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  Topic: #SETPROMPT question
Smeff

Replies: 2
Views: 3287

PostForum: zMUD General Discussion   Posted: Mon May 01, 2006 7:16 pm   Subject: #SETPROMPT question
I play Imperian, and I'm trying to figure out a way to get the prompt in that game to work using #setprompt... Whole problem is, it's not like what is explained in the help files.

H:123 M:123 E:123 ...
  Topic: Accessing the top of a list
Smeff

Replies: 5
Views: 7127

PostForum: zMUD General Discussion   Posted: Sat Apr 01, 2006 3:21 am   Subject: Accessing the top of a list
Okay..

I have another slight problem.. I have the whole 'returning' thing down, it's just they won't execute commands. Can you queue up commands in a string list, or is that only for strings? If it ...
  Topic: Accessing the top of a list
Smeff

Replies: 5
Views: 7127

PostForum: zMUD General Discussion   Posted: Thu Mar 30, 2006 8:39 pm   Subject: Accessing the top of a list
So...

#alias do_attack {%pop(attackqueue)}

should do what I need to?

I'll have to test it tonight when I get home. Thanks for the help!
  Topic: Accessing the top of a list
Smeff

Replies: 5
Views: 7127

PostForum: zMUD General Discussion   Posted: Thu Mar 30, 2006 7:53 pm   Subject: Accessing the top of a list
You can use the %pop(ListName) function to remove the first item of the list. Check the help file for examples.

Yes, I know that. I've done that. I just need to know how to access the first part o ...
  Topic: Accessing the top of a list
Smeff

Replies: 5
Views: 7127

PostForum: zMUD General Discussion   Posted: Wed Mar 29, 2006 8:59 pm   Subject: Accessing the top of a list
#alias z11 {hfp @target left;hfp @target left;hfp @target left;hfp @target left;illnet}
#alias z1 {#if (@balance & @equilibrium) {z11} {#addi attackqueue z11 ...
  Topic: #cond question
Smeff

Replies: 5
Views: 5109

PostForum: zMUD General Discussion   Posted: Sat Mar 18, 2006 6:05 am   Subject: #cond question
I've updated it so far...

#alias condcheck_herb {Lots and lots of #if (@eating="blah") statements to check to see what's being eaten and reset}
#TR {You quickly ea ...
  Topic: #cond question
Smeff

Replies: 5
Views: 5109

PostForum: zMUD General Discussion   Posted: Fri Mar 17, 2006 5:32 pm   Subject: #cond question
Hmm.. So in

#TR {You quickly eat}

I put {#NOOP}? Or do I place an alias or something else into it? And where do I put the #cond, if it doesn't go into the trigger?

Quite confusing, ...
  Topic: Problem with #temp..?
Smeff

Replies: 1
Views: 2460

PostForum: zMUD General Discussion   Posted: Fri Mar 17, 2006 4:59 pm   Subject: Problem with #temp..?
When playing Imperian, I wanted to create attacks that first illusioned (Small equilibrium cost), then doublestabbed (Balance cost) and illusioned twice.

illusion="blah blah blah";conjure ...
  Topic: #cond question
Smeff

Replies: 5
Views: 5109

PostForum: zMUD General Discussion   Posted: Fri Mar 17, 2006 4:37 pm   Subject: #cond question
I'm having a bit of a problem with #cond in my healing scripts in Imperian.

#trigger {You quickly eat} {#cond {H:* M:* E:* W:*} {#if (@eating=" ...
 
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