Author |
Message |
Topic: problem with %case |
Stryfe
Replies: 2
Views: 3914
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Forum: zMUD General Discussion Posted: Wed Apr 03, 2002 7:48 pm Subject: problem with %case |
....(%1>0) {%case( %random( 6), skin ....
%random(6) can return 0, and when that happens, I think %case just returns nothing. To prevent it from returning 0, do %random(1,6)
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Topic: HARD problem! (long post) |
Stryfe
Replies: 9
Views: 13727
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Forum: zMUD General Discussion Posted: Fri Mar 01, 2002 10:21 pm Subject: HARD problem! (long post) |
Hmm.. here's what I came up with:
#CLASS {HealthCapture} {disable}
#TRIGGER {^Your body (%*).$Your spirit (%*).$} {#NOOP need %1 and %2?}
#TRIGGER {You have (*)} {#T+ healthwoundcapture;#gag;#var ... |
Topic: Daisy chain |
Stryfe
Replies: 5
Views: 7331
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Forum: zMUD General Discussion Posted: Thu Feb 28, 2002 9:02 pm Subject: Daisy chain |
I don't know how to make your example work, but I've implemented a similar system using classes and turning classes on and off from triggers
What I did was:
Have a class called Swimming. Inside ... |
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