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  Topic: Memory Usage with MXP
Slick

Replies: 1
Views: 3079

PostForum: zMUD General Discussion   Posted: Sun Oct 12, 2003 11:33 pm   Subject: Memory Usage with MXP
I recently started using MXP and Hexadecimal colors in my triggers, and suddenly ZMud doesn't seem to release memory it uses. Over the course of a couple hours or so, it gradually devours all of my s ...
  Topic: where'd the color numbers go in 6.62?
Slick

Replies: 11
Views: 15697

PostForum: zMUD General Discussion   Posted: Sat Aug 30, 2003 12:28 pm   Subject: where'd the color numbers go in 6.62?
If all else fails, you can just do this...

#variable colorcount 0;#REPEAT 5000 {#show TEST COLOR @colorcount;#COLOR @colorcount; #MATH colorcount @colorcount+1}

...and ZMud will spit out the who ...
  Topic: Calling for a boycott on Microsoft Windows XP
Slick

Replies: 52
Views: 85603

PostForum: zMUD General Discussion   Posted: Mon Apr 28, 2003 4:05 am   Subject: Calling for a boycott on Microsoft Windows XP
Heh. Just try to get XP to work with a Voodoo3. That's fun. :DDDD

  Topic: Speedwalking problems
Slick

Replies: 2
Views: 4236

PostForum: zMUD General Discussion   Posted: Fri Apr 18, 2003 5:46 pm   Subject: Speedwalking problems
See, the problem is that the MUD has a number of moves per second that any player can make, and if I leave SlowWalk at the default speed, it goes too fast.

Another question: Is it possible to get Z ...
  Topic: Speedwalking problems
Slick

Replies: 2
Views: 4236

PostForum: zMUD General Discussion   Posted: Wed Apr 16, 2003 7:15 pm   Subject: Speedwalking problems
I need the Speedwalking function to Pause at certain points, and await a line from the MUD before it continues. From my understanding SlowWalk is the only way I can get it to do this - however, the S ...
 
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