Author |
Message |
Topic: Databases, ugh. |
Sitral
Replies: 13
Views: 10374
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Forum: zMUD General Discussion Posted: Tue Jul 02, 2002 12:01 am Subject: Databases, ugh. |
Yes, I see what you mean about %find, thanks for the advice.
Now, though, there are apparently two infinite loops. Everything works perfectly (everything I can see, anyhow), except for that nuisan ... |
Topic: Databases, ugh. |
Sitral
Replies: 13
Views: 10374
|
Forum: zMUD General Discussion Posted: Mon Jul 01, 2002 11:29 pm Subject: Databases, ugh. |
Well, I'll resign that argument now because of the other great things zMUD has done for me. I would request, though, that another way to do this be looked into.
Yes, that works. The database is ... |
Topic: Databases, ugh. |
Sitral
Replies: 13
Views: 10374
|
Forum: zMUD General Discussion Posted: Mon Jul 01, 2002 9:08 pm Subject: Databases, ugh. |
The window itself has to be open? It's not enough that I'm using #DBLOAD to put in accessible memory?
If this is the case, it seems like quite a design flaw. I'd like this database to update ever ... |
Topic: Databases, ugh. |
Sitral
Replies: 13
Views: 10374
|
Forum: zMUD General Discussion Posted: Sun Jun 30, 2002 11:09 pm Subject: Databases, ugh. |
i've created the first record, it makes no difference.
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Topic: Databases, ugh. |
Sitral
Replies: 13
Views: 10374
|
Forum: zMUD General Discussion Posted: Sun Jun 30, 2002 10:33 am Subject: Databases, ugh. |
The database has all the appropriate fields, but you mentioned that one problem might be that the materials do not exist. They don't, I didn't add them manually, I thought that this:
#IF (%null( % ... |
Topic: Databases, ugh. |
Sitral
Replies: 13
Views: 10374
|
Forum: zMUD General Discussion Posted: Sat Jun 29, 2002 11:43 pm Subject: Databases, ugh. |
No more suggestions for me?
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Topic: Databases, ugh. |
Sitral
Replies: 13
Views: 10374
|
Forum: zMUD General Discussion Posted: Fri Jun 28, 2002 11:50 am Subject: Databases, ugh. |
That works, now it doesn't matter what order I put the blocks in. But it still doesn't add anything to the database. Anymore suggestions?
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Topic: Databases, ugh. |
Sitral
Replies: 13
Views: 10374
|
Forum: zMUD General Discussion Posted: Fri Jun 28, 2002 10:01 am Subject: Databases, ugh. |
I've poured through the helpfiles that come with zMUD, and dozens of posts here, but I still can't get this simple script to run! Any idea what I'm doing wrong?
The idea of this script is to keep ... |
Topic: An annoying recurring problem with layout |
Sitral
Replies: 2
Views: 4581
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Forum: zMUD General Discussion Posted: Sat Mar 09, 2002 6:11 pm Subject: An annoying recurring problem with layout |
Unfortunantly, I don't have an answer for you. But a bit to add on the subject.
I don't have the extensive experience you do, but know that version 6.16 has a similiar problem. My (only) child wi ... |
Topic: Trigger on colors? |
Sitral
Replies: 6
Views: 6204
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Forum: zMUD General Discussion Posted: Sat Mar 09, 2002 5:42 pm Subject: Trigger on colors? |
Unfortunantly, I am using the start-of-line character (^). Occurs too often elsewhere not to use it.
*Shrugs*, perhaps it's just time to add some filters...Can child windows have their own trigger ... |
Topic: Trigger on colors? |
Sitral
Replies: 6
Views: 6204
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Forum: zMUD General Discussion Posted: Sat Mar 09, 2002 5:18 am Subject: Trigger on colors? |
Bah!
Don't ANSI color triggers support wildcards? Seems not...could I get a hand with this?
Here's how our global channel normally looks: John gossips, "Hello!"
'gossips' is always ... |
Topic: Trigger on colors? |
Sitral
Replies: 6
Views: 6204
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Forum: zMUD General Discussion Posted: Mon Mar 04, 2002 6:31 am Subject: Trigger on colors? |
Actually, I got it working, I think. The tilde isn't necessary, I think (again).
Seems togglins coloring on and off did the trick. *Shrugs*, either way, I'm capturing sucessfuly now. :)
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Topic: Trigger on colors? |
Sitral
Replies: 6
Views: 6204
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Forum: zMUD General Discussion Posted: Sun Mar 03, 2002 11:42 pm Subject: Trigger on colors? |
Here's the thing, my favorite mud recently changed it's channels to be dynamic. Instead of static "John says" you now have "John roars", "John states", "John asks&q ... |
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