Author |
Message |
Topic: Room Exits |
Sir1l
Replies: 5
Views: 8968
|
Forum: zMUD General Discussion Posted: Fri Jan 16, 2009 10:32 am Subject: Room Exits |
Now it's not making doors :(, the [] and () brackets are doors |
Topic: Room Exits |
Sir1l
Replies: 5
Views: 8968
|
Forum: zMUD General Discussion Posted: Thu Jan 15, 2009 4:21 am Subject: Room Exits |
my bad, here's output
Exits: east -west- =north= [south]
south is a door then the - and = don't really mean that much just the matter doesn't recognize it :( |
Topic: Room Exits |
Sir1l
Replies: 5
Views: 8968
|
Forum: zMUD General Discussion Posted: Thu Jan 15, 2009 2:21 am Subject: Room Exits |
In this game I'm playing the room exits have =east and -east and regular old east...the mapper is going haywire and I can't figure out to make it correctly direct these movements....any help? |
Topic: Command Line |
Sir1l
Replies: 0
Views: 3390
|
Forum: CMUD General Discussion Posted: Sun Jul 06, 2008 1:01 pm Subject: Command Line |
Not sure why, but it isnt gaining focus when I have mutliple sessions, Ill click one tab and I can hit enter but not type anything in the command line :(, I use the current 2.3 version |
Topic: teleport |
Sir1l
Replies: 1
Views: 4325
|
Forum: zMUD General Discussion Posted: Sat Jul 05, 2008 11:21 pm Subject: teleport |
Is there a teleport command that doesn'tneed a zone? all rooms are unique vnums |
Topic: #TAG |
Sir1l
Replies: 1
Views: 4887
|
Forum: CMUD General Discussion Posted: Sat Jul 05, 2008 10:11 pm Subject: #TAG |
Don't know how to delete post, but found way....took awhile for searching, but found it :) |
Topic: #TAG |
Sir1l
Replies: 1
Views: 4887
|
Forum: CMUD General Discussion Posted: Sat Jul 05, 2008 9:41 pm Subject: #TAG |
I was doing #Tr {~((%d)~)} {#TAG vnum %1}
I thought this set the current vnum of the room to the %1...is that not so? If not how do I set the vnum of the current room I'm in with this?
So like
... |
Topic: Zmapper/cmud |
Sir1l
Replies: 1
Views: 3955
|
Forum: CMUD General Discussion Posted: Thu Jul 03, 2008 2:59 pm Subject: Zmapper/cmud |
I was wondering if I made a map now if it would be compatible with the new map system that cmud will have? |
Topic: Compiling |
Sir1l
Replies: 2
Views: 5215
|
Forum: CMUD General Discussion Posted: Sat Jun 14, 2008 3:32 pm Subject: Compiling |
Is there a way to see which line or wheere the illegal token, or whatever the failure in compiling is? Says illegal token and the * shows up red...guess that's it, but still can't find out if it's fu ... |
Topic: Converting |
Sir1l
Replies: 12
Views: 15671
|
Forum: CMUD General Discussion Posted: Tue Jun 10, 2008 12:52 am Subject: Converting |
Another problem, when I do this
#ALIAS resetr {#FORALL @fighters {%i.damage=0}}
It says unmatched braces????? wth.....I can do %i.damage, and nothing happens, but once I add the =0 it says unmatc ... |
Topic: Converting |
Sir1l
Replies: 12
Views: 15671
|
Forum: CMUD General Discussion Posted: Tue May 27, 2008 7:49 pm Subject: Converting |
Well I got
Lash.damage=100
lash.hit=1
playerfighters=Lash
#ALIAS damreport {#VAR damtotal 0;#FORALL @PlayerFighters {#ADD damtotal @{%i.damage}};#SHOW @damtotal}}
Shouldn't running damreport add ... |
Topic: Converting |
Sir1l
Replies: 12
Views: 15671
|
Forum: CMUD General Discussion Posted: Mon May 26, 2008 11:58 pm Subject: Converting |
That works, but like #FORALL @groupmem {#SHOW @%i.damage} or #FORALL @groupmem {#SHOW %db(@%i,damage)} is all wonky. |
Topic: Converting |
Sir1l
Replies: 12
Views: 15671
|
Forum: CMUD General Discussion Posted: Mon May 26, 2008 10:40 pm Subject: Converting |
I think using @%i is what's screwing it up...is there anyway to do this better? cmud isn't recognizing it as a variable :( |
Topic: Converting |
Sir1l
Replies: 12
Views: 15671
|
Forum: CMUD General Discussion Posted: Sun May 25, 2008 11:47 pm Subject: Converting |
got the first part working, but now I'm getting illegal token in this alias
#ALIAS damreport {#VAR DamTotal {0} {0} {run};#FORALL @PlayerFighters {#ADD DamTotal {%db(@%i,damage)};#ADD Damtotal {@ma ... |
Topic: Raw Data |
Sir1l
Replies: 1
Views: 3906
|
Forum: zMUD General Discussion Posted: Thu Nov 22, 2007 5:01 am Subject: Raw Data |
Is there a way to trigger off of raw data without having emulating control codes checked off? |
Topic: TMC Mud List Rankings |
Sir1l
Replies: 57
Views: 140182
|
Forum: Finished MUD Scripts Posted: Sun Nov 11, 2007 7:45 pm Subject: TMC Mud List Rankings |
 |
Topic: CRLF |
Sir1l
Replies: 5
Views: 8801
|
Forum: zMUD General Discussion Posted: Wed Nov 07, 2007 4:59 pm Subject: CRLF |
I mean, I'm on a unix shell and zmud is sending a crlf...I just want it to send cr , but the only way I can do that is by typing #SENDP {%1 %cr}....and I don't want to type that every single time I ty ... |
Topic: CRLF |
Sir1l
Replies: 5
Views: 8801
|
Forum: zMUD General Discussion Posted: Wed Nov 07, 2007 4:39 pm Subject: CRLF |
Well,. I tried that it still sends an extra something...is there anyway I can make all the commands I type have a #SENDP {%1 %cr}.....where %1 is what I type? This works,can't figure out how to make ... |
Topic: CRLF |
Sir1l
Replies: 5
Views: 8801
|
Forum: zMUD General Discussion Posted: Wed Nov 07, 2007 3:29 am Subject: CRLF |
In telnet there's an unset crlf command, is there one of those in zmud? I need to do that |
Topic: On top.... |
Sir1l
Replies: 6
Views: 10720
|
Forum: zMUD General Discussion Posted: Wed Jun 27, 2007 3:39 pm Subject: On top.... |
Hmmm, this is really word, now it's like reconnect on everything after the prompt :( |
Topic: On top.... |
Sir1l
Replies: 6
Views: 10720
|
Forum: zMUD General Discussion Posted: Wed Jun 27, 2007 3:44 am Subject: On top.... |
Hmm, actually I'm having a little problem, I want it to reconnect only if this shows
%1 attacks strike you with terminal brutality!
I can't get this to capture with changing the Your attack to t ... |
Topic: On top.... |
Sir1l
Replies: 6
Views: 10720
|
Forum: zMUD General Discussion Posted: Tue Jun 26, 2007 3:18 pm Subject: On top.... |
Oh tnak you!!!!! |
Topic: On top.... |
Sir1l
Replies: 6
Views: 10720
|
Forum: zMUD General Discussion Posted: Sun Jun 24, 2007 11:45 pm Subject: On top.... |
i can't think of an easy way of doing this, or making it nice, but here it goes....
i want to stay on top of the mobs, but when the area repops the mobs are ahead of me in battle so it's like this. ... |
Topic: Map.... |
Sir1l
Replies: 5
Views: 8580
|
Forum: CMUD General Discussion Posted: Sat Jun 23, 2007 3:35 am Subject: Map.... |
Er, what I meant to say is, when it is rewritten will the maps still be compatible? |
Topic: Map.... |
Sir1l
Replies: 5
Views: 8580
|
Forum: CMUD General Discussion Posted: Sat Jun 23, 2007 12:58 am Subject: Map.... |
I know this has probably been answered already and what not, but will zmud maps be compatible with running on cmud? I'm waiting to buy cmud because all I really need it for is the mapper since zmud's ... |
|