Author |
Message |
Topic: Converting combat shape into % health * Solved * |
Simucal
Replies: 11
Views: 11352
|
Forum: zMUD General Discussion Posted: Mon Oct 10, 2005 1:21 am Subject: Converting combat shape into % health * Solved * |
ok, im using:
#show %eval(100-%format(2,%eval(100*(%eval(%len(%right(@RawBar,%match(@RawBar,"44m")+2))/%float(30))))))
That is what I am currently using to display the %health left of the mo ... |
Topic: Converting combat shape into % health * Solved * |
Simucal
Replies: 11
Views: 11352
|
Forum: zMUD General Discussion Posted: Sun Oct 09, 2005 8:51 pm Subject: almost there |
yes, thank you nexela!! we are almost there. Now, lets say I have a raw output of:
[7;32m [0;32;44m
what is the easiest way to count the number of spaces after 44 ... |
Topic: Converting combat shape into % health * Solved * |
Simucal
Replies: 11
Views: 11352
|
Forum: zMUD General Discussion Posted: Sun Oct 09, 2005 5:34 pm Subject: Converting combat shape into % health * Solved * |
but what about whenever the bar is 100% green? It wouldnt have any blue to pick up then, would it? There is no way I could trigger on a group of 30 spaces, and then figure out how many are blue from ... |
Topic: Converting combat shape into % health * Solved * |
Simucal
Replies: 11
Views: 11352
|
Forum: zMUD General Discussion Posted: Sun Oct 09, 2005 4:26 pm Subject: Converting combat shape into % health * Solved * |
any chance someone could help me get some of this started?
I tried the code Tech wrote, and it didnt capture anything into the variable. |
Topic: Converting combat shape into % health * Solved * |
Simucal
Replies: 11
Views: 11352
|
Forum: zMUD General Discussion Posted: Sun Oct 09, 2005 12:55 am Subject: Converting combat shape into % health * Solved * |
On the mud I play on, it has a thing called combat shape. When you combat shape a mob, it shows a nice little graphical "gauge" of the mobs health. The mobs remaining health changes color as the bar ... |
Topic: Reversing a cycle |
Simucal
Replies: 5
Views: 5006
|
Forum: zMUD General Discussion Posted: Wed Oct 05, 2005 12:29 am Subject: Reversing a cycle |
It will not work with a simple - instead of a +. I would not post such a simple request. For example:
Lets say I am at deathk (@var_cycle=15), if I subtract 1 from the var_cycle and run it again, ... |
Topic: Question: Reguarding color |
Simucal
Replies: 4
Views: 4817
|
Forum: zMUD General Discussion Posted: Tue Oct 04, 2005 1:08 pm Subject: Question: Reguarding color |
lol, Slaem... re-read his question. He wants to be able to use HTML color codes, which is why I suggested the open MXP command |
Topic: Question: Reguarding color |
Simucal
Replies: 4
Views: 4817
|
Forum: zMUD General Discussion Posted: Mon Oct 03, 2005 3:26 pm Subject: Question: Reguarding color |
I would use an open MXP command such as:
#say Here is a test: ~<color #CE59CE>hi~</color> ~<color #663473>michael~</color>
Hope this helps! |
Topic: Reversing a cycle |
Simucal
Replies: 5
Views: 5006
|
Forum: zMUD General Discussion Posted: Mon Oct 03, 2005 2:06 pm Subject: Reversing a cycle |
any ideas? |
Topic: Reversing a cycle |
Simucal
Replies: 5
Views: 5006
|
Forum: zMUD General Discussion Posted: Sun Oct 02, 2005 10:43 pm Subject: Reversing a cycle |
Here is the cycle alias I wrote. It works beautifully. Everytime I type cycle.. it sends me from one mob, then back to shop, then to the next mob, then back to shop, etc, etc. However.. I am have t ... |
Topic: Tricky Trigger problem *Solved* |
Simucal
Replies: 4
Views: 5138
|
Forum: zMUD General Discussion Posted: Tue Sep 27, 2005 4:31 pm Subject: Tricky Trigger problem *Solved* |
Thank you so much vijilante, i used your %eval suggestion while storing the variables. Thanks a lot |
Topic: Tricky Trigger problem *Solved* |
Simucal
Replies: 4
Views: 5138
|
Forum: zMUD General Discussion Posted: Tue Sep 27, 2005 2:33 am Subject: hmm |
Ok, so I get what you are saying.. and I switched it to:
~[HP:(%d) SP:(%d) XL:(%n) ~$:(%d)~]~[[~(~) ](%d)[~ ... |
Topic: Tricky Trigger problem *Solved* |
Simucal
Replies: 4
Views: 5138
|
Forum: zMUD General Discussion Posted: Tue Sep 27, 2005 12:01 am Subject: Tricky Trigger problem *Solved* |
I have a trigger for my prompt in a mud a play, and I have been having trouble getting it to exactly work how I want.
Here is an example of my prompt while not fighting:
[HP:196 SP:170 XL:910659 $ ... |
|