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  Topic: Room Exits
Sir1l

Replies: 5
Views: 7150

PostForum: zMUD General Discussion   Posted: Fri Jan 16, 2009 10:32 am   Subject: Room Exits
Now it's not making doors :(, the [] and () brackets are doors
  Topic: Room Exits
Sir1l

Replies: 5
Views: 7150

PostForum: zMUD General Discussion   Posted: Thu Jan 15, 2009 4:21 am   Subject: Room Exits
my bad, here's output

Exits: east -west- =north= [south]

south is a door then the - and = don't really mean that much just the matter doesn't recognize it :(
  Topic: Room Exits
Sir1l

Replies: 5
Views: 7150

PostForum: zMUD General Discussion   Posted: Thu Jan 15, 2009 2:21 am   Subject: Room Exits
In this game I'm playing the room exits have =east and -east and regular old east...the mapper is going haywire and I can't figure out to make it correctly direct these movements....any help?
  Topic: Command Line
Sir1l

Replies: 0
Views: 2683

PostForum: CMUD General Discussion   Posted: Sun Jul 06, 2008 1:01 pm   Subject: Command Line
Not sure why, but it isnt gaining focus when I have mutliple sessions, Ill click one tab and I can hit enter but not type anything in the command line :(, I use the current 2.3 version
  Topic: teleport
Sir1l

Replies: 1
Views: 3525

PostForum: zMUD General Discussion   Posted: Sat Jul 05, 2008 11:21 pm   Subject: teleport
Is there a teleport command that doesn'tneed a zone? all rooms are unique vnums
  Topic: #TAG
Sir1l

Replies: 1
Views: 3930

PostForum: CMUD General Discussion   Posted: Sat Jul 05, 2008 10:11 pm   Subject: #TAG
Don't know how to delete post, but found way....took awhile for searching, but found it :)
  Topic: #TAG
Sir1l

Replies: 1
Views: 3930

PostForum: CMUD General Discussion   Posted: Sat Jul 05, 2008 9:41 pm   Subject: #TAG
I was doing #Tr {~((%d)~)} {#TAG vnum %1}
I thought this set the current vnum of the room to the %1...is that not so? If not how do I set the vnum of the current room I'm in with this?

So like
...
  Topic: Zmapper/cmud
Sir1l

Replies: 1
Views: 3112

PostForum: CMUD General Discussion   Posted: Thu Jul 03, 2008 2:59 pm   Subject: Zmapper/cmud
I was wondering if I made a map now if it would be compatible with the new map system that cmud will have?
  Topic: Compiling
Sir1l

Replies: 2
Views: 4165

PostForum: CMUD General Discussion   Posted: Sat Jun 14, 2008 3:32 pm   Subject: Compiling
Is there a way to see which line or wheere the illegal token, or whatever the failure in compiling is? Says illegal token and the * shows up red...guess that's it, but still can't find out if it's fu ...
  Topic: Converting
Sir1l

Replies: 12
Views: 12590

PostForum: CMUD General Discussion   Posted: Tue Jun 10, 2008 12:52 am   Subject: Converting
Another problem, when I do this
#ALIAS resetr {#FORALL @fighters {%i.damage=0}}

It says unmatched braces????? wth.....I can do %i.damage, and nothing happens, but once I add the =0 it says unmatc ...
  Topic: Converting
Sir1l

Replies: 12
Views: 12590

PostForum: CMUD General Discussion   Posted: Tue May 27, 2008 7:49 pm   Subject: Converting
Well I got
Lash.damage=100
lash.hit=1
playerfighters=Lash
#ALIAS damreport {#VAR damtotal 0;#FORALL @PlayerFighters {#ADD damtotal @{%i.damage}};#SHOW @damtotal}}
Shouldn't running damreport add ...
  Topic: Converting
Sir1l

Replies: 12
Views: 12590

PostForum: CMUD General Discussion   Posted: Mon May 26, 2008 11:58 pm   Subject: Converting
That works, but like #FORALL @groupmem {#SHOW @%i.damage} or #FORALL @groupmem {#SHOW %db(@%i,damage)} is all wonky.
  Topic: Converting
Sir1l

Replies: 12
Views: 12590

PostForum: CMUD General Discussion   Posted: Mon May 26, 2008 10:40 pm   Subject: Converting
I think using @%i is what's screwing it up...is there anyway to do this better? cmud isn't recognizing it as a variable :(
  Topic: Converting
Sir1l

Replies: 12
Views: 12590

PostForum: CMUD General Discussion   Posted: Sun May 25, 2008 11:47 pm   Subject: Converting
got the first part working, but now I'm getting illegal token in this alias

#ALIAS damreport {#VAR DamTotal {0} {0} {run};#FORALL @PlayerFighters {#ADD DamTotal {%db(@%i,damage)};#ADD Damtotal {@ma ...
  Topic: Raw Data
Sir1l

Replies: 1
Views: 3102

PostForum: zMUD General Discussion   Posted: Thu Nov 22, 2007 5:01 am   Subject: Raw Data
Is there a way to trigger off of raw data without having emulating control codes checked off?
  Topic: TMC Mud List Rankings
Sir1l

Replies: 57
Views: 124358

PostForum: Finished MUD Scripts   Posted: Sun Nov 11, 2007 7:45 pm   Subject: TMC Mud List Rankings
Very Happy
  Topic: CRLF
Sir1l

Replies: 5
Views: 7004

PostForum: zMUD General Discussion   Posted: Wed Nov 07, 2007 4:59 pm   Subject: CRLF
I mean, I'm on a unix shell and zmud is sending a crlf...I just want it to send cr , but the only way I can do that is by typing #SENDP {%1 %cr}....and I don't want to type that every single time I ty ...
  Topic: CRLF
Sir1l

Replies: 5
Views: 7004

PostForum: zMUD General Discussion   Posted: Wed Nov 07, 2007 4:39 pm   Subject: CRLF
Well,. I tried that it still sends an extra something...is there anyway I can make all the commands I type have a #SENDP {%1 %cr}.....where %1 is what I type? This works,can't figure out how to make ...
  Topic: CRLF
Sir1l

Replies: 5
Views: 7004

PostForum: zMUD General Discussion   Posted: Wed Nov 07, 2007 3:29 am   Subject: CRLF
In telnet there's an unset crlf command, is there one of those in zmud? I need to do that
  Topic: On top....
Sir1l

Replies: 6
Views: 8494

PostForum: zMUD General Discussion   Posted: Wed Jun 27, 2007 3:39 pm   Subject: On top....
Hmmm, this is really word, now it's like reconnect on everything after the prompt :(
  Topic: On top....
Sir1l

Replies: 6
Views: 8494

PostForum: zMUD General Discussion   Posted: Wed Jun 27, 2007 3:44 am   Subject: On top....
Hmm, actually I'm having a little problem, I want it to reconnect only if this shows

%1 attacks strike you with terminal brutality!

I can't get this to capture with changing the Your attack to t ...
  Topic: On top....
Sir1l

Replies: 6
Views: 8494

PostForum: zMUD General Discussion   Posted: Tue Jun 26, 2007 3:18 pm   Subject: On top....
Oh tnak you!!!!!
  Topic: On top....
Sir1l

Replies: 6
Views: 8494

PostForum: zMUD General Discussion   Posted: Sun Jun 24, 2007 11:45 pm   Subject: On top....
i can't think of an easy way of doing this, or making it nice, but here it goes....

i want to stay on top of the mobs, but when the area repops the mobs are ahead of me in battle so it's like this. ...
  Topic: Map....
Sir1l

Replies: 5
Views: 6900

PostForum: CMUD General Discussion   Posted: Sat Jun 23, 2007 3:35 am   Subject: Map....
Er, what I meant to say is, when it is rewritten will the maps still be compatible?
  Topic: Map....
Sir1l

Replies: 5
Views: 6900

PostForum: CMUD General Discussion   Posted: Sat Jun 23, 2007 12:58 am   Subject: Map....
I know this has probably been answered already and what not, but will zmud maps be compatible with running on cmud? I'm waiting to buy cmud because all I really need it for is the mapper since zmud's ...
 
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