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  Topic: Alarm Question.
Sir5er

Replies: 1
Views: 3196

PostForum: CMUD General Discussion   Posted: Sun Feb 21, 2010 8:36 am   Subject: Alarm Question.
Okay so, here's what I need.

I want my alarm to fire when a new hour begins, then at 10 minutes, 20 minutes ect ect.
This is based on real time, not connection time or alarm time.

So far the on ...
  Topic: How do i stop Database Variables sorting?
Sir5er

Replies: 3
Views: 4597

PostForum: CMUD General Discussion   Posted: Fri Feb 19, 2010 6:14 am   Subject: How do i stop Database Variables sorting?
Well can i have an alternative for a database variable then?
  Topic: How do i stop Database Variables sorting?
Sir5er

Replies: 3
Views: 4597

PostForum: CMUD General Discussion   Posted: Fri Feb 19, 2010 5:07 am   Subject: How do i stop Database Variables sorting?
This script:

#VAR TestDb ""
#ADDKEY TestDb O=D
#ADDKEY TestDb M=C
#ADDKEY TestDb C=J
#ADDKEY TestDb Z=D


Produces:
C=J|M=C|O=D|Z=D

But i want:
O=D|M=C|C=J|Z=D

How do i get this to h ...
  Topic: Mapper Issue, specifically queue.
Sir5er

Replies: 6
Views: 7729

PostForum: CMUD General Discussion   Posted: Thu Jan 21, 2010 12:25 pm   Subject: Mapper Issue, specifically queue.
Thank you, you've all been a huge help so far. One last problem in regards to this swimming thing.

The mud i'm playing is midkemia, which has a weird room set up. If there's an item or person in th ...
  Topic: Mapper Issue, specifically queue.
Sir5er

Replies: 6
Views: 7729

PostForum: CMUD General Discussion   Posted: Thu Jan 21, 2010 7:40 am   Subject: Mapper Issue, specifically queue.
Sorry i thought i mentioned it, using those settings in the MUD causes an access violation. Seeing as my triggers tag based on ACTP (mostly) there shouldn't be an issue.
  Topic: need input on what should be a simple script
Sir5er

Replies: 6
Views: 11769

PostForum: CMUD General Discussion   Posted: Thu Jan 21, 2010 7:21 am   Subject: need input on what should be a simple script
A thing i sometimes do is update the room everytime a mob dies. I have a queue, and a trigger on my prompt that checks my queue. If i have an action (like check mobs) it will do it on prompt. So evert ...
  Topic: Multiple triggers with one common command. Help eliminate command spam.
Sir5er

Replies: 5
Views: 5873

PostForum: CMUD General Discussion   Posted: Thu Jan 21, 2010 7:14 am   Subject: Multiple triggers with one common command. Help eliminate command spam.
I agree, first state of the the trigger will send the command then store the fact that you've patted yourself in a variable, second state matches the next line ^(*)$ then something like

#if (@patt ...
  Topic: Mapper Issue, specifically queue.
Sir5er

Replies: 6
Views: 7729

PostForum: CMUD General Discussion   Posted: Thu Jan 21, 2010 6:48 am   Subject: Mapper Issue, specifically queue.
Ah thank you, that worked. But i've found another reason i stopped using the automapper.

When i swim in a direction i use the >swim n>n syntax.
But my mud see's swimming like so.

command: ...
  Topic: Mapper Issue, specifically queue.
Sir5er

Replies: 6
Views: 7729

PostForum: CMUD General Discussion   Posted: Thu Jan 21, 2010 3:20 am   Subject: Mapper Issue, specifically queue.
Hey, my problem is fairly simply and is thus:
When making a map i sometimes need to use either a "map" command (sent to the mud) to find the layout of rooms, or a "survey"command to find what colour ...
  Topic: Hi, quick question.
Sir5er

Replies: 3
Views: 4870

PostForum: CMUD General Discussion   Posted: Sat Aug 22, 2009 1:29 am   Subject: Hi, quick question.
Cheers, i tried getting the trigger to turn wordwrap on and off or set col size to 0 then 80(which is how i like it) but it ended up taking to long to refresh the text on the screen to wrapped/unwrapp ...
  Topic: Hi, quick question.
Sir5er

Replies: 3
Views: 4870

PostForum: CMUD General Discussion   Posted: Fri Aug 21, 2009 3:27 pm   Subject: Hi, quick question.
I'm currently in the middle of creating a series of triggers that will take a chunk of text, the mud i'm in sends the room description and people/items in the room all at once using different colours ...
 
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