Author |
Message |
Topic: Memory Usage with MXP |
Slick
Replies: 1
Views: 3079
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Forum: zMUD General Discussion Posted: Sun Oct 12, 2003 11:33 pm Subject: Memory Usage with MXP |
I recently started using MXP and Hexadecimal colors in my triggers, and suddenly ZMud doesn't seem to release memory it uses. Over the course of a couple hours or so, it gradually devours all of my s ... |
Topic: where'd the color numbers go in 6.62? |
Slick
Replies: 11
Views: 15697
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Forum: zMUD General Discussion Posted: Sat Aug 30, 2003 12:28 pm Subject: where'd the color numbers go in 6.62? |
If all else fails, you can just do this...
#variable colorcount 0;#REPEAT 5000 {#show TEST COLOR @colorcount;#COLOR @colorcount; #MATH colorcount @colorcount+1}
...and ZMud will spit out the who ... |
Topic: Calling for a boycott on Microsoft Windows XP |
Slick
Replies: 52
Views: 85603
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Forum: zMUD General Discussion Posted: Mon Apr 28, 2003 4:05 am Subject: Calling for a boycott on Microsoft Windows XP |
Heh. Just try to get XP to work with a Voodoo3. That's fun. :DDDD
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Topic: Speedwalking problems |
Slick
Replies: 2
Views: 4236
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Forum: zMUD General Discussion Posted: Fri Apr 18, 2003 5:46 pm Subject: Speedwalking problems |
See, the problem is that the MUD has a number of moves per second that any player can make, and if I leave SlowWalk at the default speed, it goes too fast.
Another question: Is it possible to get Z ... |
Topic: Speedwalking problems |
Slick
Replies: 2
Views: 4236
|
Forum: zMUD General Discussion Posted: Wed Apr 16, 2003 7:15 pm Subject: Speedwalking problems |
I need the Speedwalking function to Pause at certain points, and await a line from the MUD before it continues. From my understanding SlowWalk is the only way I can get it to do this - however, the S ... |
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