Author |
Message |
Topic: Incrementing a Loot Alias |
Slugworth83
Replies: 7
Views: 3373
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Forum: CMUD General Discussion Posted: Thu Jul 13, 2023 2:59 am Subject: Incrementing a Loot Alias |
Thinking about this some moreā¦ what if I built in a trigger state that activated on examine corpse, and then I just had simple triggers like
#Condition {a pinch of gold dust} {get pinch corpse)
... |
Topic: Incrementing a Loot Alias |
Slugworth83
Replies: 7
Views: 3373
|
Forum: CMUD General Discussion Posted: Thu Jul 13, 2023 2:12 am Subject: Incrementing a Loot Alias |
okay, building on this (if that's alright)....
What if instead of simply executing "get coins", I wanted to reference a String List where i had populated specific items I wanted to loot? For examp ... |
Topic: Incrementing a Loot Alias |
Slugworth83
Replies: 7
Views: 3373
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Forum: CMUD General Discussion Posted: Thu Jul 13, 2023 12:04 am Subject: Incrementing a Loot Alias |
That would be easy enough to accomplish.
#EVENT onRoomEnter {thisCorpse=0}
#ALIAS loot {
thisCorpse=(@thiscorpse+1)
examine %concat(@thisCorpse, ".corpse&qu ... |
Topic: Beginner Triggers |
Slugworth83
Replies: 5
Views: 2941
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Forum: CMUD General Discussion Posted: Tue Jul 11, 2023 11:28 pm Subject: Beginner Triggers |
Okay, made some progress on this while I read through the manuals, etc. Still a long ways off though!
I set up a String List called @Comps which I'm using put in all the components I want to loot. ... |
Topic: Incrementing a Loot Alias |
Slugworth83
Replies: 7
Views: 3373
|
Forum: CMUD General Discussion Posted: Tue Jul 11, 2023 9:00 pm Subject: Incrementing a Loot Alias |
Appreciate the help provided on previous posts. Pretty new to really using a client and have a lot of catching up to do!
One issue I'm having is after killing a room full of mobs, it's a pain in t ... |
Topic: Beginner Triggers |
Slugworth83
Replies: 5
Views: 2941
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Forum: CMUD General Discussion Posted: Thu Jun 29, 2023 11:14 am Subject: Beginner Triggers |
There are several way to go about this, but having some actual in-game descriptions from 'x corpse' or like outputs to refine the options.
personally, I would look at $relevantComponents = "compo ... |
Topic: Beginner Triggers |
Slugworth83
Replies: 5
Views: 2941
|
Forum: CMUD General Discussion Posted: Thu Jun 29, 2023 12:52 am Subject: Beginner Triggers |
I'm doing my best, but really struggling with anything beyond a 1 step simple trigger ( x dies --> loot corpse).
There are spell components that load on some mobs, but there are only a handful o ... |
Topic: Changing #log Location |
Slugworth83
Replies: 1
Views: 1739
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Forum: CMUD General Discussion Posted: Tue Nov 08, 2022 9:55 pm Subject: Changing #log Location |
Just started with cMud this week and really enjoying the features. I'm trying to do some stuff with logging, but want to change the default location for all saved #log. Any ideas on where / how to c ... |
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