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  Topic: Incrementing a Loot Alias
Slugworth83

Replies: 7
Views: 3373

PostForum: CMUD General Discussion   Posted: Thu Jul 13, 2023 2:59 am   Subject: Incrementing a Loot Alias
Thinking about this some moreā€¦ what if I built in a trigger state that activated on examine corpse, and then I just had simple triggers like

#Condition {a pinch of gold dust} {get pinch corpse) ...
  Topic: Incrementing a Loot Alias
Slugworth83

Replies: 7
Views: 3373

PostForum: CMUD General Discussion   Posted: Thu Jul 13, 2023 2:12 am   Subject: Incrementing a Loot Alias
okay, building on this (if that's alright)....

What if instead of simply executing "get coins", I wanted to reference a String List where i had populated specific items I wanted to loot? For examp ...
  Topic: Incrementing a Loot Alias
Slugworth83

Replies: 7
Views: 3373

PostForum: CMUD General Discussion   Posted: Thu Jul 13, 2023 12:04 am   Subject: Incrementing a Loot Alias
That would be easy enough to accomplish.

#EVENT onRoomEnter {thisCorpse=0}

#ALIAS loot {
thisCorpse=(@thiscorpse+1)
examine %concat(@thisCorpse, ".corpse&qu ...
  Topic: Beginner Triggers
Slugworth83

Replies: 5
Views: 2941

PostForum: CMUD General Discussion   Posted: Tue Jul 11, 2023 11:28 pm   Subject: Beginner Triggers
Okay, made some progress on this while I read through the manuals, etc. Still a long ways off though!

I set up a String List called @Comps which I'm using put in all the components I want to loot. ...
  Topic: Incrementing a Loot Alias
Slugworth83

Replies: 7
Views: 3373

PostForum: CMUD General Discussion   Posted: Tue Jul 11, 2023 9:00 pm   Subject: Incrementing a Loot Alias
Appreciate the help provided on previous posts. Pretty new to really using a client and have a lot of catching up to do!

One issue I'm having is after killing a room full of mobs, it's a pain in t ...
  Topic: Beginner Triggers
Slugworth83

Replies: 5
Views: 2941

PostForum: CMUD General Discussion   Posted: Thu Jun 29, 2023 11:14 am   Subject: Beginner Triggers
There are several way to go about this, but having some actual in-game descriptions from 'x corpse' or like outputs to refine the options.

personally, I would look at $relevantComponents = "compo ...
  Topic: Beginner Triggers
Slugworth83

Replies: 5
Views: 2941

PostForum: CMUD General Discussion   Posted: Thu Jun 29, 2023 12:52 am   Subject: Beginner Triggers
I'm doing my best, but really struggling with anything beyond a 1 step simple trigger ( x dies --> loot corpse).

There are spell components that load on some mobs, but there are only a handful o ...
  Topic: Changing #log Location
Slugworth83

Replies: 1
Views: 1739

PostForum: CMUD General Discussion   Posted: Tue Nov 08, 2022 9:55 pm   Subject: Changing #log Location
Just started with cMud this week and really enjoying the features. I'm trying to do some stuff with logging, but want to change the default location for all saved #log. Any ideas on where / how to c ...
 
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