Register to post in forums, or Log in to your existing account
 
:
Search found 11 matches for:
Page 1 of 1
Author Message
  Topic: Trigger fires more than once.
Sir Runsalot

Replies: 6
Views: 2904

PostForum: zMUD General Discussion   Posted: Fri Mar 26, 2004 10:56 am   Subject: Trigger fires more than once.
Imported the trigger classes again,
It works like a charm. Waste no more time on this one.
Thanks for the time and input though.
  Topic: Trigger fires more than once.
Sir Runsalot

Replies: 6
Views: 2904

PostForum: zMUD General Discussion   Posted: Fri Mar 26, 2004 10:29 am   Subject: Trigger fires more than once.
quote:Originally posted by Vijilante
I do see a possible circumstance for this,

In your herbbotwalk alias this is this snippet:
{#walk %item( @roomstovisit, 1);herbbotherb}

In your herbbotherb ...
  Topic: Trigger fires more than once.
Sir Runsalot

Replies: 6
Views: 2904

PostForum: zMUD General Discussion   Posted: Thu Mar 25, 2004 3:03 pm   Subject: Trigger fires more than once.
Well, i have added some debug information in my aliases
so that it shows what trigger is calling the alias. (everything GREEN is client echoes with debug info.)

See this example:

#TRIGGER {You ...
  Topic: Trigger fires more than once.
Sir Runsalot

Replies: 6
Views: 2904

PostForum: zMUD General Discussion   Posted: Wed Mar 24, 2004 1:50 pm   Subject: Trigger fires more than once.
Alright, I am having troubles with triggers being
fired more than once. Any help is appreciated. As you
can see below, it triggers twice on "You search everywhere,
but find no herbs." Debug info ma ...
  Topic: How to expand a path ?!
Sir Runsalot

Replies: 6
Views: 3048

PostForum: zMUD General Discussion   Posted: Fri Feb 14, 2003 1:44 pm   Subject: How to expand a path ?!
Thank you thank you thank you.

This will simplify things a lot. :)



  Topic: How to expand a path ?!
Sir Runsalot

Replies: 6
Views: 3048

PostForum: zMUD General Discussion   Posted: Fri Feb 14, 2003 11:09 am   Subject: How to expand a path ?!
I wish to exapand a path to work with it
programatically. How do I do this ? I am going crazy trying to find a solution to this simple problem, PLEASE HELP!

(I.e what I want to do is for example ...
  Topic: [6.40] Mapper room editing hmm... annoyance
Sir Runsalot

Replies: 0
Views: 1035

PostForum: zMUD General Discussion   Posted: Sat Jan 11, 2003 8:42 pm   Subject: [6.40] Mapper room editing hmm... annoyance
If output is sent to the room (for example if a tick timer goes through) while you are editing the properties of a room that you are not standing in, it switches the focus back to the room you are sta ...
  Topic: Some issues with the mapper
Sir Runsalot

Replies: 3
Views: 1861

PostForum: zMUD General Discussion   Posted: Mon Nov 18, 2002 5:34 pm   Subject: Some issues with the mapper
Sorry 'bout that. *grin*

I am using 6.37a.
And I will look into the non-standard exits more...
I also get a whole bunch of weird behaviour with "Illegal Variant conversion" with the map ...
  Topic: Some issues with the mapper
Sir Runsalot

Replies: 3
Views: 1861

PostForum: zMUD General Discussion   Posted: Mon Nov 18, 2002 10:06 am   Subject: Some issues with the mapper
First, it would be nice if rooms could be labled zone specific. For example, if I in zone "badlands" have a "bank" label, and also in zone "city" have a "bank" ...
  Topic: Zones, room labels & new mapper functionality
Sir Runsalot

Replies: 1
Views: 1297

PostForum: zMUD General Discussion   Posted: Sat Nov 16, 2002 10:49 pm   Subject: Zones, room labels & new mapper functionality
I seem to recall that if you had several rooms with the same label on the map it just moved to the closest one. Am I wrong ?

Now it seems that if I divide my map into zones (that are not connected ...
  Topic: Delayed triggers?
Sir Runsalot

Replies: 5
Views: 3152

PostForum: zMUD General Discussion   Posted: Wed Nov 13, 2002 3:25 pm   Subject: Delayed triggers?
As far as I know, you can't delay the triggers themselves on a general basis, but you could use the #wait command.
For example.

#WA 2000;kill bear

would wait 2 seconds then send kill bear to th ...
 
Page 1 of 1
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net