouts:} {#CAP tell;#GAG} .

If a players sentences goes two lines the trigger only captures the 1st line of text to the capture window adn 2nd lines stays on the org ...
  Topic: quick questions about aliases
SunKing

Replies: 6
Views: 2396

PostForum: zMUD General Discussion   Posted: Tue Jul 22, 2003 6:43 am   Subject: quick questions about aliases
No . my commands where in an alias. Documents say delay doesn't effect aliases. The #WA is working but tedious to enter constantly.
  Topic: quick questions about aliases
SunKing

Replies: 6
Views: 2396

PostForum: zMUD General Discussion   Posted: Tue Jul 22, 2003 4:22 am   Subject: quick questions about aliases
Thanks. I tried that and even set it t0 9999999 and I noticed nothing when I activated my alias. It still I was enter commands to fast. Any ideas?


edit.. just realized that changes time speedwalk ...
  Topic: quick questions about aliases
SunKing

Replies: 6
Views: 2396

PostForum: zMUD General Discussion   Posted: Tue Jul 22, 2003 3:34 am   Subject: quick questions about aliases
On the mud I play the speedwalk commands are to fast. So I'm making an alias of direction commands. This too is sending the movement commands to quickly to the mud. What I'd like to know is... are the ...
 
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