Author |
Message |
Topic: Problem Zmud 7.01 |
Spondodge
Replies: 1
Views: 1354
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Forum: zMUD General Discussion Posted: Wed Feb 25, 2004 9:43 pm Subject: Problem Zmud 7.01 |
Odd zmud 7.01 error when I try to run??
Access violation at address 004C40FF in module 'ZMUD.EXE'. Read of address FFFFFFFF
Windows ME , When I try to hit the connect button.
Im the seco ... |
Topic: Some Help with Auto move/kill PLZ |
Spondodge
Replies: 4
Views: 2216
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Forum: zMUD General Discussion Posted: Tue Feb 10, 2004 8:20 pm Subject: Some Help with Auto move/kill PLZ |
I took your advice and used the variable and index method, it works really well now apart from #t+ and #t- triggers conflicting here and there when things happen at particular times in conjunction on ... |
Topic: Some Help with Auto move/kill PLZ |
Spondodge
Replies: 4
Views: 2216
|
Forum: zMUD General Discussion Posted: Tue Feb 10, 2004 11:45 am Subject: Some Help with Auto move/kill PLZ |
ok since no one seems to be able to help me with the script, (thats ok.. no probs) Perhaps someone can explain to me about how #slow is used.
For instance, do I need to set anything in mapper conf ... |
Topic: Some Help with Auto move/kill PLZ |
Spondodge
Replies: 4
Views: 2216
|
Forum: zMUD General Discussion Posted: Tue Feb 10, 2004 1:03 am Subject: Some Help with Auto move/kill PLZ |
changed it a little, it still doesn't work properly though :P The movement is screwed...
#class {carnage}
#trigger {^A small dog is sitting here.$} {#pause;#t- waiting;#t- carnage;kill dog;#t+ fo ... |
Topic: Some Help with Auto move/kill PLZ |
Spondodge
Replies: 4
Views: 2216
|
Forum: zMUD General Discussion Posted: Mon Feb 09, 2004 9:19 pm Subject: Some Help with Auto move/kill PLZ |
An auto move and kill script I have been working on, at the moment I have designed it to move one direction on a premade path and if it see's a animal it is suppost to kill it will kill it then "look" ... |
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