Author |
Message |
Topic: #SETPROMPT question |
Smeff
Replies: 2
Views: 3287
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Forum: zMUD General Discussion Posted: Mon May 01, 2006 7:16 pm Subject: #SETPROMPT question |
I play Imperian, and I'm trying to figure out a way to get the prompt in that game to work using #setprompt... Whole problem is, it's not like what is explained in the help files.
H:123 M:123 E:123 ... |
Topic: Accessing the top of a list |
Smeff
Replies: 5
Views: 7127
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Forum: zMUD General Discussion Posted: Sat Apr 01, 2006 3:21 am Subject: Accessing the top of a list |
Okay..
I have another slight problem.. I have the whole 'returning' thing down, it's just they won't execute commands. Can you queue up commands in a string list, or is that only for strings? If it ... |
Topic: Accessing the top of a list |
Smeff
Replies: 5
Views: 7127
|
Forum: zMUD General Discussion Posted: Thu Mar 30, 2006 8:39 pm Subject: Accessing the top of a list |
So...
#alias do_attack {%pop(attackqueue)}
should do what I need to?
I'll have to test it tonight when I get home. Thanks for the help! |
Topic: Accessing the top of a list |
Smeff
Replies: 5
Views: 7127
|
Forum: zMUD General Discussion Posted: Thu Mar 30, 2006 7:53 pm Subject: Accessing the top of a list |
You can use the %pop(ListName) function to remove the first item of the list. Check the help file for examples.
Yes, I know that. I've done that. I just need to know how to access the first part o ... |
Topic: Accessing the top of a list |
Smeff
Replies: 5
Views: 7127
|
Forum: zMUD General Discussion Posted: Wed Mar 29, 2006 8:59 pm Subject: Accessing the top of a list |
#alias z11 {hfp @target left;hfp @target left;hfp @target left;hfp @target left;illnet}
#alias z1 {#if (@balance & @equilibrium) {z11} {#addi attackqueue z11 ... |
Topic: #cond question |
Smeff
Replies: 5
Views: 5109
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Forum: zMUD General Discussion Posted: Sat Mar 18, 2006 6:05 am Subject: #cond question |
I've updated it so far...
#alias condcheck_herb {Lots and lots of #if (@eating="blah") statements to check to see what's being eaten and reset}
#TR {You quickly ea ... |
Topic: #cond question |
Smeff
Replies: 5
Views: 5109
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Forum: zMUD General Discussion Posted: Fri Mar 17, 2006 5:32 pm Subject: #cond question |
Hmm.. So in
#TR {You quickly eat}
I put {#NOOP}? Or do I place an alias or something else into it? And where do I put the #cond, if it doesn't go into the trigger?
Quite confusing, ... |
Topic: Problem with #temp..? |
Smeff
Replies: 1
Views: 2460
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Forum: zMUD General Discussion Posted: Fri Mar 17, 2006 4:59 pm Subject: Problem with #temp..? |
When playing Imperian, I wanted to create attacks that first illusioned (Small equilibrium cost), then doublestabbed (Balance cost) and illusioned twice.
illusion="blah blah blah";conjure ... |
Topic: #cond question |
Smeff
Replies: 5
Views: 5109
|
Forum: zMUD General Discussion Posted: Fri Mar 17, 2006 4:37 pm Subject: #cond question |
I'm having a bit of a problem with #cond in my healing scripts in Imperian.
#trigger {You quickly eat} {#cond {H:* M:* E:* W:*} {#if (@eating=" ... |
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